Metascore
63

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 4 out of 30
  2. Negative: 3 out of 30
  1. 81
    A more than competent snowboarding game. It’s just not that compelling.
  2. By and large, Shaun White Snowboarding is a fresh take on the genre. By adding a welcome dose of exploration to the tough-love simulation aspects of Amped, it presents a vision of the sport that is much closer to reality than the sparkly fantasies that have characterized snowboarding games since SSX.
  3. Shaun White Snowboarding could definitely benefit from some more polish and it's fairly derivative, but its open-ended design and subdued trick system capture the feel of the real sport. Snowboarders will appreciate the ability to play the game how they want, but it's low on flash, so weekend warriors should buy a three-day lift pass for a test run.
  4. If we add the power of "Assassin's Creed" to the Tony Hawk's videogames gameplay, probably the result would be this title. It lacks of some game's modes, but it's still an interesting option to discover a genre like snowboarding simulation in the next-gen.
  5. A mixed bag of elements that are either very cool, frustrating or bland, Shaun White Snowboarding doesn't live up to the expectation of becoming the new snowboarding champion.
  6. Beautiful snowy landscapes, an open-world character and thrilling racing-action are suggesting real winter-feeling!
  7. 72
    It’s good fun, even if it doesn’t feel quite as thrilling as we would have liked. With a little more tweaking of the controls and maybe a new approach to the genre à la Skate, this could have fared much better.
  8. 71
    An uneven game that often feels at odds with itself. Still, I had fun making my way down the different mountains and riding with friends.
  9. Unfortunately the huge potential that slumbers within a snowboard legend and a global publisher hasn’t been used. Shaun White is something for the hardcore boarder – only the multiplayer offers some unique features.
  10. If this open-ended style works for you, than you ought to have plenty of fun, especially if you can’t make it out to the slopes yourself. The controls aren’t always spot-on, the technicals are merely average, sometimes it can be tough to gather enough speed (not sure what that’s about), and locating those tokens can get immensely annoying.
  11. 70
    While the singleplayer campaign doesn't give gamers many reasons to stay engaged, we can envision a large online community racing, tricking and wagering while snowballs fly through the air. Because really, isn't that what snowboarding is all about?
  12. Shaun White feels like a great foundation for a snowboarding game that needed another year of develop tweaks to infuse more structure, refine control tuning, and attend to the details. [Feb 2009, p.70]
  13. This game is stuffed with things to do, but it doesn’t take long to figure out that you’re just going around in circles. The gameplay fails to elevate this title, and players are unable to take advantage of the possibilities all around them.
  14. Despite using the Assassin's Creed engine, Damascus' lush spires are replaced by duller-than-reality swathes of white. Snowboarding's appeal lies in the beauty of the open mountain, but Ubisoft's effort looks dull and flat.
  15. Shaun White Snowboarding slides down the gaming mountain a little too fast without concentrating on what is important.
  16. 65
    Confusingly caught between the world of arcade and simulation, Shaun White Snowboarding provides a competent look at the snowboarding genre that will draw you in for a couple of hours, but won't compel you to stay on the mountain.
  17. It's clear that Ubisoft had some big ideas for Shaun White Snowboarding, but many of these have been hampered by an overly difficult control scheme, cumbersome navigation, a terrible map, too much collecting and a disappointing frame rate. The recreation of the four ski resorts is excellent, the online functionality is well thought out, and at times the views are magnificent, but the game just isn't as much fun as it should have been.
  18. Fanging through the snow just gets old far too quickly. [Summer 2009, p.79]
  19. Despite offering a freeform control layout, Shaun White Snowboarding still feels like a pretty standard example of the genre at heart.
  20. Although I was pretty impressed with the look and presentation of the fledgling sports title, Shaun White Snowboarding left me with a pretty empty experience mostly due to the sub-par gameplay.
  21. 60
    All in all, Shaun White's Snowboarding didn't leave me blown away. I liked the terrain they provided, the impressive visuals and the push towards new ways to perform tricks. I hope this title continues on and that all of the little glitches and feedback from fans help create an epic snowboarding game worthy of Shaun White's name.
  22. Nearly every potential plus is a minus: the open world is artificial; the supposedly intuitive control scheme is actually counterintuitive; and the event types range from lackluster to merely okay.
  23. Shaun White's contrived inclusion might be the game's biggest misstep, as his predetermined objectives limit your ability to explore and make for some of the least extreme offline boarding on the market.
  24. There are better snowboarding games on other systems, and Shaun White just isn't one that needs to be played.
  25. A staccato, trick-land-trick-land experience. [Christmas 2008, p.118]
  26. Shaun White Snowboarding doesn't manage to be either a interesting simulation or a fun arcade game, and feels more like a hoverboard game than anything. The bleak graphics and shoddy physics don't help either, and the online modes are the only real saving grace.
  27. Frustrating issues make Shaun White Snowboarding seem less like a downhill rush and more like an uphill grind.
  28. Mediocre at best and controller smashing at worst.
  29. But by far the most irritating aspect of the handling is the inability to simply make your board go where you want it to.
  30. 33
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
User Score
6.3

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Negative: 2 out of 6
  1. Aug 17, 2010
    2
    Shaun White Snowboarding is not worth your time unless your desperate to waste some cash, though your better off burning it, you'll get the same level of enjoyment from it. Games controls are solid, and thats about all thats good, the story..... is non-existant, the cut scenes are excruciatingly painful to watch, the trick list is 'meh', the four mountains are well made but very plain, the game seems like they went for the realistic snowboard route, but then stopped 3/4 of the way and went for the 'ssx' route, and failed at both. The game lasts about 5 hours before i refused to continue due to utter boredom, the multiplayer is fun.... till you get sick of throwing snowballs at each other, very disapointed as this could have been a good game, but they messed it up at the gameplay aspect, especially the jumping and landing mechanics which can be summed up in one word 'CRAP' although that word could be used for the entire game.
    Soundtracks good though.
    Full Review »
  2. JonathanCornwell
    Jan 10, 2009
    2
    I really wanted to like this game, and have historically liked most snowboarding games (1080 series, SSX series, Amped Series, etc). However, several things really killed this game for me. First the controls felt clunky and unrealistic. The jump landing felt and looked incredibly bad. Most jump landings that should have ended with my guy flat on his face, unnaturally landed, and kind of just popped the guy into pace.

    The graphics were pretty good, though they didn't do a very good job with the motion/snow blur (the graphics were too static when moving, motion blur would have definitely helped).

    The exploration part of the game was interesting, and I could see some people really enjoying. But in general, there seemed to be an overwhelming lack of direction and motivation. In general it felt like the game, the controls, the physics, the gameplay, and the graphics were never polished.

    I guess I will be waiting for another snowboarding game on the PS3.
    Full Review »
  3. JohnJohn
    Jan 6, 2009
    5
    This is a game full of promis, and it is actually quite fun. However, owning a PS3, you expect good graphics. In this game, nothing is antialiased, shadows change shape completely as you get closer. Also, it seems like it is not made for viewing in 1080 as details emerge in a smaller fram (800x 600) and outside this frame details disappear. Looks funny. It feels like hasty work. Full Review »