• Summary: With a roster featuring over 30 hand-drawn fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming's longest tenured franchises and one of the most popular fighting brands ever. Expand
Score distribution:
  1. Positive: 20 out of 26
  2. Negative: 0 out of 26
  1. Dec 2, 2011
    92
    King of Fighters XIII is clearly SNK Playmore's attempt to make good on the disappointing KoF XII and succeeds wonderfully. The offline modes are plentiful and fun, while online is actually handled pretty well. It's lean on bells and whistles but delivers a pretty smooth experience.
  2. Mar 30, 2012
    90
    The King of Fighters XIII comes back as the leader of technical fighting games. A lot of single player modes, characters and the good online experience but first of all a solid and difficult gameplay make this last release a must buy for all the fans.
  3. Feb 6, 2012
    70
    While many, many improvements have been made over its predecessor, The King of Fighters XIII is not without its faults. One of the biggest requests from fans was that of better netcode. The King of Fighters XII was known for its downright terrible and horrendous lag. SNK has stated multiple times that XIII will feature a better online experience but I can't say they've made good on that promise. While input latency has definitely been cut down, it is still quite noticeable.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. King of Fighters XIII is probably the best 2d fighting experience you can have in the current generation, and one of the best 2d fighters ever created. Not only has the overall package been extremely improved in both quantity and quality, with tons of modes, new characters, beautiful stages that will remind you of the best SNK games on NeoGeo, new systems that actually add a lot of depth to the game (drive cancel, extra versions of special and desperation moves, and many other things) but the game has also a good netcode that, so far, hasn't let me down a single time. KoF13 has already been a favorite in the competitive scene for some time, and it's likely to gather a decent following in order to build a sizeable community in the future. The 4 CD soundtrack provided by Atlus USA surely helps to improve the value of an already exceptional game. Expand
    • 11 of 11 users said yes
  2. 10
    while i was burned by kof12's lack of contents and poor online, i must say that kof13 is really different, to the point of being completely different both regarding gameplay and available modes. if kof12 had practically nothing aside from arcade, versus and practice, here we have a great story mode with multiple paths, a nice arcade mode with dialogues between matches, versus, time attack, survival, tutorial, training, missions, a great color edit mode and a competent online mode that is surely on par with most other beat'em ups. the new features, like special versions of moves and supers are also welcome additions, and i think anyone remotely interest in this genre should buy this gem asap Expand
    • 5 of 5 users said yes
  3. Finally a finished game. This game is leagues better then XII and has finally added lots of content in SP. The sprites are gorgeous and the game is finally reminiscent of kof98 glory days.Nice balance of character diversity for defensive, grapple, rushdown play styles and no comback mechanics, kofXIII finally heading in right direction. Plus it has 1v1 and 3v3 battles, nice mix. But unless you live in a areas with tournies this game is a huge let down. The online is still below par and it's even worst then Marvel vs capcom 3 and that game has spotty online, face it fighting games are meant to be played with other people. Empty promises by the company to fix the online netcode was met when they announced they'd use the same GSS system as XII. The best thing right now is atlus have started a discussion on their forums of people interested in a patch. Atlus gave us nice bonuses like the 4CD soundtrack and glad they are considering doing online patch if fans want it. Funny how the publisher cares more about fans then the actual developers. But as is right now better off waiting for price drop if it's only SP focused. KOFXIII while improved still has a long way to go to play with the big boys in fighting genre. Doesn't help 2D sprite games like arcana hearts 3 and blazblue have perfected netcode and skullgirls is pulling all punches with ggop, kofXIII is pretty disappointing. KOFXIII could have really benefit from ggop like netcode due to having 1 frame links. Expand
    • 1 of 2 users said yes

See all 11 User Reviews