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Generally favorable reviews - based on 83 Critics What's this?

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Generally favorable reviews- based on 548 Ratings

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  • Summary: 2026: The Post WW3 political climate forces the world's superpowers to eliminate their military and turn to Private Military Corporation. The three largest PMCs engage in a Shadow War to control the global, paramilitary contract market. Enlist and enter the world of MAG. Join a Private Military Corporation and begin your paramilitary career. Intense 256 player FPS battles are fueled by a simple Command & Control system. Gain a personal advantage by working as a team. Enlist and pursue the career of your choosing with one of three different PMCs (Private Military Corporations). Customize your look and select your skills and equipment to create your own custom warrior. Each victory will strengthen your PMC’s standing with the Global Superpowers; resulting in faction and player benefits. Your contributions matter. [SCEA] Expand
Score distribution:
  1. Positive: 54 out of 83
  2. Negative: 0 out of 83
  1. 91
    MAG is unlike anything else on PS3. In fact, it's unlike anything else on any console system.
  2. Mag inaugurates MMO shooters, focusing completely on massive online gameplay. It is a very attractive alternative for those looking for something different or those who always wanted to participate in an immersive global battle instead of separate skirmishes.
  3. MAG places a strong emphasis on teamwork with an intelligent command structure that brings order to battles of enormous scale. It could use more map variety, better balancing, and ways to decrease player downtime, but overall, it's a strong foundation for an ambitious new franchise.
  4. It may not be perfect on all fronts, but MAG certainly lives up to its name as a massive action game that caters towards those who want to experience tactical battles larger than those found almost anywhere else.
  5. The question MAG makes us ask is, does this title herald the approach of massively multiplayer online games for next-gen consoles? It's a bit rough around the edges, but with any luck we'll look back on MAG and admire it for its ambition, and consider it a step in the right direction.
  6. Kudos to Zipper for being trailblazers in terms of how many people you can cram into a game but beyond this USP, MAG is a fairly generic affair. It all works well but it isn't mind-blowing. And with a full-price tag, minus an offline campaign, it's hard to see where the value for money lies here.
  7. A lot of bugs and lack of content soils a game with a fascinating concept of vast online battles. Maybe something for the real war enthusiasts, otherwise we advise you to stay away from this.

See all 83 Critic Reviews

Score distribution:
  1. Negative: 16 out of 176
  1. Oct 15, 2013
    Quite an adventure, one of the most addicting FPS games in my life. It all started 2 years ago when I saw the trial on the PS store, with the only limit not being able to go over level 10 yet able to play all the game modes and having access to gear to be useful to the team. But that didn't stop me and my brother from putting in over 400+ hours each. So many good and bad memories, from taking MVP awards as a Level 10 trial player, helping your team win, doing those massive killstreaks in tight spots, reviving your team, raging at teammates for not killing that guy or not reviving you, so many different scenarios. Sure, the game was flawed with one faction being better than the other, often hard to get into a certain game mode, but that wasn't such a big deal. Teamwork was crucial, if you're a high level player, don't come to the battlefield without that medical kit or we'll be pissed off at you, don't camp either. Making strategies was also necessary to gain the upper hand. Some of the most satisfying moments in the game were when you developed a strategy that worked wonders for your team (Interdiction :D), taking that 1st place MVP award despite having inferior weaponry thanks to skills and teamwork, knowing that staying out of the battle and repairing assets sometimes was more useful than shooting bullets at the enemy. In my eyes the best FPS ever. Sadly, Sony fired the developers and are shutting down servers in January. Although, on PS4 we will be getting Planetside 2, which might be the spiritual successor to MAG. Expand
  2. Nov 15, 2011
    Mag is a great multiplayer shooter. definitely one of my favorites.
    256 players? or my God. above no lag, dedicated servers (not as in other
    more important, they have lousy servers, ahem ahem cod ...)
    the graphics, though people criticize them, are not so bad, when you get used to and you can play is a pass play.
    you can shoot hours and hours playing and not be tired.
    is perfect for playing with friends or clans. no doubt a bomb.
    shame that as I always say ... these games that innovate, go unnoticed, because of other games that are more successful, though more bad ...
    People who innovate, to me the best game developers.
  3. May 12, 2011
    1000 hours. enough said...
  4. Oct 14, 2010
    This game is actually a team based game. MAG should have promoted this as a team based strategy game but it came across as a FPS that required you to be a straight killer. But you need to help your teammates and also capture objective. It is an objective based game that requires teamwork!

    K/D ratio is for newbs who want to run and gun, well good luck doing that in this game as you will get owned. Healing your teammates is much more important than killing someone.
  5. Sep 26, 2011
    This was a fantastic experiment in large-scale FPS action. It shines in rewarding team coordination, and in capturing the scale of its largest battles. A fundamental flaw that was never addressed was that MAG locked a player into a faction (one of three), and gave every incentive for the most competitive to gather together in one of them. There was no balancing mechanism, and so SVER became, and remained, the "easy mode" for MAG. The oft cited map and weapon inequity issues are minimal or nonexistent; the fundamentals of this game are excellent, and if they'd added a real incentive to balance factions I would still be playing it. Expand
  6. Oct 10, 2011
    I really wanted to love MAG. As in, by now I've devoted a great deal of time to progression and unlocking, just to get a real insight into all three factions. the good news is, its a deep game, progression of sorts is never ending, with a (potentially) constantly evolving conflict. the key word there is potential, and that's where the cracks start to show. MAG felt more like a proof of concept, a taste of something grander in a stale genre. I just hope lessons are learned for the next installment as the combination of 50%+ sniper teams, exploitable spawn points and dart control system make this a hard game to truly enjoy... Expand
  7. Aug 10, 2011
    Zipper and Sony Sell this game on PSN in Europe, Australia and Asia. Shame they closed ALL Servers OUT SIDE OF THE USA. Until around June last year I might have given MAG an 8/10, Shame Sony and Zipper Doesn't care to provide the same equal service to those which bought the game in their own countries OUTSIDE of USA to find themselves forced to play on U.S servers with an Average of 200>300+ ms PING! Futhermore Zipper NEVER Commented on this fact on their Official Forums, likewise about the Euro Servers for Socom 4, These DEVS should understand how important it is to have a Dedicated server on a Regional/Local level especially due to the fact that this game is an ONLINE ONLY FPS. Therefore to provide European Players without the same service as US players is ridiculously. FPS games and high pings just don't mix. It's bad enough with P2P games but this game without Dedicated servers in Europe and Australia just takes the piss. Expand

See all 176 User Reviews