- Summary: The setting is Neo-Paris, 2084. Personal memories are now digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what seems to be a logical progression of the explosive growth of social networks at the turn of the 21st century. The citizens have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a few people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to infiltrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.… Expand
Jun 2, 2013As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline.
Sep 4, 2013Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
Oct 27, 201310 because is art
10 because is cyberpunk
10 because of the lights and darkness and rain
10 because of graffiti everywhere
10 because of the innovations in gameplay
10 because we have to support indy games
Interactive movie from a great director!
You need to exprerience it… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 29, 2013Coming off a stellar release season of "The Last of Us", "Tombraider", and "Bioshock" I was desperately looking for a game that might come close to the production values of those games....I am happy to tell you that, "Remember Me" is that game!! The story and the main character of Nilin is so compelling you are delighted to help her get justice against this futuristic evil corporation. The Paris of the future will overwhelm you with its gorgeous despair. It's refreshing to get know her through memories, and the combat system becomes second nature as your progress in combat and game play....Each chapter is a delight with visual surprises and more compelling challenges,,, It is fun without frustration....Please get this one. you'll enjoy!!… Expand
Nov 9, 2013I usually trust reviewers and video game websites in general when it comes to judging a game and, even though I was interested when I saw the initial details about this game, I let the reviews refrain me from purchasing it when it was launched. Months later, it was very cheap on a Capcom promotion PSN, and I decided to get it.
What I found was a very interesting story, amazing visuals, inspired orchestrated music and a strong female lead. While the acting isn't ground breaking, you will care about the characters and be curious about the universe about them and the set is beautiful, a cyber-punk, futuristic paris. The only problem with the set is that the city feels very empty all you encounter are robots and drones cleaning and tidying up apartments, stores and the streets. Even prostitutes, in this game, are robots. Humans are very scarce, and makes the place feel like nobody lives in it.
Combat wise, it feels like a simplified Batman system, where you chain combos and avoid enemy attacks by dodging when an exclamation point appears. As you progress, you gain new powers that are very useful for strategic attacks against large groups and types of enemies, and gives you a very good sense of satisfaction.
The music, for me, was one of the highest points. Mixing orchestrated tunes with beats and glitch sounds, it matches perfectly with the mood of the game so much that this is a soundtrack that I would consider buying just to listen. It is that beautiful.
The story twists aren't super surprising, but again, engaging and will keep you coming back. You will want to advance in the game to explore more of the surroundings and discover the world.
If you kind of like the matrix, inception, tomb raider, batman, you may like this game. Bear in mind that it isn't as complex as those games actually is very linear, not offering more than one path to navigate the scenario and not giving a bunch of attack options. Just like Final Fantasy 13 was linear, this game will strike you the same way. But again, like FInal Fantasy 13, the visuals, music, world and story should engage you enough. Treat it like a movie where you are in control, not a GTA5 sandbox experience, and you will enjoy it.… Expand
Jun 4, 2013A great start to what hopefully becomes a more fleshed-out series. Although the game's most interesting and fun parts, the memory remixes, only appear a meager 4 times in the game, it's still a fun ride. The customized combat system keeps fighting from becoming stale, and the environment and music create a fantastic atmosphere.
Although it might not be worth the full asking price, not many games are. Still, Remember Me is a fantastic game that should be enjoyed, short as it may be.… Expand
Jun 10, 2013Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.
That is what I wanted to do in Remember Me, and for some part I did. The problem was it wanted to turn the protagonist into a futuristic female Ezio Auditore between these parts, and at least with the character of Nilin it makes the main character seem well realized like Ezio. I had no problem with this as long as I got an open world with some interesting side characters and side jobs to do, just like in Assassins Creed 2.
What I got instead was an open world looking area without the open world and some very average side characters with average dialogue who average out to be nothing but a distraction. Yes, it was average but unlike some games who try to do the exact same thing, at least Remember Me executed these points better then other games like the aforementioned Fuse.
Something tells me I would have appreciated Remember Me more if it was turning into a Portal type game, in which you are person A, you do a random but well executed selling piece over and over, tie it up into a good but short story and leave it be. The Memory Modifying was the Selling point of this game, but to me it got so caught up with the in-between bits it just landed on the review target of good.
I can appreciate that a large company like Capcom would take a chance on a new IP like this but if Capcom needs something at the moment its unique titles that separate themselves from the pack like the original Devil May Cry.
Remember Me definitely has this potential to do something different and unique but for some reason decided to try and throw in Assassins Creed's gameplay into the mix. I'm not sure if it was supposed to be part of the game from the beginning but it could have been removed easily enough or maybe even made better.
Much like how EA treated Fuse, something tells me Capcom was just treating Remember Me like the stereotypical father and daughter's boyfriend scenario you see in Sitcoms: "Hey, you exist and I sort of approve of you, I just don't want to dedicate any time to get to know you or have to put resources to you since you weren't an original idea, or something I could trust to succeed. I might in the future, but for now you must deal with general ignorance."… Expand
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