Generally unfavorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 13 out of 17
  1. In the end, Sonic nuts will love it. Everyone else should stay away.
  2. Not only are the voices horrible, as is the case for most Sonic games, but the story makes very little sense. Its like if you took any basic Nintendo story like Mario saving the Princess, lengthened it to several hours long, and filled it with mindless details that make no logical sense at all.
  3. Wrought with visual glitches and pre-existing issues with poor camera angles, the mixture of zippy running missions grows tedious at near-Sonic speed, with limited control and boring exploration sequences. This one hits a brick wall, for sure.
  4. Some good ideas and lush graphics marred by bad game design. [Apr 2007, p.66]
  5. Thanks in part to an atrocious camera, extremely dislikeable characters and a handful of amazingly frustrating sticking points, all this iteration of Sonic The Hedgehog manages to achieve is a yearning for the old days. [Apr 2007, p.129]
  6. Sonic the Hedgehog may share its name with the Genesis original, but this game is even more broken than most of the other recent Sonic games have been.
  7. Every installment has us hoping for a return to glory, but each one further craps on the hedgehog's legacy. The redeeming qualities here are few and far between, and it's just plain not fun.
  8. 42
    Sonic the Hedgehog is a mess. While there are a few glimmers of hope early on when players take control of Silver and his cool telekinesis ability, it's quickly realized that the game's design never really capitalizes on it.
  9. The 3D elements do not gel well, and controlling Sonic feels awkward and hasty. Sudden deaths are far too common for a modern game. Old school (un)playability does not work this time. [Feb 2007]
  10. 52
    A crushing disappointment for those who thought Sonic had finally found his feed in 3D. Uncontrollable, twitchy, awkward and confused, this game will kill off all hope of there being another decent Sonic outing ever again. [Issue # 149, p.66]
  11. The most muddled and irritating Sonic game yet. [May 2007, p.110]
  12. In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
  13. It is worth a rent, however, just to savour the few good bits, laugh at all the glitches... and to start crying when you remember what Sonic games used to be like in the '90s. Sob.
  14. If you're willing to withstand the constant onslaught of glaring issues regarding the control, you might be able to revel in some of those aforementioned highlights, but it won't last. In the end, you'll find yourself wishing for the good ol' 16-bit days.
  15. Possibly the lowest point in Sonic gaming, sloppy camera and terrible level design let this down badly. [Mar 2007, p.53]
  16. Some scenes take so long to load up that they induce nostalgia for the days of tape drives and 300-baud modems. Glitches and a jittery camera don't make the game unplayable—just profoundly unpalatable.
  17. Sonic has been on a slippery slope for years and SEGA has done nothing about it, and this has culminated in what can only be described as a complete disaster.
User Score

Generally unfavorable reviews- based on 128 Ratings

User score distribution:
  1. Positive: 20 out of 62
  2. Negative: 36 out of 62
  1. JoshK.
    May 4, 2007
    What was Sega thinking?! Unlike the 360 version of this game, there is nearly nothing good about this P.O.S. Downsides include muddy, What was Sega thinking?! Unlike the 360 version of this game, there is nearly nothing good about this P.O.S. Downsides include muddy, undetailed graphics, long(er) loading screens than the 360 version, and more glitches than the original. And to top it off, this game came out 3 months later after the 360 version did, which was more than enough time for Sonic Team to fix the problems of the original for the PS3 version. I don't even think this game is worth a rental. Just skip it and play another Sonic game. Or if you must, and you have a 360, pick up the other version, at least it looks pretty and plays smoother. Full Review »
  2. Apr 19, 2012
    This Sonic Game may have a lot of hate, but let me tell you this....I LOVE THIS GAME!!! Its one of my Favorite Sonic Games. Not trying to be aThis Sonic Game may have a lot of hate, but let me tell you this....I LOVE THIS GAME!!! Its one of my Favorite Sonic Games. Not trying to be a Sonic Fanboy, but its true. Silver is Cool, Shadow is Great and Sonic is AWESOME!! Full Review »
  3. Jun 25, 2013
    Sonic is the one franchise I will go out of my way to buy a whole console for anymore. Smash Bros is the only other game that has thatSonic is the one franchise I will go out of my way to buy a whole console for anymore. Smash Bros is the only other game that has that distinction. Sonic is a series I love and will continue to. Writing this MANY years after the release of this game seems silly and pointless, but this is a game I feel the need to lampoon for two valid reasons. It had A LOT of potential to be the best thing to the franchise, but it failed to deliver. The other reason is because I like to use failures such as this to learn from for future titles in this series or other games. Consider this a teaching and learning exercise for all of us.
    The story is fairly standard with Sonic showing up to save a princess from Robotnik/Eggman who has found an evil magic McGuffin to help him take over the world in his vaguely evil plan. The McGuffin turns out to be a real monster that rebels against him and turns into a bigger monster that will destroy all of reality. Sonic is killed and brought back to life DBZ style just in time to take it a step farther and go Super Saiyan along with his buddies Shadow and Silver. So it is pretty much Sonic Adventure but with an added human-character love interest that gets kind of creepy as well as a new story line that pretty much gives Sonic (Goku) a Trunks character in the way of Silver the Hedgehog.
    Each storyline plays out like a different bad train wreck. Each has their own bugs unique to them and it shows just how rushed this game's production was to have so many ideas and not enough time to polish them and make them really stand out. There were some genuinely good ideas here, and I feel like some were even built off from for the currently good games (like Colors or Generations).
    Sonic plays as per the norm except now his controls are worse. His spindash and homing attack have weirder physics to them. He has special sections called "Mach Speed Zones" where he runs at full speed through parts of levels where hitting an obstacle can send him flying off the stage or just lose his rings. Knowing exactly what is an obstacle and what isn't can be tough at times. Controlling his direction is a bit of a challenge like a pig rapist is a bit on the creepy side. These are essentially the worst parts of the game, often taking all your lives and requiring a full-level restart to actually beat. Tails joins Sonic's storyline as a playable character, giving us the SECOND worst part of the game. He handles poorly in the air. His attacks are both stupid and unreliable. On the ground he's somewhat slow. And we're never given much time as Tails to really get handle for the bad controls anyway. Knuckles also joins the fray, but his controls aren't as offensive and his sections are MUCH MUCH shorter and less numerous.
    Shadow brings some of that "Shadow the Hedgehog" gameplay to the table with some vehicles and guns. However, this time, the dev team decided to save time and effort by combining the two instead of having guns and vehicles being separate things. A good idea in theory, as it would reduce the loading times and lag that this game already has instead of making it worse. But trying to drive these uncontrollable monstrosities and shoot at something is about as easy as a mountain lion without being maimed. Not to mention Shadow's gameplay much slower and, at times, tedious because you have to destroy all the enemies in an area to progress and you don't even get the fun Chaos powers from his own game to at least make it bearable. There are sections where you play as Rogue the Bat and Omega. They aren't terrible. Just weird.
    Lastly, there is Silver. He is probably the best main character to play as simply because combat for his sections is much easier and less stressful. His gameplay is also slower, but that's because his levels focus more on exploration, genuine platforming and (a few times) puzzle solving. In the hands of a dev team that was actually trying or had been giving time to make this fun, this would have been the highlight of an otherwise servicable Sonic game. As it stands, his levels are merely PLAYABLE with heap amounts of to help keep this consistent with the rest of the game. Puzzles are not explained well and even if they're figured out, still require massive amount of trail and error. Combat MUST BE with his powers and he can't do anything without them. And the platforming is sometimes unreliable and can even be broken by using your powers to get to places in unintended ways.
    Sonic 2006 is an example of a rushed game with many bold ideas that could have been one of the best games of all time. But whoever was in charge of putting this together didn't have the time needed to make it work. The result was a sloppy mess of a game and probably the biggest mark against the Sonic franchise entirely. I'm glad to see SOME elements of this game have evolved and made their way into more recent games. And, anything deserves a remake, it's this game. A good version of this would be nice.
    Full Review »