User Score
8.0 out of 10

Generally favorable reviews- based on 158 Ratings

User score distribution:
  1. Negative: 14 out of 158

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  1. Oct 1, 2012
    3
    Weak story, mediocre shooting & cover mechanics, & a cheap difficulty spike 3 chapters from the end, even on normal difficulty. It's perfectly playable, & then all of a sudden, it's not. It gets to the point that you're just stuck in a spot & if you stick your head out to take a shot, you're dead. If you don't somebody will come & kill you at close range & you can't kill them because if you stick your head out, you're dead. If that doesn't happen, your AI team mate gets injured & you can't help him because you can't move...if you do, you're dead.

    Basically, it's not worth the aggravation of watching the overly long load times over & over to see the end of the weak story.

    Up until the difficulty spike I would've given it a 6, but when the enjoyment goes bye bye so does the desire to play the game, & the score.

    I'm trading it in for Borderlands 2 1 chapter from the end.
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  2. Jul 6, 2012
    2
    I do not understand high score at all. It's linear, standard, and pretty boring shooter. Even old Soldier of Fortune was better story-wise, so where's the catch?
Metascore

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 21 out of 27
  2. Negative: 0 out of 27
  1. Aug 20, 2012
    80
    Spec Ops: The Line is a solid, action packed shooter that sets itself apart by demonstrating the brutal realities of war. The fragile lines of morality are easily blurred, and sometimes, only visible when crossed.
  2. While it's marred by frequent visual pop-in and frustrating checkpoint placement, Spec Ops is nevertheless a pretty significant achievement. [Sept 2012, p.79]
  3. Where Spec Ops succeeds – just – is with its themes of the end justifying the means, the ravages of war on a man's psyche and its portrayal of extreme violence. This is simultaneously its downfall as the team haven't quite nailed the execution until the final moments, where the full extent of what's happened over the last eight or so hours dawns on the protagonists. We wish Yager had teased and fleshed out the concepts sooner than leaving it to the beguiling endings; we doubt many players will bother reaching the credits. A year and half ago we might have been more impressed with The Line, but its poor presentation and boring shootouts completely let it down. [August 2012, p70]