• Publisher: SCEA
  • Release Date: May 2, 2007
Metascore
49 out of 100

Generally unfavorable - based on 13 Critics

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 5 out of 13
  1. 83
    A quacktacular giggle from start to finish combined with surprisingly valid puzzles make for what is being touted as the best game ever made by many in the office. [Issue #151, p.67]
  2. It's not going to break any records or receive any awards, but in this early content dry PS3 time, I'm more than happy to play a game that seems to embrace the nostalgic simple level gameplay of old for less than the price of a "Guitar Hero 2" song pack on the 360.
  3. A brilliant nugget of arcade puzzle gaming that is hard to put down and well worth its budget price. However, it is a little lacking in substance and, despite its next-gen gloss, feels a lot like a homebrewed internet shareware title.
  4. It is not an innovative arcade title, but makes good use of the SIXAXIS controller. The game looks good, plays well and is fun in a group setting. What more can you ask for from an arcade title?
  5. While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
  6. Although the depth of the gameplay is barely knee-deep making Super Rub-a-dub not quite the splashing debut as was hoped, it's still rollicking, simple fun while it lasts and quite possibly the best way to play with vinyl-plastic rubber ducks without getting yourself soaking wet.
  7. The duck-related puns ("Quacked it" and "Billiant", anyone?) soon start to lose their appeal, much like the rest of the game. [May 2007, p.76]
  8. As a demo of what can be done with the Sixaxis it shines, but as a game you'll come back to time and time again? You must be quackers. [May 2007, p.66]
  9. It is just unfortunate that SCEE have not built upon a unique puzzle opportunity, instead content to ship out something that will long term only appeal to the youngest of players.
  10. The 40 levels are deliberately built to be played in fast bursts against the clock for the kudos of scoring high on the online scoreboard, but none are challenging or interesting enough to keep you going back. [May 2007, p.103]
  11. More refined controls would have made Super Rub a Dub less frustrating, but that wouldn't be enough to make it worthwhile.
  12. Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
  13. 29
    Dull and monotonous with little interactivity, the game is almost completely devoid of fun because of poor design choices and the worst example of Sixaxis support we've seen yet.
User Score

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 12 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 1 out of 13
  1. ToddHuebner
    9
    I rate it a nine based on what its taget audience is, and its affordable price. This game aims for the adult casual gamer and the under 10 year old groups. For the casual crowd this game is a quick play with very little load time to start or between levels. Although the task of collecting the duckies seems straight forward there is an element of stategy involved too if you want to compete for online rankings. The inclusion of online replays for the top scores for each level is also nice so new strategies can be tried and so you can marvel at the dexterity of other players and the sensitivity of the controller. For the kids its a cute game to pass back and forth and the first 20 or so levels have a gradual enough learning curve that kids can master the game. I see alot of the pro critics site a lack of control my thought is that these folks have never really investigated the physics of an object floating in water. Anyway the game accomplishes its goals with flying colors it's critics who quacked in the head Full Review »
  2. LeonLai
    10
    I totally agree this game is in the wrong console. I'm very impressed with the successful SIXAXIS demonstration. There is no Wii games can compete with in the motion sensor feature. The game is simple and fun to play. The online ranking is the most interesting feature (true for all Sony's mini game) which keep me continue to play and move up on the ranking list. This is a must feature for all future games. Full Review »
  3. Limanima
    7
    This magazines that review games, should review their methods of reviewing games. This type of games are not supposed to compete with blockbuster games like Halo 3 or MGS. And you know what? Small children like to play too. They are the reason why video games exist in the first place. I tried the game and I think it is fun to play. I might even buy the complete version of it. The menu design, presentation of the game and gameplay, suggests that it is for children. Reviewing this game with the target audience in mind (children) is the correct thing to do. A positive review should be given in this case. Full Review »