May 8, 2013I'm thoroughly disappointed. I've played every Resident Evil and this is the first that automatically takes away your health with scripted sequences, leaving you with almost zero health by the end of the level even if you've played perfectly. There's an in-game quick-time event every 10 seconds it seems, and if you don't do it correctly you lose anywhere from 2 to 3 bars of health. On several occasions I've been hit with scripted sequences that left me no room to maneuver or avoid, automatically killing me each and every time. If the main character is simply standing in the wrong spot at the wrong time, they die and there is not recourse other than continuing from a checkpoint. During quick-time events, the buttons flash on screen in an almost seizure- inducing manner, thereby not allowing you to clearly see the buttons that need to be pressed. The train sequence in the sewers comes to mind, as I couldn't even read which buttons to press because it was a dark map and the button notifications flashing on the screen made it almost impossible to interpret what the game was asking me to do. The plot is absolutely atrocious, there is no back-story and you are left wondering throughout. The introduction level has absolutely nothing to do with introducing the player to the game, it is instead a flashy sequence of scripted events that appear to occur later in the game. The camera angle is atrocious at times, leaving the player without enough field of view to effectively analyze the situation. Scripted sequences make this worse by snapping the players view to the event automatically, leaving the player disoriented. I give this game a 3 out of 10 for poor camera angle, an atrocious plot, ridiculous quick-time events and overall lack of in-sight as to what the gamers want in a game.… Expand
Nov 20, 2012I seriously have to advise people against not buying this game. The overall experience for me was intensely frustrating and I will explain my reasons why; The game gives you an impressive dose of action but does not let the player overly contribute much to the gameplay because of limitations they have included in the game. The player isn't overly effective in combat and rarely ever has enough ammo to actually take out all the enemies in the game (unless you are a good shot). Most of the game was spent travelling from one cutscene to the other, while some of them were interesting to watch they gave the player only the option of pushing buttons at the right time which gets tedious very quickly. The areas are confusing to navigate through and feature many places that look identical and you quickly become bored of the lackluster scenery (everything pretty much looks like black sludge has been placed all over the walls and floors). The zombies are fun in small doses and quickly become tedious as group after group become an exercise of trying to find ammo to kill them all; often I found myself just running through most of the game without the ammo to fight back. The bosses haven't changed from any of the previous games and the same process of shoot for the head (or the orange parts) comes back into the game. Basically, it is run, shoot, find switch or key, cutscene, cutscene, boss. One particular interactive part is worth mentioning; you have to climb a rope using L1 and R1, for at least an hour I was stuck trying to press L1 and then R2 in correct sequence, only to fall back down the rope and have to start all over again. Was this worth my time? Certainly not, and is certainly isn't worth my money to experience this. Time for a change Capcom!… Expand
Dec 15, 2012It's not Resident. It's not Evil. It's a preposterous abomination in the long-running series. How on Earth is Capcom is getting a 6th Resident Evil game? With all do respect, I still love the series, although RE5 was a good but average game. When I watched the demo for the game I was like "What is up with dat?" There's nothing new in the game. With a new character added, Jake Muller, he's exactly look like Grey Dante from Devil May Cry but with a mediocre campaign. Leon's new look was okay, not much. I thought Sherry Birkin's safe after the events in Resident Evil 2, but as a playable character? What's going on and what's with all the darkish screens? I think Capcom just picked up the wrong game. If Operation Raccoon City was a disappointment, so does this crap. Resident Evil 6 is one of the worst games of 2012.… Expand
Oct 4, 2012A poor mans CoD with ideas stolen from Uncharted and Gears of Boredom, that is what Resident Evil has become. Survival horror that challenges the player at every step? Nope, almost non stop brainless shooting continuously broken up by loading screens, QTE, and video sequences. So many quick time events! And each QTE rips you right out of the game world. It's like trying to have sex with your girlfriend while the phone rings every minute or so. Not that the gameplay is any good. Broken mechanics, clumsy controls, and a horrible camera add to the whole mess. It's like a car manufacturer tried to build an airplane without knowing anything about building airplanes. The result somewhat works ...well mostly, yet it doesn't feel right. They would have done better sticking to what they know, namely making survival horror games. It's like going into a sushi restaurant and all they offer is cheeseburgers with the explanation that cheeseburger sell better than sushi so now they only make cheeseburger. And very poor cheeseburger at that.… Expand
Nov 13, 2012Absolute garbage: Here is a list of all the flaws i can think of on the top of my head.
1. Suppose a zombie is lying on the ground not moving, I take a knife and slash at it to check to see if it's dead. I walk past it and it stands up. Sometimes the enemy needs to go through an animation first before taking damage. I.e. they get temp invincibility. It was never an issue in re4 or re5 but it was in ORC and RE6. 2. Inventory system is horrible, flipping through my 10 different weapons looking for my shotgun. At least re5 you had maybe up to 4 weapons that are easy to take out. Not only that, cycle through grenades and first aid. You can have 0 grenades but it still shows up in inventory, forcing you to cycle more...
3. Zombies with guns. Need I say more?
4. Hand to hand combat makes the knife useless, makes the game silly, it's overpowered. 5. The camera is probably the worst thing, and capcom claims to address this but I highly doubt they will fix the main problem. The main problem is how the camera forces you to look in certain directions. Whether its to your objective, which was obvious to find because 1. It's linear, 2. You can hit L2 to show you where to go like in dead space. The camera will randomly act like an **** you can be aiming at an enemy but suddenly the camera will force you to look another direction and you miss. 6. Hitting L2 to display where to go is just dumb, that should have been the button to take out a knife/ stun rod. Maybe you could have had a map system, that would have worked!
7. Coop = not horror because no isolation. It also means having to rely on the AI, and the AI may be better than re5, but that's like saying a retarded baby is smarter than a dead baby. 8. Moving and shooting justifies making the enemies faster and more chaotic, making the gameplay faster and more chaotic, making the game feel less like a resident evil game. 9. Most abilities are useless. Jumping of tables, big deal. Slamming open doors, useful in re4, but has no application in re6, rolling on the ground has 1 application (boss against debra in cart), melee attacks make knife useless.
10. Boss fights are the same thing tenfold. You fight Ustanak about 5 times, Simmons 5 times, Chainsaw guy at least 6 times, and so forth. 11. Cutscenes that screw you over. Too many cutscenes. Half the damn game involves cutscenes, QTE, or running into awkwardly positioned camera.
12. Oh boy QTE. The QTE are so horrible and overused it's like playing Ashuras Wrath or Dragons quest. Some of the QTE can take up to 5 minutes of your time. There is this one point where you hit L1 and R1 to climb a wire, which attached an elevator to the highest skyscraper in the world... you really have to try leon / jake chapter 5 to see how bad it is. When zombies grab you, I can toggle the stick until my hand bleeds and i still wont break free. Often times these QTE show up when you least expect it and you die. There are also many random gotcha deaths that no one would know about unless they played the chapter before. A good summary of the game is this: You walk forward, you trigger a cutscene, QTE, take out maybe 5 -10 zombies. Cutscene. QTE. More QTEs. Couple zombies. Dammit no keys. More cutscenes, running/walking, talking while walking, forced camera angle that screws up view, QTE....
That is the entire game in a nutshell. The game gets a 4/10 simply because the game is playable for those who DO NOT play resident evil games.… Expand
Oct 2, 2012Aside from the disjointed gameplay that is interrupted by cinematics quicktime events and opening a door at the end of a hallway every 2-3 minutes this game looks terrible. The MT framework is a blurry aliased mess on the Playstation 3. This is my least favorite RE game. It does the horror or action genre no justice, and looks terrible while falling flat on it's ambitions. Maybe there is really "No Hope Left" for the Resident Evil series.… Expand
Oct 16, 2012I played through all campaign's inc. ADA. I have no intention of plugging through Mercenaries or any other extra content. Some moments were good. It was just better than 5 and that for me is not good enough from a franchise that I have enjoyed from its first iteration. There are ideas here, mainly taken from other games, but have not been implemented very well for which there is excuse. For me the criticism of 5 should have been enough for Capcom to go back to the drawing board and make a game following some old conventions and mixing new to create a proper game and not just an interactive showcase which follows more the **** films than the previous excellent games. Storyline is there, characters are there and the monsters are there but this game misses the mark for me.… Expand
Oct 15, 2012This game is ok at best. The online crossovers where you join up with two other players for a boss fight are really about the only good part of the game. The throwback to RE 2 in Leon's campaign with the gun shop is nice but that's where the good in this game ends.
The QTEs are a mess. Sometimes they fit with what's going on in the scene but many times they make no sense. The ones where you have to hit the button multiple times in one prompt don't make any sense. They don't reflect the situation your character is currently in.
The forced camera changes to focus on certain things (door, event, objective, etc.) while you are playing are awful. If you're mid fight it's easy to get taken down by the enemies that you can no longer see because the camera moved. Same with the fact that when it cuts to a scripted event during play, your character can still get attacked if you were mid-fight when the event happened. This is unacceptable.
My biggest complaint about the game, however, is the skill system. Many of the skills are pointless and just a waste of time. The main thing is that this only allowing 3 skills at a time is completely stupid. What is the point of only having 3 at a time? This idea that you have to set up 8 layouts of skills that you can change on the fly is annoying. Perhaps if you could change the skills in your layout on the fly then I could get behind this system a little more. All in all though, the whole system needs to just be dropped. The upgrade system from 4 and 5 were infinitely superior to this garbage. Instead of just having this "Firearm power increased" where it's some sort of generic power up, the progressive system where you could pick which aspect of each firearm was improved was so much better. You actually felt some sort of accomplishment whereas in this, I never once felt like I really earned anything because it didn't translate into the gameplay. You couldn't see the improvement.
Overall the game is ok with a mediocre story and some "neat" action/cinematic scenes. Being able to join up and have 4 player boss fights is fun, but there are too many elements wrong with this game. A broken camera, worthless skill system, a loss of sense and feeling of what made Resident Evil, Resident Evil. Even with the massive change that 4 brought to the series it still had a feeling that it was Resident Evil. The only thing this has in common with Resident Evil are the characters. Hopefully RE 7 will if not go back to being more like the original games, at least be more like 4.… Expand
Dec 4, 2012This review contains spoilers, click expand to view. este es un buen juego, pero le falta algo mas que creo que en versiones anteriores estaba presente hablo de matar y destrozar zombies a diestra y siniestra en este juego no es tan fácil hablando de juegos tipo shooters creo que se quedo corto y el modo de juego comparándolo con el resident evil 5 a mi parecer era mejor que esta ultima versión actual que con su modo de ver el personaje moverse no están buena si tiene tecnología en juego buenos gráficos y la historia que muestra es buena claro despues de tantos años jugando resident evil la historia me gusta pero el modo de juego creo que lo cambiaron no se si por los desarrodadores del juego como tal en motor de movimento pero creo que se desviaron del camino con el publico que tenian que suplir principàl mente nosotros los viejos jugadores de resident evil... claro resalto y destaco la historia es bien como plantearon la historia pero no me gusto el modo de movimiento del personaje aunque tampoco que cuando juegas sientes que vas bien hasta que sales del juego y tienes que empezar de nuevo el capitulo es frustrante ya que si lo juegas en el modo mas difícil te cuesta por que tienes que combatir contra zombies entre golpes tiros y demás tácticas que uses para avanzar en el juego aparte los gráficos creo que pudieron ser mejor y también pudieron hacer un mapa abierto tipo gta eso le abría dado una tremenda innovación al juego… Expand
Jan 6, 2013Where is the horror genre had always RE in graphics I prefer Resident Evil 5 and the story is almost the same thing about a new virus that ultimately cure as ever. Lost the horror genre and gain more action, but for fans of resident evil 1,2 and 3 this game sucks
Dec 19, 2012Oh my, where to begin with the newest installment in the Resident Evil series. Let me just say that this game makes me nervous for the future of Resident Evil games. The developers have strayed so far from the games roots, it's almost as if Resident Evil is trying to be something it's not now.
I personally do not enjoy war type shooter games, and aside from Leon's campaign, that's pretty much what this game is, an all action shooter that looks like it was made by Michael Bay. It's just TOO over the top. Resident Evil is no longer the game I knew and loved. However, the developers straying too far from what the series is meant to is far from the only problem with them game.
Let's just start with some of the game glitches now. One of the most notable is in Leon's campaign where he's in the subway and has to avoid an oncoming train. Even if you're not even close to the train, a lot of the times you'll die anyway. One time I was playing and the train had already passed me completely and a few seconds later a cutscene showed of me getting hit by the train. And it sometimes happens over, and over, and over again. Very frustrating to say the least.
Then there's the customization in this game. I thought Resident Evil 4 and 5 handled this perfectly. Why they felt the need to fix something that wasn't broken is beyond me but they just ruined it in this one. You're allowed 3, yes, only 3 customization skills for your character, even though there's a ton to choose from. Sure you can make multiple sets for your skills but having to constantly swap them out gets very annoying after a while.
Then there's the gameplay itself. What was Capcom thinking while making this game!? This game is FILLED with way too many quick time events. Now if you're a fan of quick time events, this might not bother you as much but for me, it drove me nuts. And I'm not just talking about the QTE's when an enemy grabs you. You have to do a QTE to do almost everything in this game. I honestly don't mind a few here and there in a game but in this game you were doing one every few minutes or so. I mean really, is it necessary to have to do a QTE to open doors sometimes? Then the gameplay is always being interrupted by tiny little cutscenes every so often and really takes away from the mood of the game. This is especially most notable in Leon's first chapter.
After the first play through of this game I was severely bored of it. And I usually enjoy playing through the Resident Evil games multiple times because they're usually so fun! Perhaps it's because there's really nothing special to unlock in this Resident Evil unlike the older ones where you could unlock special weapons and costumes, so there's little to no motivation to play through the game a second time. That's right, even the signature infinite rocket launcher is absent from this game, for the first time in any main Resident Evil game. And there's no alternate costumes either.
The gameplay in my opinion, was just too dull, and yes too over the top at the same time.
Now the game isn't complete trash, but it's very far from amazing too. It's better than Resident Evil Operation Raccoon City at least. I do however regret paying the full $60 for this game when it was first released. I wouldn't pay any more than $40 for this.
It's a real shame too. When I had learned that zombies were making a return in this game, I thought for sure this would be the ultimate modern day Resident Evil game but unfortunately not even the zombies return could help this game too much.
Overall, I give it a 4/10. It's just not what I would expect from one of my favorite video game series, and an AAA series at that. Better luck next time Capcom. You guys have some serious planning to do if you don't want to run this series into the ground. Take my advice Capcom, stop trying to cater to the people who feel every game should be an over the top michael bay war shooter game.… Expand
Jan 30, 2013This game made me yawn - it lacks proper Resident Evil pacing, feel and atmosphere. It tries to be another RE4 and fails miserably in it. I didn't give a **** about anything that happened on the srceen at all. There is no shop like in 4 which I personaly loved, only some kind of idiotic upgrade system which doesn't change **** in how you play the game (I had my doubts if I installed those upgrades properly and when I understood I did everything right I was confused in why don't they work). There is no big enviroment to explore, find ammo and stuff, needless to say game has NO puzzles (well, it does, but only a **** 5-year old playing this piece of crap will justify their existence, they are that simple), it is riddled with ****ty prescripted sequences and QTE's (probably because RE4 had a little bit of those, but mind you - they were unexpected and paced in a way they scared the living **** out of you whenever they occured) which add nothing to the experience when they occur every cutscene and make you be constantly aware of them and absolutely unsurprised next time they pop up.
Now excuse me, but I need my dose of Code Veronica's awesomness.… Expand
Feb 12, 2013Personally I thought the game was whack. This is just one of those games that doesn't need enemies with assault rifles. Playing the part of chris was lame and playing the park of jake was whack too. The only decent part was leon. But even then the story is nothing special
Jul 3, 2013Resident Evil 6 has always been more of a test of patience than a challenge. There is no doubt that at one point the player will wish to come to end of its lengthy and uninteresting campaigns. Of all the campaigns, only Leon/Helena's and Ada's are the only ones that bear some modicum of true survival horror. Coupled with plenty of horrible dialogue, excessive amounts of quick-time events, and the addition of several new, flat characters, RE6 is definitely a disappointment and a scar on the face of Resident Evil's main series games.… Expand
Mar 4, 2014Resident Evil 6 is a game that requires an extensive autopsy to make sense of. It had some positive introductions but largely suffered most from easily avoidable production oversights.
The good: Resident Evil 6 starts by establishing its tone very well. We may not know Helena well in the tutorial but we feel the graveness of the situation immediately. It does feel like it has promise. The graphics and character captures are brilliantly done once again. The voice acting as well is some of the industry's best delivering somewhat less impressive lines.
The concept of interwoven stories is exciting and had much opportunity for a completed picture of the grand scale events. And there is much in terms of gameplay time. Between the three modes and the mercenaries bonus material, there is much time that can be sunk into the endeavor granted the player has patience to suffer through the flaws.
Solid drama in the Chris ending.
Interesting environmental designs and aesthetic.
Enemy design was mostly good with the occasionally tiring appearance of gun toting enemies. Boss fights included, though the resilience of certain characters is cartoonish.
The negatives: The plot is entirely incoherent, beyond plausible and even in violation of established canon in some parts. Poor design choices that should have been realized in production were left in the game for quantity rather than quality.
Examples of this are quick time button sequences that are not clear.
Constant poorly implemented vehicle sections.
Chase sequences with fickle or erratic camera work.
Occasions where an environmental factor was highlights without enemy movement paused leading to deaths beyond the players control.
Co-op lag issues in online play and extensive disconnects early into release in sections like the Snake battle.
Checkpoints that are unreasonably spread out making S ranks more of a time consuming chore than a challenge, especially on higher difficulty modes like "No Hope".
Mercenaries becomes routine and predictable with rinse repeat combat and counter spamming. Even breaking 1.2 million points fails to feel rewarding as a result.
Cash grab alternative multiplayer modes essentially amount to trophy purchasing (48% of all trophies are DLC, an almost unheard of amount).
Constant interruptive sequences break game pacing and seem to be ashamed of the main combat.
Inventory is slow and clunky compared to Re5 which had simple quick switching and tactical reloading for mastery. Exploiting the switch mechanic is game breaking in providing perfect aim at huge distances and no recoil shots especially in Mercenaries.
A complete failing in any understanding of how PTSD works and amnesia/body double/cloning cliches to move plot. Characters act in ways they shouldn't with their established history. Arbitrary skills introduced to justify sequences (Piers the expert driver).
Weapon upgrading and shop system dumbed down to extremes with the skill system replacement.
Overall, the game is serviceable but not in any way enjoyable. It 'mostly' functions the way it should have but lacks polish and even more so fails in some ways that should have been obvious in quality assurance. A big production with a little cohesiveness. A cleaner, tighter, smarter followup is what the franchise desperately needs at this point.… Expand
Feb 9, 2014(Old school Resident Evil fan) This again is another poor action game by Capcom using the Resident Evil name as the main selling point. Resident "Hollywood" Evil doesn't know whether it's coming or going anymore and this game is proof. Ok graphics boring story terrible enemies Capcom has really lost the plot. Quick time events plague the game as do waves of enemies who are just bullet sponges.
This game will be in the bargain bin now anyway so it won't hurt your wallet too much but I still wouldn't waste my time on this game unless your a hardcore Resident Evil fan like myself.… Expand
Mar 6, 2014It's awful done. Still here, crap. Look sadly Capcom a k a crapcom ditched survival horror completely. Instead it's an action failure. Zombies are .... not even zombies just people with zombie looks and the rest are B.O.Ws that are easy to kill, oh and mercenaries that are dumb and easy. 4 campaigns both short and boring. Yes 4 there's a bonus campaign. Just don't buy it please don't buy it.
Oct 6, 2012for one scary moment i thought i was playing new nightmare in the dark again,genuinley horrible controls where you stumble around bumping into things,almost so akin to uncharted 3's opening scene as too imagine that was the design choice.plus every single footstep is rewarded with a creaky floorboard sound that gets old after the first 8 seconds..
they got the feel rjust ight in resi 5,well done to the moaners taking it back another 10 years… Expand
Oct 15, 2012I would say this game is far worse than Resident Evil 5's blatant attempts at recreating a Michael Bay, Gears of War style experience. Resident Evil 6 is an action game, not to be confused with survival horror, that runs on roller coaster rails. If the straight corridors aren't enough to detract you, the absolutely atrocious inventory system is bound to infuriate you. By chapter 2 or 3 on most of the campaigns you will find you have to make the choice between ammo or herbs. Well normally that's something you may have to do in a resident evil, however you cannot simply throw away some items, store some items, etc. You have to carry around all weapons in a given campaign and usually that means you have to simply throw away an entire guns set of ammo just to carry an herb. That's unacceptable. Also items you currently own 0 of will still show up in the inventory, congesting your ability to quickly select anything. On top of all this the game simply falls flat. It has explosions, unrealistically dressed women who somehow manage to kill zombies while running around for hours in g-string panties. The AI is worse than a PSOne game's AI. No attempt was made here to satisfy Resident Evil fans. They simply want that Call of Duty retard gamer dollar and I imagine they hit their mark. For those of us that wanted to play a carefully crafted, detailed, immersive game Resident Evil is no longer an option. Thanks, Capcom!… Expand
Oct 2, 2012Resident Evil 6 is not a good game....there...i said it if you don't like that move on, if you don't mind then read on! Capcom said that survival horror is not profitable....well i can say one thing...you did survival horror a hell of a lot better than you do action games Capcom....well that is your Resi team does anyway.
Resident Evil 6 tries far too hard to be everything and it just goes to show that you cannot please everyone, they try to satisfy Old School RE fans with Leon's campaign and also more casual Action fans with Chris' campaign and it just falls flat...with annoying Quick time events and bad camera angles thrown into the mix... Resident Evil... is not what it used to be.… Expand
Oct 2, 2012I don't usually post stuff on the Internet, but this exception it's because I want to never have such disappointment with a game after blindly buying it, waiting for some miracle to occur . People here write about how RE has lost its way, referring to horror, but the problem is not that (that happened in the middle of RE4 and with more originality), the problem is that the game goes nowhere (having 4 tasteless campaigns), has poor pacing, broken mechanics and an idiotic argument (even for this franchise). In short, it's a simple mess which feels more like a long chore than a game.
To fanboys: RE will not die if this installment sinks, but it will if you try to keep it alive.… Expand
Oct 4, 2012ok so i rented the game before buying after seeing gamespot review. i have to agree with gamestops review it was a horrible game. if it wasn't a cut scene it was a qte. now im not one of those RE fans that are stuck in the ps1 era, but they really just jumped the shark on this one. they tried to copy other games and they did it bad. I refuse to give capcom any of my money with this abomination they call a game. its not just a bad RE game its a bad game in general. makes operation Raccoon City look like RE4.… Expand
Oct 11, 2012I love Resident Evil. I even liked 5. What I don't like are forced, awful, obnoxious QTE's. Leon's campaign was the only tolerable part of the game for me and the only reason it gets a 3. You have to perform a QTE for almost everything. Dodging bosses, starting cars, climbing elevator cabling, and even fighting zombies. The majority of this game is QTE's and very poor third person action a'la Gears of War. The cover system is broken, worthless, and should never have made it past pre-alpha testing. there are several places where unskippable cutscenes will outright murder you if you are unprepared. Playing as Leon there were a few places where you need give Helena a boost to go perform some task while you hang out and maybe kill some zombies. She will invariably trigger an unskippable cutscene that allows anything you happened to be fighting at the time to walk right up to you and knock you down or trigger yet another terrible QTE. Your inventory is unnecessarily limited. You have to carry all your items at all times, but simply carrying a stack of each ammo type, and one of each grenade type will limit you to the point that you cannot pick up two herbs to mix. Forcing you to drop ammo or your last grenade just to mix an herb is a flaw, not a feature, in my opinion. Especially when you consider that this is not a survival game in the least, I never once ran out of ammo, or even had to change guns if I didn't feel like it. The upgrade system is an inferior replacement to being able to upgrade your weaponry. It functions like the perks from CoD. You may have noticed people constantly comparing this game to CoD and GoW in their reviews, it's not coincidence. They blatantly merged the two and liberally sprinkled with way too many QTEs so they wouldn't have to work on actual gameplay. Some of the QTEs are the most annoying things I've ever seen in a game. The way Leon has to climb the elevator cable in chapter 5... The icons telling you what to hit are so unhelpful as to actually be a hindrance. The one where you have to pan around repeatedly to start the car or to land a plane... It's really just abysmally frustrating and takes away from any fun you may have been having. I really wish I could like this game, but Capcom has shown me over the last year or two that they have forgotten how to make a game fun. At least the graphics are top notch so you can enjoy some scenery while you scream at your TV in frustration. Oh, the monsters are all pretty kickass too. Especially the bosses.… Expand
Oct 13, 2012RE6: The most disappointing video game I have ever played. It's not as if there are no redeeming qualities: the game is beautiful, the audio and soundtrack are nice, the improved melee, healing and aiming systems and the ability to move and shoot are very welcome additions, and the return of so many well-loved characters was quite a nice touch. However, the game is frustrating from the outset. Around half an hour of inane interactive cutscenes take place before gameplay begins and even once it does, it is immediately quite tedious. Once you finally get to the action (which, since action is the entire basis of this game, should not take so long) the enemies are far too often set on a predetermined course which, in order to pass you can just memorize. Although the environments are huge and spacious, there is usually only one path you can take through them, from which you can't deviate or backtrack. Simply put, it plays like a sidescroller, which in an age of games which offer greater and greater scope for how your gameplay experience can differ at each play through, seems incredibly limited and shortsighted. It doesn't matter how much content there is; if it is all predictable and uninteresting, there is no replay value.
Furthermore, despite the fact that the Resident Evil series has always been known for having cringeworthy dialog and voice acting, there had been a marked improvement in both in the two most recent installments. RE6 on the other hand seems to have regressed considerably in this department. What saved previous games from becoming intolerable cheesefests (except, arguably, RE5) was the fact that the protagonists were relatable and interesting. Well; Leon, once an levelheaded smartass has become an idiotic idealist with no common sense; and Chris, once a somewhat naive everyman has become an idiotic meathead with no common sense. They feel like Expendables characters.
Finally, the buddy system, while greatly improved since RE5, removes a lot of challenge from the game. Every time I'm near death, if I can keep going long enough, my partner can come to my rescue and keep me going. In fact, I often used this trick to not bother healing myself when I was low on supplies. Some may site this as a good thing, but I guess everything is a question of opinion. However, it's hard to feel frightened or isolated when you always have a lifeline standing by your side. For me, this ruined any chance Resident Evil 6 had at making an impression on me: every time a hoarde of enemies was hurtling toward me and I wondered, "How the hell am I going to get out of this?" my partner answered my question with her infinite ammo and I felt like I'd been taken out of the experience.
In all ways except the most superficial, this game is a colossal failure. Considering what the series has done to innovate video gaming, that is a sad thing to have to say.… Expand
Nov 6, 2012Okay, let me start with the fact that I've played most Resident Evil Games, including RE1, 2, 3, 4, 5, Zero, Outbreak 1-2, Code Veronica-X, Operation Raccoon City and the all new Resident Evil 6. Resident Evil is the longest franchise I've played. I started playing it since I was 7 years old. In other words.. I know Resident Evil very well and I love it. Its one of my favorite franchises, if not my favorite. But getting to the point.. 11 years of my life, I've played every Resident Evil game that looks interesting and I've never been bored by a single game. Until I played this one..when I finished Leon's campaign I had to see the ending again because the first time I finished it I fell asleep. The game has too many unnecessary QTE's (Quick time events for those who don't know), The story line was dull and silly, Annoying slow motions, Outdated graphics, Not scary at all, Easy gameplay... etc, etc. I could point out flaws all day. It probably is one of the longest RE games ever made and it does have its cool moments but a long campaign doesn't justify boring gameplay. I just wish Capcom would pull their sh*t together and go back to the way they were. The direction they're taking with this game is not too good..and this is coming from a hardcore fan of the series. I even had more fun in Resident Evil 5 than all of the campaigns on RE6 combined and RE5 is not the best of the series in my personal opinion.. so that's just pretty sad. I wouldn't recommend this game to new comers of the series but if you're somewhat a huge fan of the series I guess you could rent it or borrow it from someone because this game is definitely not worth paying 60$.… Expand
Mar 25, 2013This game simply doesn't work. It looks pretty good sounds pretty good and plays atrociously. It would seem that the development team of this game weren't working towards the same goals here. One side opted for survival horror elements, the other went for a more action packed approach. The result of this is a clunky action game that leaves much to be desired.
Apr 15, 2013How about we take what was good about Resident Evil and turn it into crap. That is exactly what Capcom has done with it. This game is just a big mess. They tried to do everything right by trying to make everyone happy with the different genres but in the end they failed. I'm all for change, but I'm sorry but Resident Evil is not an action game,a nd even if it was I would still give this game a bad review because it SUCKS even as an action game. There's parts in this game where you will be running or swimming from something and your character doesn't even move off the spot that they are in. The camera angles in some points in this game are terrible. Zombies have guns. I know a lot of people that say this game sucks get a lot of flack, but holy hell this game is not scary at all, My Little Pony is more scary that this. Even Leons part wasn#t that scary and a lot of you will think that this game doesn#t need to be scary, but in all honesty, they built this series on a horror, then those crappy Resident Evil movies came out and then all of a sudden they started changing the formula for the games. The only thing good about this game is how funny it is. There are 4 stories and the game is BIG, it might be a BIG game but I wanted the game to be over after 1 hour. I kept playing the game, hoping that it would get better, then I finished Adas part and I regretted it badly. The cover system is horrible aswell, why is it so hard to get into cover? Yes of course when you have it down packed it is easier after awhile but in an ACTION game it shouldn#t be as hard as it was. They tried to copy Gears of War and they failed,where as Gears of War cover system is one of the best I have ever seen. It seems as if a lot of games want to be CoD, but not only does this game want to be CoD it also wants to be Gears, even though Call of Duty sucks (IMO) it#s still a better experience than this game was.....Thankfully, Capcom has stated that they will be returning to survival horror for the next game.… Collapse