- Publisher: SCEA
- Release Date: Nov 27, 2012
- Also On: PlayStation Vita
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Apr 5, 201360A decent hybrid of genres but why is it so short? [CD-Action 04/2013, p.78]
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Feb 2, 201366Ratchet and Clank Q Force is not a bad game, but it’s not a great one either. If you are a fan of the franchise there is definitely something here for you however you may be under whelmed.
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Jan 28, 201360[O]nline modes can be great fun, but they have one glaring weakness – within a week of release, they were all but deserted online. Getting into a 2v2 competitive match – which is the only thing that anyone has been playing at all – has been a struggle since launch, which is never promising. If you've got friends who also bought the game, this won't be a problem, but if you're hoping for something to play against random folk online we wouldn't expect this one to have a sudden huge surge in players. [February 2013, p76]
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Jan 23, 201370The latest offering in the Ratchet & Clank series fails to innovate, instead opting to blend overused formulas that other games have done better. The current road for the series seems bleaker with every passing installment. [Jan 2013]
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Jan 23, 201352It just ends up feeling like a slog. [Issue#227, p.70]
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Jan 21, 201368It's damn fun to collect bolts, shoot some enemies and improve the base-defense, but only in the multiplayer mode. Lacking gameplay-depth makes the single-player not really entertaining. In my point of view the game is ok, but it's not a true Ratchet & Clank game. It seems that Sony took the name of a well-known franchise and made a traditional base-defense-game instead of a new game in the world of Ratchet & Clank.
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Jan 16, 201367Enjoyable, if lightweight, tower defense at a decent price. [Feb 2013, p.87]
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Jan 16, 201350Ratchet and Clank: QForce desperately needs to be played with company, either locally or online, otherwise it will be a quick journey to boredom.
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Jan 8, 201364Because new weapons are found instead of bought, every bolt you collect is used for upgrading your base with turrets, shields and mines. Despite all that carnage, it is still necessary to jump into the fray yourself most of the time. [January 2013, p.78]
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Jan 7, 201360There is still joy to be found in Ratchet and Clank's trademark weapons and humour, but Q-Force's lack of focus ultimately proves its undoing.
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Jan 7, 201365The concept with its mix of well-proven action and exploration on one side and tower defense on the other is interesting. But especially when it comes to everything associated with the latter the QForce leaves much to be desired.
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Jan 2, 201365Ratchet & Clank QForce scores points for trying something different with the series, but the so-so implementation of ideas and elements leaves it falling slightly flat. The game looks and sounds great, but without the solid gameplay reinforced by some of its predecessors, this rather short game may be the last time we see Ratchet & Clank for a while, but it might be for the best.
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Dec 27, 201268Ratchet & Clank: QForce is short and lacks content and variety, but fun nevertheless if played with or against a bunch of friends. A full scale entry in the franchise might benefit more from these interesting new mechanics.
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Dec 24, 201270Full Frontal Assault is a nice little experiment, but all we were thinking is how much fun the old Ratchet & Clank games were. Making a multiplayer tower defense game of one of the greatest platformers of all time was not the best idea. But for a small budget price it is still good fun for a little while.
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Dec 21, 201260Fun, but short and a bit dull. We expected much more from Insomniac Games.
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Dec 21, 201260QForce is quite enjoyable and with the budget price it comes with can certainly be recommended to fans of the franchise. But it's not a "proper" R&C game and certainly not the ideal way to celebrate the 10th anniversary of Insomniac's beloved duo.
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Dec 21, 201270Those 15 deaths, the difficulty imbalance, the weapon irrelevance and manual camera notwithstanding, the game was fine. But you know, those are all really big issues that drag down a game's score. Ratchet and Clank: Full Frontal Assault also is dreadfully boring, so I can't rate it anything higher than "average."
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Dec 21, 201260Full Frontal Assault takes the series in a direction that seems fitting. It is just a shame that the pieces didn't come together as well as they could have.
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Dec 21, 201250QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
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Dec 20, 201260An odd mix of genres that doesn't capture the magic you usually get from a Ratchet & Clank title. A game that can be fun for a while but never really manages to create its own identity.
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Dec 17, 201270For their tenth birthday, Ratchet and Clank are not making an incredible come-back. And yet, despite the lack of humor and graphics that are getting old, Ratchet & Clank: Full Frontal Assault remains entertaining enough thanks to its interesting gameplay mechanics and its well-balanced difficulty. Multiplayer mode won't occupy players for the next ten years, but it will surely please them.
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Dec 16, 201270Especially fun if played with friends –or against them–, this new Ratchet & Clank doesn't seem to fully work as a whole, but at least brings us something fresh for the series.
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Dec 14, 201264The exploration is a blast, but the shooting is a bust. Gradually upgrading defenses feels rewarding, but grinding for bolts proves tedious and stressful. In the end, the positives and negative battle to an uneasy stalemate that results in an experience that's simply middling.
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Dec 14, 201268It's one of the worst Ratchet and Clank but it's different. Low price and cross-buy make it more irresistible but its graphics are mediocre and it isn't well balanced. Online modes with cross-play PS3-PSVita.
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Dec 13, 201280I came into this review with a lot of harsh thoughts based on what amounts to "You took my single player away from me." But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment. I really hope we see a true single player sequel in the future, especially on next-gen equipment, but if this is what we have to deal with in the mean time, waiting might not be so bad.
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Dec 13, 201260Unfortunately, despite being fun, there's just not much to it. It's a quarter of a story and just one online mode. And while the whole tower defense thing works, and the game looks, sounds, and plays perfectly well, you can't shake the feeling that you've seen it all before.
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Dec 12, 201270The single player mode suffers from a lack of variation, but the competitive and team based multiplayer is a fantastic addition to both the Ratchet & Clank universe and the Tower Defense genre as a whole.
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Dec 12, 201250The dynamic duo Ratchet and Clank has their 10 year anniversary, and it's a crying shame they couldn't get a more interesting game than this for the jubilation.
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Dec 12, 201260There is no denying that Full Frontal Assault can be an entertaining game in the realm of multiplayer, but with no story mode that fans have come to expect, and a lack of further multiplayer options, the experience becomes repetitive and somewhat boring quite quickly.
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Dec 11, 201271New ideas and a sense of refreshment are being implemented in this new chapter of the Ratchet & Clank adventures, with quite good results.