• Publisher: SCEA
  • Release Date: Jul 31, 2008
PixelJunk Eden Image
  • Summary: [Playstation Network] PixelJunk Eden is the third PSN title from the PixelJunk series by Japanese developer Q-Games. PixelJunk Eden welcomes you to a psychedelic world unlike anything you've ever experienced before. As a tiny, silk-spinning 'grimp', it is up to you to collect the lost "Spectra" that have been scattered across all the gardens of Eden. You grip, jump and swing, destroying "Prowlers" and collecting their pollen which lets you grow more plants to take you further and deeper into the garden to locate the precious "Spectra." Lush visuals, slick controls and music make it an atmospheric and addictive experience. [Sony] Expand
Score distribution:
  1. Positive: 27 out of 34
  2. Negative: 0 out of 34
  1. At the bargain price of $9.99 there is no reason you should not pick up this game.
  2. Great visual style, great audio soundtrack, great gameplay, and great technical add-ins make PixelJunk Eden is the best ten dollars that gamers can spend on their PS3 this year.
  3. Pixel Junk Eden is innovative and visually intriguing, but there's not enough to it to keep you playing for very long.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 10 out of 14
  2. Negative: 1 out of 14
  1. Andrew
    10
    Best arcade title yet. The game captivates and frustrates all in one session. Despite my personal troubles with getting all the Spectra, I can't stay away! My wife has even picked up the controller to play Eden and that is the biggest step she has taken in gaming since 1985! Expand
    • 0 of 0 users said yes
  2. 6
    In theory, I really like this game. It gives you beautiful 2D playgrounds remotely resembling gardens with a very stylized look and hypnotic, if repetitive, electronic music where your task is to collect pollen. They float around in bigger pollen balls which, if you or your thread on which you swing through the levels touch them, burst open and release said pollen, slowly descending to the ground. You then will have to touch those yourself or with your thread to make them fly to waiting blossoms which will, when filled with enough pollen, start to bloom and add more surfaces to hold on to to the level, allowing you to jump and swing higher in order to reach more blossoms to fill. The ultimate goal are the "spectra" more or less hidden in the levels, those you want to collect because, well, that's the goal and they make blossoms in the "main menu" - navigated just like playing the levels - bloom that allow you to reach new levels. So far, so simple? Well, not exactly, because there are a few things to it that make the game quite challenging. Most obvious would be the time limit you have to reach a spectra. You can refill it by collecting certain "bubbles" or "cells" placed throughout the levels and can make some appear by collecting a lot of pollen in a short time, but it always remains a threat which is, on its own, a good thing. Another hurdle are the controls, because, while not bad by any means, require an extreme precision from the player, especially since one bad move or a jump timed a bit too early or late can result in falling back to the ground or at least a very large part of the level, wasting a lot of precious time. That still isn't too bad, honestly, and would, at least for me, mean the perfect balance between relaxing and challenging, but there's one more aspect that pretty much ruins this game for me. Enemies. What were they thinking? These go far beyond adding challenge, they're an outright annoyance. First of all, what happens when you meet enemies? They don't kill you or anything, but when they touch your thread, they cut it and you fall helplessly. When they touch you, you lose your thread AND for a short time the ability to stick to surfaces, also resulting in a helpless cropper. It is worth noticing at this point, that you cannot shoot another thread while in midair, you must wait until you stick to another surface. And this only when they float around, they can, in addition directly approach and attack you. It is only for a very, very short moment after an actual attack that they're vulnerable and can be defeated, but even that's harder to pull off than it sounds - to make things worse, they respawn very soon, so you pretty much just wasted your precious time. Some of them also have long distance attacks and the worst thing is they actively follow you around the level and are not slow. In short: they're a complete pain in the behind. I have no idea how they could think them to be a good idea. I mean, even if not that tough, they would, at least for me, be bothersome and distracting from the actually fun gameplay, but the way they are, they just suck. (Defenders might say I just suck at the game, granted, but I really think that aspect fits to the game in general. I have nothing against challenging, but I don't like being harassed and annoyed.) Another aspect I consider a little weak is the way they force you to replay parts of the levels. Each level contains several spectra, but you're not allowed to collect them all right away. No, first time you play, you can collect one spectra, then the level ends and you must restart it to gather two spectra this time before the level ends, then restart, get three spectra and so on until you got all of them. That's a very cheap way of stretching the game's length. Since the levels also play all pretty much the same and just get harder, there's a lot of repetition anyways, though you won't mind it if you like the gameplay. Overall, I cannot give this game anything more than 6/10, so a bit better than your average game. Could've been a decent 9 or even 10, if not for the enemies. Expand
    • 0 of 0 users said yes
  3. KyleS.
    4
    This is a love it or hate it affair, i hate it but i can see why other people might like it. play the demo before you buy, and play it a lot if you like it. Great. If you don't, join the club. Expand
    • 0 of 0 users said yes

See all 14 User Reviews