Metascore
81

Generally favorable reviews - based on 53 Critics What's this?

User Score
6.6

Mixed or average reviews- based on 131 Ratings

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  • Summary: Developed by the Project Soul team, SOULCALIBUR V begins 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in a showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with theDeveloped by the Project Soul team, SOULCALIBUR V begins 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in a showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords. With the series' 8-way run, allowing for true 3D movement during matches, a refined battle system, and fine graphics, SOULCALIBUR V might be for anyone looking for a knock-down, drag-out fight. Expand
Score distribution:
  1. Positive: 47 out of 53
  2. Negative: 0 out of 53
  1. Feb 5, 2012
    90
    A superb fighting game that stays true to the great legacy Namco's series has. New and balanced fighters along with many modes and great graphics make this one the best Soul Calibur we've seen in years.
  2. Jan 31, 2012
    87
    Stunning visuals, challenging gameplay-tweaks and new game modes - the fifth installment is an excellent comeback for the Soul Calibur series. Because of the confusing training mode and the lack of a tutorial, getting behind the new fighting techniques can be difficult at first. But it's well worth putting time and effort into this, as the fights will become more and more thrilling.
  3. Feb 3, 2012
    85
    SoulCalibur V does as much right as it does wrong when it comes to delivering the perfect fighting game package. While the single-player portion is riddled with the absence of modes that made the series what it is today, its most important aspect -- well balanced gameplay -- far exceeds my expectations.
  4. Jan 30, 2012
    80
    SoulCalibur V is a great fighting game with a completely new fighting system. The Project Soul team has done a great job changing the fighting mechanics, with few big mistakes around game modes and the character roster. This is a great new beginning for the saga.
  5. Feb 3, 2012
    80
    It's hard not to recommend Soul Calibur V. The balanced gameplay makes for an open invitation to new players, and stalwarts of the series will find a return to form for the series. Even if you're not that into fighting games, the depth and variety in Create a Soul is a game unto itself.
  6. Jan 31, 2012
    80
    Prettier, more accessible, and more varied than ever. This is one of the best new 3D fighters of recent years, even with a horribly disappointing story mode.
  7. Feb 1, 2012
    70
    It's easy to sell goods that are supposed to be good. However, when authors simply copied everything great from the Street Fighter game because they were not able to deal with their own worn-out game concept by themselves, there is something wrong. We want you to better take care of tenderfeet. We want more bonus content. And we want some fresh juice. SoulCalibur is far from going down to the second league, however, there's no play-off this season. Fans of the series will most likely buy it, the rest of you just take it easy and wait for the all-star mainstream: the Street Fighter x Mortal Kombat game.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 24 out of 47
  2. Negative: 9 out of 47
  1. Feb 4, 2012
    10
    This review contains spoilers, click expand to view. It's better than Soul Calibur 4 in gameplay, but is worse than 3 in game modes. The Creation and Online modes are excellent, and the new characters like ZWEI and Viola were very creative. And finally the story mode started walking again, but I would like to see the end of the other characters too. I recommend this game for all the fighting game fans, specially the SC fans. Expand
  2. Aug 24, 2012
    9
    This is the king of 3D fighters as far as I'm concerned. I cannot compare it to the previous iterations as I am not a veteran of the seriesThis is the king of 3D fighters as far as I'm concerned. I cannot compare it to the previous iterations as I am not a veteran of the series but I can say that a lot of work and attention went into this title. This is a fighting game that rewards patience and focuses on mind games instead of pure input skills. The online mode is solid with very little noticeable lag and the training mode is very helpful for newcomers in the series. The story mode is not that great but I don't see this as an important aspect of a fighting game. The creation mode is an awesome feature as it allows players to customize an existing character or create a new one from scratch with a wide variety of costumes and items that can be used to make a really unique fighter you can use online. The graphics are great and the music is really nice. There is a leveling system that is not punishing to beginners and there are lots of modes where you can fight against AI that actually feels intelligent compared to other fighting games. If you love 3D fighting games, SoulCalibur V is a must! Expand
  3. Apr 7, 2012
    8
    For competitive players my verdict is 10!
    For Casual players my verdict is 6.5
    I myself am what i would call a successful competitive gamer
    For competitive players my verdict is 10!
    For Casual players my verdict is 6.5

    I myself am what i would call a successful competitive gamer and do allot of research into game mechanics and what makes a great fighting game. Soulcalibur V team has done some remarkable job with the game and has acknowledged the issues with the game by chancing game mechanical aspects to suit competitive gaming better (ie. removing Quick step guard & Fuzzy guard) The games characters are well toned and most characters are suitable for tournament play (excluding some very bad characters, which every game has to have at least a few)
    This game will definitely be in the tournament cycle for at least few years. The problem with the game is, that it was not made for casuals at all. the game was made possible with a big effort from the fan base and the still active soulvalibur IV scene. and thus the major focus was to make the game a good tournament fighter above all else. This is why some of the new characters were just bland anime stereotypes (Xiba anyone? or how about the EMO skunk hair Z.W.E.I?) and the story mode was a big letdown. the story mode can be summarised by one sentence "Seen that, done that"

    The multiplayer options are interesting and offer somewhat of a good basis for onlinewarriors. the connections were fine wen the game launched but now for some reason the games online environment has gone aloof, allot of random de-synch and other problems make it hard to play against some people you had no problem playing earlier.

    Also i have to note that a majority of players online seem to be full of "s#it" and cant handle a loss. dont get me wrong every game has these, but soulcalibur has always had a very salty player base online. If you are a casual gamer who likes to sit down with friends and have a few rounds, this game is great. but dont go looking for a big bundle of Singleplayer content because its next to nothing. Competitive gamers ahoy, go buy this game and give it a go. it will definitely suit your needs.
    Expand
  4. Jun 11, 2012
    7
    soul calibur v is a very hard game to review. on the one hand is it beautiful and filled with grace. yes. on the other hand did i see all ofsoul calibur v is a very hard game to review. on the one hand is it beautiful and filled with grace. yes. on the other hand did i see all of this in soul calibur 4. yes. if you liked kilik think of xiba as his goofy little brother. so on and so forth with many characters having only been replaced by a different look and name but same move set. after i realized this i customized my controller on scv to the way it had been set on sc IV and with a little tweaking there i was all over again. stella got his groove back. i put upwards on 200 hrs on the entire sc series since the original and about all i can say is if you played sc IV think of sc V as sc IV with trophy support. but minus the cool spooky voice overs, minus the originality of weapon hunting, minus the extras, minus the great orchestra music. it does have all of these things but its no longer original. so yeah its sc IV: the lame version. plus trophies Expand
  5. Mar 9, 2012
    6
    Pros - Beautiful graphics, fun game mechanics, and fun character creation.

    Cons - Story mode is terrible, the new characters feel super weak,
    Pros - Beautiful graphics, fun game mechanics, and fun character creation.

    Cons - Story mode is terrible, the new characters feel super weak, and compared to every other soul caliber this game is the weakest when it comes down to features.
    Expand
  6. Mar 5, 2012
    6
    I am not a strong fighting game fan by any means but I went ahead and purchased SoulCalibur V in its limted edition box based on my fondI am not a strong fighting game fan by any means but I went ahead and purchased SoulCalibur V in its limted edition box based on my fond memories of SoulCalibur II and general interest of the fighting genre. I wish that i could keep my found memories but alas SCV is just a bit of a lazy effort that actually, isn't as good as its 8 year old counterpart. First things first, story, not a staple in fighting games yes but thats NO excuse, its absolutely disgraceful, an hour long (2 at best) and flicking between two boring uninspired characters in a drol story thats an absolute cake walk, oh and most of the cutscenes are done in sketches that make a reciept look like a work of art. Also why did that advance it 15 years? just to cut out all the good characters, wheres Talim etc? and that could've been fine if it wernt for the tedious new charcters that arn't worth the pixels that form there name, the developers reasoning also not exactly favourable, they axed a female charcter 'cause she was too old to fight, what mid 30's... when you have elderly guys, somethings tells me she just wouldn't have been "pretty" enough for the odd pervert they were trying to cater to. Then theres an ever bigger issue, content, seriously Namco, where is it? In SCII we got an art gallery, could have matches without time constraints, could move the hud display and resize it to our liking, chance the display area, read character bios, have substantial single player content and purchase weapons of our choosing, none of which is avaliable in SCV. So what does SCV have, well its has great music, a decent customisation system, a solid fighting engine and some pretty graphics. Well actually much of that is subjective, yes the game looks pretty but there are A LOT of graphical blemishes, mostly through clipping of clothing and hair, bland enviroments and just generally a weak art style, some arenas notably are prettier than others too. the customisation is good, in that you can create a cool character easily however I find although theres plenty of clothing to choose from, theres a lack of different faces, hair styles, body shapes and sizes to choose from so you'll find most of you're characters looking quite similar. you also can't create you're own fighting style and have to pick a hieght based on fighting style, so if you like Lexia's style (a lot like Talim from SCII) you're big hulking brute will have to be converted to a fat stubby bloke just to go into fights without the dissadvantage. Speaking of dissadvantages, the fighting engine is somewhat inblanced at best, I recall far too many people selecting siegfried online aswell as nightmare to an extent as they are way overpowered or advantaged. In all fairness though the fighting is fun despite a lack of single player content to really get used to it, although those new attacks, whatever there called, have proven more redundant both online and off than an Atari Jaguar, needless to say you won't see players (who are trying to win) pull them off very often. The online conection, at least here in Scotland with my terrible broadband, is actually very good, I didn't notice any slowdown or lag whatsoever in my 110 online matches, however to play non-competitavely you have to spend 90% of the time waiting for other players to finish fighting, which I know is a staple in many fighting games, but seriously thats no excuse, I payed for this game and I expect to actually be able to, you know, play it. This game does have a few saving graces other than online and customisation though, theres a lot of statistics kept for you to compete with you're friends from the major contests (total wins, win ratio) to the utterly useless (total distance traveled)... but its allways good to be able to beat them at something right? The arcade mode has numerous paths and difficulty settings and is fairly enjoyable, theres a mock online mode with is decent but ultimately the AI is VERY exploitable and theres a real sense of comunity online, regardless of how little Namco may have actually contributed to that. So yes its a decent game, just one that lacks that level of polish you would expect this generation, indeed when i have my SoulCalibur itch, just know I'll be popping SCII into my Gamecube rather than delving into this fighter again. Expand
  7. Feb 16, 2012
    0
    Tikeio is a poor **** who cant afford new games, this game sucks just like him! Tikeio is a poor **** who cant afford new games, thisTikeio is a poor **** who cant afford new games, this game sucks just like him! Tikeio is a poor **** who cant afford new games, this game sucks just like him! Tikeio is a poor **** who cant afford new games, this game sucks just like him! Tikeio is a poor **** who cant afford new games, this game sucks just like him! Expand

See all 47 User Reviews