MX vs. ATV Reflex Image
  • Summary: MX vs. ATV Reflex marks the return of the off-road racing franchise and features the all-new Rhythm Racing 2.0 physics engine, Rider Reflex control system and real-time terrain deformation. The Rider Reflex control system provides unparalleled precision and fluidity by separating machine steering from body positioning, which allows the independently controlled rider to shift his weight, perform death-defying stunts and avoid potentially devastating wrecks. Unprecedented terrain deformation creates ever-changing courses as off-road vehicles carve lines and deep ruts that have a real-time impact on gameplay and remain persistent through the full length of each race. [THQ] Expand
Score distribution:
  1. Positive: 25 out of 44
  2. Negative: 1 out of 44
  1. It's finally here. Big-time motocross and off-road racing with REAL dirt and separate bike and rider control... Rainbow Studios deliver a pot of pure gold.
  2. Competent. [Mar 2010, p.88]
  3. A nice try at innovation, that sadly falls flat. Better luck next time.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. ChopperMoto
    9
    This game is a huge improvement on a series that had grown stagnant. For the first time ever the player can actually feel the sensation and difficulty of racing motocross. Expand
    • 0 of 0 users said yes
  2. TimO
    8
    As someone who has ridden off road motorcycles since a kid, I always look forward to Rainbows' next MX game. They understand and embrace the MX scene and its pretty commonly known that there are a few riders on their staff. I LOVE some of the ideas in this game. I actually like some of the other modes, like Omnicross, which kind of translates to a hybrid of real world hare scrambles and stadium offroad. These modes might be lost on people that don't really ride/watch the MX scene. My main issue is the controls. I understand they wanted to try something different, and its a novel idea, but I actually find it gets in the way most of the time. Fumbling around with both sticks just doesn't feel natural and you lose the "flowing" feeling of a rider working with the bike. Most of the time I feel I'm working against it. The other thing is some pretty cornball physics. It seems like this might have been partially addressed. When I installed the full game on my PS3 after playing the demo, there was a 151 meg(!) update to the game. The best way I can use to describe the feel of the bikes is that they lack a feel of weight and momentum, bouncing sideways off objects and coming off the ground over small bumps in corners that suspension would soak right up. I have to give it an 8 for all that they tried to include, but the execution could have been a bit more polished. I also wish they wouldn't have skipped the PC version this generation, because this looks like a game that could really benefit from the power of a good gaming PC. Expand
    • 0 of 0 users said yes
  3. DurtB
    8
    This series finally feels "next-gen"...great graphics and lots o tracks/events. It's a fun game, I will say that the physics are little wonky at times. It doesn't take much to send your bike flying off the track (maybe a small rut) and it feels like your bike bounces around a little too easily. I would say that if you have the patience to learn the controls and stick with it it's a great game. If you're a casual gamer who wants a "pick and play" and be competetive type game you may want to rent it first. My only major criticism is the online lobby system sucks and it's very difficult to even be competitive online. Expand
    • 0 of 0 users said yes