Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 34 out of 37
  2. Negative: 0 out of 37
Buy On
  1. Nov 10, 2012
    The latest Need for Speed release has its share of slip-ups, but it's mostly able to sideline them and deliver a fast, fun open world racing game very much like Criterion's classic Burnout Paradise.
  2. Nov 7, 2012
    Need for Speed: Most Wanted has a number of flaws that prevent it from reaching the same heights as Forza Horizon or Need for Speed: Hot Pursuit. But at the same time it has some great ideas of its own to make it entertaining. I would've wanted Criterion to work more on the sense of speed and removing the graphical bugs, but besides that Most Wanted is a great racer that will give you a good time both online and offline.
  3. Nov 7, 2012
    Just an average kind of a racing game. Criterion has meddled the things that work to no avail. Has it been an order from EA or have they been trying to take the series apart to prepare a market for a true Burnout comeback? A conspiracy theory? Maybe, but nothing changes the fact that the Most Wanted game is dull as dishwater.
User Score

Mixed or average reviews- based on 488 Ratings

User score distribution:
  1. Oct 30, 2012
    Horrible. I give it a 1 because the graphics are good. Other than that the game is absolute crap. There's no feeling of leveling up. You areHorrible. I give it a 1 because the graphics are good. Other than that the game is absolute crap. There's no feeling of leveling up. You are handed everything. No buying anything. No customization. Stupid camera angles. The cars feel like you're driving 20 ton dump trucks with cheese for wheels. You can't even pick between an automatic or a manual transmission anymore. The run was a bad blow to NFS. This game has killed the series for me. Time to go back to midnight club where I can at least have some fun and have a personalized car and stuff. Full Review »
  2. Oct 30, 2012
    Been playing this for a few hours now and I like the vast majority of the game thus far. The graphics are very nice and the cars look perfect.Been playing this for a few hours now and I like the vast majority of the game thus far. The graphics are very nice and the cars look perfect. Most Wanted 2.0 also has many more cars and a more interesting variety, which is awesome. The take-down system from the Burnout games is well implemented and makes racing much more interesting. The streamlined menus are easily accessed from the D-Pad for swapping cars, parts, and managing events. However, Criterion's makeover falls short in a few disappointing ways for me, in no particular order: 1) No manual transmission!?!?! That was one of the few pieces of enjoyment I got from racing games, being able to downshift in anticipation of turns and having the added challenge keeps every race fresh; not in this game though. 2) No customization. Basically a cornerstone of NFS was the customization. You can't even pick the color you want it in this one... (aside from zipping through a drivethrough to repair and recolor it randomly). You unlock part upgrades by getting 2nd or 1st in a race and there's basically 2 options per part and allow you to tweak the stats slightly and get a pro-version of that part for completing certain challenges. That's it. No performance dymo, no tuning, just plug and play. 3) No car progression. What I mean by this is you don't save up for that special car you've had your eye on and then make it your own in this game. (In fact there's no currency at all.) You get 5 events to do with each car and then its essentially done, and you move onto the next car and rinse and repeat. That was something I (and I think a lot of people) really enjoyed doing in NFS games was building your baby from the beginning. Sure you might go through 3 or 4 cars on a play-through but you always had that goal to go for. Without being able to progress a car like in NFS Underground 1 and 2 and Most Wanted 1.0 it really takes away from the game by making it too much like the Burnout's. 4) There is no consequence for getting Busted. As you may remember from NFS Most Wanted 1.0, if you go busted you had some options. Using the tokens you got from Blacklist members to get out of jail free or add impound strikes could save you from paying those hefty fines which increased the more mayhem you caused. In this, you go back to the police station. That's it. No money in the game for them to take away, no way to lose your car. Just go back three spaces. Really makes pursuits completely pointless by doing it this way. Just finish a race with cops on you? Just stop and save yourself 5 minutes of trying to evade, it doesn't make a difference if you evade or get caught; sad but true. 5) In NFS: MW 1.0 they had a plot for us for why we were trying to go back up the Blacklist and had some little plot twists and deception going on which was a nice touch. Here in 2.0, the nice lady voice tells you about the list and that you should be #1 and to have fun. I'm not sure what I would ask from Criterion in this department...but it just feels like they should have done...something. *** IN SUMMARY, this doesn't feel like a NFS game as much it feels like a Burnout game and while the game does a lot of things right and it would play fine for a game on its own merits, this just doesn't live up to the original. If anything I just want to play the first one more now, but give it a go and try it for yourself. It's not a bad game by any means just not as good as it could have been by keeping the core and building around it, instead of trying to smash two franchises together in a somewhat disappointing way to both NFS and Burnout fans. Full Review »
  3. Oct 30, 2012
    Nice graphics, but this is a super cheesy game. I played it for 30 minutes or so before I was so sick of playing it, I turned it off, put itNice graphics, but this is a super cheesy game. I played it for 30 minutes or so before I was so sick of playing it, I turned it off, put it back in the case, and promptly traded it in for Forza Horizon. There are numerous problems with this game, but it starts with the driving mechanics. Never have I driven a game where when you let off the stick in a turn, and the car keeps turning in that direction, even though you're not in a slide. It actually has some sort of mega-over steer. At the very least the car should let up in the turn, but it doesn't. Coming out of most turns you are required to counter-steer just to get the car to straighten out, which results in over-correction. I understand the idea of having to counter steer when the back end of the car is sliding out, but that's not what's happening in this case. It's completely unrealistic, and absolutely no fun. You can get used to it, but it's a terrible way to start out a game. The next thing that drove me NUTS is that every time you smashed into a wall or a car or anything else, the whole screen changes to a 3rd person view and says "CRASHED", all slow motion, but then just drops you back into the car right where you were. What's the point in that? Even if it's a minor enough crash that in most games you could just continue driving, in this game it must make a BIG deal that you crashed, even though you didn't really "crash". Stupid. Next, is how stupid police chases are. There's no reason to get away from the cops, as you don't lose anything by getting caught. There's zero incentive to get away. Next is the lack of manual shifting. This reminds me of Burnout where every car had 847364923 gears, and it just kept shifting and shifting and shifting. Stupid. You can't choose car colors, or make the car special, which is what was so great about the original NFS Most Wanted. The map is the size of a rural crap-hole town with 500 people living in it. I know millionaires with bigger garages than this city (maybe a bit of an embellishment, but you get my point) This is just a barely upgraded version of Burnout, which was another game I played for a few hours, got bored with, and traded in. I play a LOT of driving games, and I'm disappointed I wasted my time with this, and even more disappointed that I didn't just buy Forza Horizon instead. Good riddance, and NEVER again will I purchase a Criterion pile-o-crap driving game. Full Review »