I don't think I can argue that Magus is a "good" game. In fact, there's a strong argument to be made that it's kind of terrible. It's short, it's ugly, it's easy, it's kind of stupid — basically, by any conventional judging of good/bad, it probably comes out on the wrong side of the ledger...Here's the thing, though: I loved it.
Give me a quality plot, or an interesting setting, or something to impress me enough to work through its weaker elements. Magus doesn't offer any stand out feature, which makes it difficult to get too excited over.
I agree with everything Loophole572 said.....EVERYTHING! Love this game! A game this bad can be extremely enjoyable to play as long as the gameplay doesn't get frustrating or too repetitive. If you play this in small increments (an hour a day) then you will have a blast. Ridiculous dialogue, tons of glitches, bad sound design, and a main character that transitions from being a huge **** to being a REALLY huge ****. Love it! Love it! Love it!!!!!!!!!
Unlike Deadly Premonition, Earth Defense Force 2025, or other games that hide genuine depth behind an awkward presentation, Magus has no hidden quality, charm or saving grace. It's entirely witless, and none of its mechanics strive for anything beyond mediocrity. Despite its issues, though, Magus is surprisingly breezy to play.
The more one looks back on it, the more it feels like Magus' primary purpose was to acquaint a new development team with the tools at hand while building up a few skills.
Magus is not an entertaining game. It suffers from repetitive gameplay, bugs, glitches, and abhorrent visuals. Worse still, it’s expensive, with the release currently commanding a laughable $24.99 price point on the PlayStation Store. Put your time and money towards something better than this.
Ladies and gentlemen, boys and girls, do you like bad games? Of course you don't, you toss.
But do you like so bad it's good games? If so, Magus is the best of this example since Deadly Premonition. Hell, other than Magus, Earth Defense Force, and Deadly Premonition, I can't think of any other decent example of this phenomenon. It's absolutely hilarious, horrible script, pointless dialogue choices, mediocre gameplay, bad if non-existent music. Everything bad all the time.
This being said though, I can't help but love the game due to it's sheer stupidity. It's completely bonkers and unfinished, much more fun to play than the complete trash that is Ride to Hell : Retribution.
I recommend Magus if you want a really good laugh, I implore you to purchase it and have a grand time making fun of it on your 10 hour long journey with it.
Well, what can I say, it's a mediocre game, it was fun for the first hour, bat after that, meh that was a bit annoying, the story it's boring and absolutely bad, and the graphic..., it's true that the graphic doesn't count in a game, but man.., in this one it's terrible, it's looks like like a PS2 game in the first years of production...., even Drakengard 3 have a better graphic than this (but at least Drakengard 3 it's a very good game), and the game it's too easy, no challenge; at least it have a easy platinum and the the voice acting a ok..........
Quite possibly the worst PS3 exclusive. Built around an original idea, the developers essentially created a bog-standard fantasy RPG. Only rather than going with any form of combat traditionally found in the genre they made the action that of a third-person shooter. While this is creative and even rather compelling, the problem is that due to constraints with the budget and likely time as well the game was released in a clearly unfinished state. Something that can be seen in the bare-bones plot, mind-boggling design decisions, and graphics that were behind the times even back in 2014.
As a game where you play as a newly awakened god, Magus certainly does a good job of making you feel like an all-powerful deity. There's no challenge at all as legions of enemies fall at your feet. Rather than being entirely intentional however, this is more so the result of poor difficulty balancing. There are a lot of broken systems in place that allow you to get too strong too quickly, such as the companion who can turn any item you're not using into a permanent stat boost. Plus, the vast majority of threats you encounter are melee attackers while you use an entirely ranged form of offense. So you can literally just strafe around hordes of foes without taking any damage.
Things are so easy you can pretty much autopilot your way through every battle by holding down the R1 button and circling. Your basic attack is a rapid-firing spray of magic that doesn't use mana and makes leveling up kind of pointless. Why invest your skill points in new abilities when the best spell you can get is given to you from the very beginning and doesn't run on a cooldown timer like rest do after all? It also doesn't help that some of them are rather bafflingly implemented. Like how your defensive knock-back included to help prevent you from getting hurt on those rare occasions when you get cornered counter-intuitively takes away some of your health whenever you use it.
Unfortunately, the writing doesn't fare much better. It's evident that this is the area that got the least amount of attention during the development cycle. The lore is weak, the story is often nonsensical, and there's no character or world-building going on at any point. The conflict never makes it out of the set-up phase that would occur in the prologue of any other RPG so nothing really significant happens by the time the credits roll. It also tries to give players the illusion of choice through dialog choices, but conversations always turn out the same way no matter what you pick and there's fairly regularly only one option to choose from anyways. The lines themselves also make your character an unlikable jerk by default. Why the devs decided to make nearly every interaction with another person end with you announcing you're going to murder them I have no idea.
Despite all of its flaws, or perhaps as a result of them, I can see Magus having a bit of a cult following as unlike a lot of bad games it isn't frustrating to play. In fact, it's short and breezy making it effortless for the right audience to have a quick laugh at it's expense. Personally though, I found it to be too boring to even ironically enjoy as I ran around its maze-like levels of identical corridors blasting any brainless knight or monster foolish enough to get in my way. That's because it lacks the charm and hidden depth that makes titles like Two Worlds or Deadfall Adventures endearing regardless of their faults.
You can tell Aksys and Black Tower pushed this out incomplete though it was due to not having the sufficient resources to fully realize their vision with the hopes that it would break even and just maybe somehow perform well enough that they could try again with the sequel set up in the cliffhanger ending. Obviously that didn't happen. Instead what we got is a weird, largely overlooked footnote in the PS3's library that will one day be completely forgotten. Which as sad as that may be is a fate I can't say the game is not deserving of given that it is legitimately terrible.
A partir de una historia de revolución en tiempos de caballeros y una guerra entre dioses nace "Magus", un shooter en tercera persona con mecánicas de RPG. Nuestro personaje, Magus, es la encarnación del ser más poderoso del universo y debemos comandarlo en su lucha por conquistar el mundo.
Lamentablemente es un juego pobre técnicamente, se suponía que iba a ser un juego de PlayStation 2 y no trata de disimularlo. La inteligencia artificial es mala, el diseño de niveles y el texturizado de los gráficos es cutre. Y las mismas reglas del juego rompen la jugabilidad, ya que puedes vencer a los jefes de un solo golpe.
No puedo recomendar éste juego, es de esos ejemplos en que algo es tan malo que lo hace atractivo a unos ojos pero sigue siendo una mala apuesta.
Magus is a surprisingly bad PS3 game; if I were told it is a PS2 game, I would definitely believe it.
The technical aspects are simply awful (particularly the graphics), and the storyline is nonsensical and dull from beginning to end. Gameplay is extremely repetitive and the settings are almost empty with the exception of enemies. You will end up getting bored quite soon.
Without a shadow of doubt, Magus is the worst video game I ever played on PS3. Unless you want to know how bad a PS3 video game can be, do not play it.
SummaryDating to the creation of the world and mankind, loyalty to the gods and their whims was the central point of the lives of all who inhabit the lands created by the divine. However, as the gods disappeared from people's daily lives, their power and influence began to wane, and cynicism and secularism replaced piety and belief. Amidst the ...