Metascore

Generally favorable reviews - based on 38 Critics What's this?

User Score

Mixed or average reviews- based on 84 Ratings

  • Summary: SSX allows players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic mountain ranges all over the world. Utilizing NASA topographical satellite data, we’ve mapped out a Massive World for players to explore. Using a Google-Earth inspired interface, navigavigate throughout nine expansive mountain ranges and regions, each with multiple peaks and multiple drops. SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive down huge open mountains. In addition, Explore, Global Events and RiderNet - SSX’s recommendation engine - headline an online feature set that will revolutionize social competition for gamers, making it fun and easy to compete with friends on your schedule. Expand
Score distribution:
  1. Positive: 32 out of 38
  2. Negative: 1 out of 38
  1. Mar 13, 2012
    94
    Overall, there is a heap of value here; once World Tour is complete there is a still heap to do, from challenges to collectibles. This is a more than worthy entry for a series that has long been successful and provides a complete experience that is highly and enjoyable and full of value. There are very few issues with this release and they are generally rare and fairly minor. SSX is worth a look for anyone into extreme sports titles or someone looking for something different to all the other titles that are cut from the same mold.
  2. Mar 12, 2012
    86
    Just about everything in SSX works well. It looks fantastic and is easy to play. Though there is little point to the story, for once that doesn't matter. SSX is thrilling and, most importantly, fun. And like the best things in life, it can be summed up in a very few words. Board, snow, mountain, awesome.
  3. [P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
  4. Mar 28, 2012
    45
    Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]

See all 38 Critic Reviews

Score distribution:
  1. Positive: 21 out of 36
  2. Negative: 8 out of 36
  1. I absolutely love this game. It is awesome. GOTY in my opinion. Best snowboarding game since 1080. I don't know what all the haters are going on about. The survival runs are an absolute rush. Music that comes with the game isn't that great but is fully customisable with you own playlists. I have like 3000 songs on my PS3 so this is fantastic not many games offer that. As for winning without touching the controller, R u serious??? It took me like 10 runs to get down the Siberia survival. Sure the tricks are pretty easy to pull off just stop spinning and you'll land them but the key is combos and linking to get into tricky. Never was a fan of previous SSX game but I love this. NASA mapped mountains with hundreds of different runs. No splitscreen multiplayer, who cares it's not on N64. Splitscreen just spoils your view and i assume with the breakneck speed of this game probably wouldn't work too well anyway. The online component is one of the best parts of this game. Snowboarding is a solitary sport just you and the board so I think the multiplayer has been designed exceptionally well. Guys ignore the haters and get this if you enjoy snowboarding. I still occasionally play the old N64 1080 on wii and this is the best snowboarding game since. Make this a must buy!! Expand
  2. Positives: Very good graphics, great use of actual mountains, very good soundtrack (along with allowing user uploaded tracks to be remixed during the game), the world tour mode is a reasonably good story mode, large number of events (race, trick and survive) and ridernet is also a nice touch.
    Negatives: feels nothing like some of the original SSX titles (especially the original, tricky and 3), characters lack personality (both the riders and the helicopter pilots repeat the same lines over and over) and the lack of things which made the original games so fun to play (Tons of Fireworks, memorable levels, a DJ like in SSX 3 to name a few)
    Overall: Fun game with lots of variety, just missing what made the original games so great
    Expand
  3. This review contains spoilers, click expand to view. Been a huge fan of the SSX franchise, even though i only owned the third one, which is the one i will be comparing the new game to in this review. So basically everything looks and sounds good - The SSX soundtracks always amaze me. The game feature 3 modes; race it, trick it, and survive it. The new controls were a bit bothering, so i changed them to classical. The problem with this is that you then have to find out how to break out the flying suit and how to do the signature tricks (Signature is done by holding R1, R2, L1, L2 on the PS3, and you just have to hold X while in the air to fly). I liked how you get to play all the characters during the deadly descent solo campaign, which sadly can be played to an end in 4-6 if you've played the game before. It's not because the game is easy, because it's not. Some of the descents are bothering as f**k while some are easy as pie. A bit into the game you get to know the controls decently and this is probably also the point when you reach the more difficult drops, where you get to fall into crevasses and die if you do not hit the rewind button, which will set you back in time. Sadly the AI and other players are not affected by this feature, which makes the game even more difficult. Even though the survival drops are the focus of this game, they are more or less just something you want to get over with, because most of them are a pain in the butt, and not very entertaining in the good old SSX way - they're simply just about surviving. To compensate for this flaw, the game features gear which you will need to complete the deadly descents - such as armor, wing suit, headlamps and so on.

    Not being able to play spit-screen is the biggest disappointment of the game, and in the online mode, you only get to go against other players ghosts in race mode and it never feels like you actually interact with others. Very little character customization is another big disappointment; you can only change you suit skins, and while this only result in different colors, you can get special suits that come with perks such as trick bonus or big head or big hands perk, but the last two are only for sheer looks. On the other hand you can now ride to your own music, which is kinda cool. Conclusion:
    A great game, but missing features makes it less great. Also, you need to know the tracks alright, if you want to have decent fun. This game is meant to focus on survival, than actual competition, which were the focus in the other games. The insane tricks are still included and thank god, they still feel just as awesome. The element of adrenaline is also still there, but it's being interrupted by the instantaneously appearing crevasses which will end your run, if you do not use the rewind feature. So if you can live with no split-screen, bothering crevasses and no customization then this game is for you. But don't expect a better SSX3/SSX Tricky, because its not.

    Pros: Major improvements in looks and sound, controls can be set to classical, if you're oldschool.

    Cons: No split-screen, No customization, No interaction with other players.
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  4. This is a very disappointing game. Personally, I always liked SSX: On Tour because it brought an open world element to SSX while keeping the other kinds of events. SSX is a completely closed world. It would be cool if they had half as many mountains, but each one was it's own open world that you had to clear to get to the next one. Also, the game gets fairly monotonous after awhile because there are only a few types of events. In comparison, On Tour, which was a PS2 game, had many different types of events. The addition of areas where you can fall off the track is stupid. To me, part of the fun of SSX was trying to recover when you ran into a tree or fell when you went a little too far with the tricks. Now, with parts where you fall off the track it takes a lot of the fun out of the game. Another thing that is frustrating with this game is how dependent you are on boost to win races. Instead of the race being about taking good lines staying low to the ground and going fast, it's about trying to as many tricks as you can so you can get boost. Without boost you can't even stay in the race. Another thing I noticed during races is that you hardly see your opponents outside of the very first part of the race. There's too many different routes on the track and not enough opponents going against you. I remember how fun it was in On Tour when your opponent would try to pass you and you would punch him to the ground. Another puzzling thing about SSX is the inability to create your own character. You are forced to choose from pre-made characters. This game doesn't have the same flow of the old SSX games, instead of a 10 to 20 run, you have these little short 2 to 3 minute runs. I can't remember how many times in On Tour I would start at the top of the mountain and ski or snowboard (oh yeah, no skiing in this one either) all the way down, trying to check out every part of the mountain. If you have a short attention span and like fairly easy games this one is for you. Expand

See all 36 User Reviews