Metascore

Generally favorable reviews - based on 25 Critics What's this?

User Score

Mixed or average reviews- based on 61 Ratings

  • Summary: Skullgirls is a fast 2-D fighting game that puts you in control of fierce warriors in a Dark Deco world. New game systems test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers. A modern take on classic arcade fighters with a hand-drawn high-definition twist, Skullgirls is an action-packed competition complete with complex combos and an intriguing backstory. Collapse
Score distribution:
  1. Positive: 23 out of 25
  2. Negative: 0 out of 25
  1. Apr 18, 2012
    100
    It is hard to believe that this game is produced by a small developer, only costs $15, and is downloadable. Not only does it contain almost all the features of a full retail fighting game, but it does almost all of them better. Most critically, the online is perfect and the tutorial actually teaches you how to play fighting games.
  2. Apr 9, 2012
    85
    While light on content, the core play in Skullgirls works beautifully on numerous levels. Astounding animation dresses up its solid basics and the roster provides plenty of possibilities for strategies and play styles.
  3. May 11, 2012
    83
    The art style might be a hard sell for some people, and if that's the case they'll be missing out on one of the best new fighting game franchises in recent memory. Here's to hoping that Reverge Labs and Autumn Games can release a "Super Skullgirls" in the near future.
  4. Whether you find its t&a-heavy stylings cheap or charming, the unique combat and constantly entertaining animations are almost enough to elevate it into the realms of the genre's giants. At present though, without an on-screen moves list it's too fiddly to put the hours of training into – which is frustrating, because you will want to put those hours in.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 14 out of 18
  2. Negative: 3 out of 18
  1. 10
    I have never really been able to get into a fighting game before. From the Hadokens of street fighter to Blaz Blue's ridiculousness I never felt truly immersed. Then I played Skullgirls. This game is so beautiful and so much fun that I can not stop thinking about it. The game play has so much depth to it that I am thinking about new strategies to use on my opponents as I write this. The art is beautiful and the animation is also spectacular. The lack of a move list is NOT that big of a deal because you can find it online AND each move has simple inputs to where you can figure out each move easily if you are too lazy to go online. Each character is balanced and not one is too powerful or too weak. This game is amazing and with a promise of about 40 characters and a bunch of DLC it is certainly worth the 15$ entry price. Buy this game, because this is the new standard of fighting games and will be a major staple for years to come. Expand
  2. What a great game, I haven't played a such a great fighting game in a long time. I like how each character is significantly different each character is from each other; although it is disapointing that there's only 8 characters, but at least they're all interesting. The fighting is tight and fast paced, along with great animation just makes this a great visual pleasure, there's nothing with saying that. I do wish they had made more characters, because even the characters are cool, it's good to have variety. Also the lack of content can be bothersome, but it can still have great replayability. All in all, a very good game. Expand
  3. A quick distraction from other fighters, but nowhere near as robust as it needs to be to compete with other, much more complete fighters. You're better off putting the $15 toward Mortal Kombat or BlazBlue: EXTEND. It's not that it's a bad fighter--it isn't, not by any means, sans a few balance issues and a poorly-done story mode--it just doesn't do anything particularly exceptional, except perhaps the multiplayer, which, if it had more options, would be excellent, and the "frame delay" that compensates for ping is wonderful, making it so you can play with practically anyone, anywhere, using the frame delay as a mediator so no one has a ping advantage. It's basically an amalgamation of other fighters in a very tight, budget-priced package. While there are some neat touches, such as the ability to choose one strong fighter, two medium-powered fighters, or three low-powered fighters versus any other matchup, and some very flashy special moves, the game suffers from just not being enough, with some rather poor character design, to boot. Yeah, the characters are certainly all very different design-wise, but they all feel so random, as if they don't belong in the same game at all. It doesn't seem to work as well as you would think it should. This might be worth a look if, in the future, they make some serious tweaks and add a *lot* more content, but for the moment, it's just Every-Other-Fighter Ultra-Lite. Expand
  4. Personally i found Skullgirls disappointing. I had high hopes for this game after reading/watching reviews and playing the demo myself but now i regret spending my money on this game. I'm no expert when it comes to fighting games but personally i found the game a little difficult (especially the last boss) when i'm not spamming the same moves which obviously makes the game tedious. Another major problem for me was the fact that there are only 8 characters available!, I understand that the developers wanted to make 8 characters so that they could focus more time on developing the roster but only 8 characters is a joke and again makes the game boring really fast. However i have to admit the characters do look pretty awesome Also combos are nowhere to be seen in the menus and instead they are on the website of the game, i don't have fricking time to check them out. Skulgirls isn't a bad game but it seems that the game is directed at hardcore fighting gamers and isn't accessible for anyone else Expand

See all 18 User Reviews