- Summary: Developed by PlayStation C.A.M.P!, the creative minds behind TOKYO JUNGLE and Echochrome rain is developed exclusively for the PlayStation 3 computer entertainment system as a digital download through the PlayStation Network. rain is the enchanting tale of a boy who chases after a girl withDeveloped by PlayStation C.A.M.P!, the creative minds behind TOKYO JUNGLE and Echochrome rain is developed exclusively for the PlayStation 3 computer entertainment system as a digital download through the PlayStation Network. rain is the enchanting tale of a boy who chases after a girl with an invisible silhouette. After discovering that the girl is being hunted by ghostly creatures, he embarks on his own journey into the mysterious world of rain to save her. Upon entering the world he discovers that he has also become invisible and he must learn to navigate through the unknown, using the rain to guide and protect him.… Expand
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Oct 1, 2013The night I finished “rain”, I fell asleep thinking about the story and what had transpired during the journey. Then the next morning I awoke thinking about it once more. While I didn’t have any clear ideas as to what it all meant, I was left with the undeniable feeling that I had experienced something exceptional.
Oct 1, 2013This original game wants you to relax. Its good design, excellent soundtrack and outstanding narrative are paired with a classic-style control system. This system is one of the shortcomings of the game, besides the general feeling of being discouraged from replaying any level we've already finished.
Oct 1, 2013I think Rain, with its simple design and story, is best for families to play together or gamers looking for a relaxing weekend jaunt. It is for the most part quite lovely, but it lacks both the narrative and visual punches that could have ascended it to more worldly appeal and acclaim.
Nov 21, 2013Rain has to be my best purchase this year! With a beautiful soundtrack and wonderful atmosphere I got sucked into the world of rain almostRain has to be my best purchase this year! With a beautiful soundtrack and wonderful atmosphere I got sucked into the world of rain almost immediately. It's the type of game that only comes around once every couple of years. Everything was so perfect there's nothing i can say i would change. If i had to pick one word to describe this game it would "Simple".… Expand
Apr 2, 2014This is what could be if Silent Hill was a fairytail. I absolutely loved an atmosphere, world design and music. The end is pretty muchThis is what could be if Silent Hill was a fairytail. I absolutely loved an atmosphere, world design and music. The end is pretty much predictable, however I still loved it. 10 0f 10.… Expand
Nov 7, 2013This review contains spoilers, click expand to view. I can't understand how some people do not see the beauty in this game. The water colors at the prologue and ending were just outstanding, sure it made it a little hard to see things, but its WATERCOLOR. The music was very good in my opinion it had that sorrow feeling of the two being trapped in the European city, most likely Italy. The story was probably familiar, we've all seen those cheesy movie. But at the end when the Unknown crushed the boy I was generally shocked. I thought that monster was dead and the girl left because she thought the boy was like her, really sick, was just a little sad.
At that one part in the story where the girl finds her real home and then sees her sick little body and tries to wake herself up, that was done well. It was sad. Could you imagine being trapped in a rainy world then finding your sick body in a bed not waking up? Then afterwards when the Unknown came into the house and chased the girl away I thought she was gone for good. Then she popped back up again in The Unknown Town, where you had to find a way through the city to meet with her again and finally up an end the the creature of the night by opening the doors of the real city.
The camera angles were a bit weird and hard to control at times and there were probably bugs, but its not a perfect game. No game is. Not your Call of Duty, your MineCraft or even The Last of Us. They aren't perfect games.
Now I think early on most people gave this game negativity because 'lack of game play', I don't think people of this generation appreciate games like this anymore. It wasn't about the game play, but the experience and story.
I love how the watercolors were implanted instead of making it a rainy cut-scene. It gives an art style you don't see in games nowadays and it still manages to uphold that watery feel to the game.
It's a short game only 8 chapters long, but I promise you won't regret it if you're into these kind of games.… Expand
Nov 4, 2013The game is great stealth game that is very pretty and has great sound design that unfortunately overstays its welcome.
The game's premiseThe game is great stealth game that is very pretty and has great sound design that unfortunately overstays its welcome.
The game's premise is interesting, enough to keep you until the end to find out what's going on. And the ending does wrap things up quite nicely, with some great Fridge Brilliance concepts. The premise of a boy lost in a strange world of invisible creatures that only appear because the rain is falling on them keeps you on your toes, always wondering if one of those things is going to jump out into the rain and eat you dead. The stealth element is wonderfully done, with you knowing well when you're hidden and when you're visible. There's very few times in the game when you as the player can't deduce where he is, as things like footprints and upturned dust and items always provide clues to where your character is moving.
The music and visual design are very well done, though the beginning and ending cutscenes with the vague watercolor style may feel a little misplaced. The soft constant rain is soothing and the sound of enemy feet tense. The narrative, told through floating words, is wonderfully done, though it can be taken as a lot of telling instead of showing sometimes. I could feel my character's unease when walking away from encounters with enemies, as he folded his hands and glanced about, and as he shielded his eyes against the rain, peering into the darkness around him. The level design and camera can be annoying sometimes, with the way forward not always properly marked or highlighted, and the camera sometimes favoring the vista over seeing where your character should be standing. That being said, unless you specifically jump, it is often times impossible to run your character off a ledge he wasn't supposed to jump off, which means you can focus a little more on the vistas presented. The game has a hints system, but it is selective as to when you're allowed to see the hints, and when it does, they're just telling you the logic behind the puzzle, which most of the time you've already figured out; what would be better in the few times you need a hint would be to point out the place in the landscape you need to go, which it what it often times does without your prompt with movable boxes and climbable ladders.
Unfortunately, the game paradoxically is both too short and too long. Many gameplay elements are introduced, used once or twice, and then completely forgotten about. For example, a gameplay element in the first chapter, breaking down scaffolding, is needed to get to the level exit, but is never used again afterwards. There's a great element introduced later about moving cover that is used maybe twice immediately after it was introduced. The story feels like it reaches its climax in chapter 5, only for it to continue for another 3 chapters after with repeated gameplay. The story during these last 3 chapters feels like it's stuck on loop, with gameplay using mechanics only from the first chapter and none of the later ones, and will have you saying "Oh, come on! Not again!" right up until the actually quite excellent ending.
If you like stealth gameplay, it's a must get. Just be forewarned that you may be a little irritated by how long it feels like its going, and by how long it actually went.… Expand
Aug 16, 2016Rain is a adventure video game developed by SCE Japan Studio published by Sony Computer Entertainment for the PlayStation 3.
+ GoodRain is a adventure video game developed by SCE Japan Studio published by Sony Computer Entertainment for the PlayStation 3.
+ Good Atmosphere
+ Good Rainl Concept
+ Good Puzzles… Expand
Aug 10, 2015Brings back fond memories of PS2-era gaming. It's atmosphere and gameplay are reminiscent of ICO and the earlier titles in the Silent HillBrings back fond memories of PS2-era gaming. It's atmosphere and gameplay are reminiscent of ICO and the earlier titles in the Silent Hill series. It doesn't reach the gameplay depth or trigger the same emotional response those games do, but it certainly tries. The result is a nostalgic trip down memory lane that made me feel like I had rediscovered the PS2 all over again. It's just a shame the package isn't more satisfying as a whole.
The gameplay itself is straightforward. It's a linear and brief experience. The puzzles it throws in you way are simple. Dodging or outrunning monsters makes up the rest of the gameplay. The stealth is pretty well done thanks to the game's unique mechanic that makes the characters and enemies only visible while standing in the rain. Some of the game's most enjoyable sections take full advantage of this. While the chase segments do have some tension, none of the game is really difficult at all. While fun, the experience available here partly relies on it's story and evoking an emotional response from the player.
It's kind of an interesting tale. I never really felt invested in it's characters, but I certainly wanted to know more about it's world. Unfortunately the game doesn't give any answers. I personally didn't find it to be that emotional of a tale, but I certainly see it being that way for the majority of gamers who play it. The world is brought to life thanks to a fantastic soundtrack and audio cues. My personal favorite part of the game is that it feels like it's part survival-horror.
While elements of the game do fall short it is an overall solid experience. One that is fun while it lasts. Unfortunately it doesn't last long, and outside of some collectible "memories" that unlock during a second playthrough there isn't much of a reason to give it a second go. Still, there are many who are going to love the emotional tale it tells and the artistic style of presentation. While I did want more from it overall, I still find it to be an enjoyable, if flawed game. I personally think it's worth playing for the PS2-era vibe alone.… Expand
Feb 5, 2014This game was good looking but boy was it boring. The "puzzles" aren't much of a puzzle if it is obvious. It introduces concepts that IThis game was good looking but boy was it boring. The "puzzles" aren't much of a puzzle if it is obvious. It introduces concepts that I thought would get harder but they just disappear. Lots of just walking around in the rain. Hardest part was sometimes you couldn't figure out where you were because you are invisible and only have footprints to locate. Story was arty nonsense.… Expand