Metascore
72

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 9 out of 20
  2. Negative: 0 out of 20
  1. Mar 29, 2012
    80
    You'd be doing yourself a great disservice to dismiss Unbounded just because it doesn't handle like you're used to, or because Reiko isn't there to mentally undress during loading screens.
  2. May 16, 2012
    68
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
  3. Apr 6, 2012
    73
    Even without any affinity with the core installment of Ridge Racer, Unbounded, thanks to some interesting game mechanics and a solid multiplayer, manages to be a good arcade racing game.
  4. Apr 8, 2012
    85
    Bugbear is back, and how! They magically transformed the Ridge Racer-franchise to a Hollywood blockbuster on steroids, without losing track of the race-element. Unbounded is challenging, fast, varied and offers sufficient options to play it again, and again, and again.
  5. A good, solid racer, but not a great one. Its main problem is that it undeniably compares unfavourably with its closest competitors (it's secondary problem is its grating soundtrack, but I'll charitably let it off the standard -2 dubstep modifier). With a less inhibited approach to level design and slightly more refined handling its success would be less qualified.
  6. Apr 15, 2012
    79
    It's just shame you have to put up with the cheap AI and frustrating general mechanics of the core game to get involved.
  7. Apr 17, 2012
    67
    A fair effort hampered by maddening design decisions. [Issue#217, p.70]
  8. Apr 2, 2012
    78
    The lack of any real direction, the somewhat loose control, and the hitches and glitches can damage the experience, but if you love blasting through destructible terrain, laying waste to everything in sight (including your opponents), and you can really get a hold on the driving, you're almost guaranteed to have a blast.
  9. Apr 9, 2012
    64
    Ridge Racer updates itself in order to catch up with the pack - but it's built from used parts and a shunted chassis. [May 2012, p.103]
  10. 70
    Ridge Racer Unbounded is a solid game, well executed but that does not bring anything new to the genre.
  11. Apr 16, 2012
    78
    Change can be good, and I think that's what Unbounded was out to prove for the Ridge Racer franchise. It largely succeeds, offering an experience with elements that action and arcade racers are going to find accessible and enjoyable, while also offering engaging drift mechanics and a cool multiplayer mode built largely upon UGC.
  12. Though a create-and-share track builder does add to the fun, this is essentially just an enjoyable change of direction for the series. [July 2012, p.79]
  13. Ridge Racer Unbounded has pace, looks amazing, and when you're flat-chat and in the zone it can bring a smile to your face. Unfortunately, that buzz is too often killed by archaic game design and a host of frustrations that scuff this pretty ride up, badly. [May 2012, p72]
  14. 85
    A challenging racer with heavy physics, Ridge Racer Unbounded is a blast once you get over that learning curve and unleash your power on some unsuspecting opponents.
  15. May 21, 2012
    70
    Ridge Racer Unbounded is a good racing experience, being fast-paced, slick-looking and explosive. At the same time we have learned to expect «bigger and better» from each new racing title over the years, and it's here Unbounded fails dramatically, only rehashing ideas from older, and ultimately better racing games.
  16. 70
    Ridge Racer Unbounded then, a game on the quest for itself. It takes elements from almost every arcade-racing game in recent years and tries to build something for itself, with some success. Online, with a little help from the powerful editor, the game shines the brightest. Ridge Racer fans of old might not agree with it as much. Nevertheless, I hope for more games from this new side of the franchise to come.
  17. Apr 14, 2012
    80
    Every now and then, a videogame genre can get shaken up by the arrival of a title that pushes it in new or interesting directions, and Ridge Racer: Unbounded is one such title; through its inspired drift mechanic, weighty physics and ingenious level creation tool, it pushes the genre to new heights of challenge and is all the more rewarding for it.
  18. Apr 3, 2012
    84
    The amount of destruction, the very interesting City creator and overall smooth controls make Ridge Racer: Unbounded a great game for fans of the franchise and newcomers alike.
  19. Destroying stuff is the key element here. Unfortunately it isn't always clear if that one concrete pillar will break or bend. The destructible buildings are indicated with big, inviting signs, but only when you're boosting. [May 2012, p.76]
  20. Apr 2, 2012
    85
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
User Score
6.4

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 2 out of 8
  2. Negative: 1 out of 8
  1. May 30, 2012
    1
    This game is terrible, play the demo theres so many things bad with this game it would take me months to write down into a review and explain, it looks like they tried to copy Burnout Paradise and Split/Second and failed miserably, get either Burnout Paradise or Split Second instead you could prob buy both with the price charge for this shower and still have change left over for a swift half! Full Review »
  2. May 18, 2012
    6
    I bought this game thinking that id be able to use it with the logitech gt driving force steering wheel, but its not currently supported, so im hoping support for steering wheels will be patched in at a later point as I think the same was done for the excellent need for speed hot pursuit. As mentioned elsewhere the soundtrack is pretty awful and seems to be limited to only a handful of tracks that include classic ridge racer music and poor dubstep. This needs patching with an option to use your own playlist as the default music makes the game a little depressing to play on for me. I found the handling difficult at 1st as you find yourself trying to rebound slightly off walls when you have to do right angle turnings through the city streets and memorise what points to start drifting. The right angles I can now cope with, but what I cant handle is one 270 degrees turning (pretty much) that always seems to send your car into either a near halt or a spin! while the other drivers happily pass on by. The wrecking scenery bit is fun, but compared to split second its small fries!. You can go through walls or buildings and come out the other side, often with a jump through the air from the buildings. It proves how much effort must have gone into spit seconds set pieces and course layouts. Overall this racer doesnt seem to match up to the competition. If you want rally go for dirt3, if you want arcadey go for need for speed hot pursuit, if you want destruction/arcadeyness/big set pieces go for split second and for all out destruction/stunts dirt showdown should fit the bill (I think blur is supposed to be good also). Full Review »
  3. Apr 18, 2012
    9
    What alot of people do not know about this game is that it is done by the creators of Flatout. You will not find a new burnout experience because it wasn't supposed to be. The game is like the Flatout series expcept more burnout and split/second like. There is the over the top destruction of split/second, the boost and drifting/handling of burnout (along with takedowns), with the graphic and menu style of Blur. I find that the only downside is that there are not enough cars. Those that complain that it is not enough like burnout can shut up. The game is done by different developers. Full Review »