The Wolf Among Us is a 5-episode series from the creators of The Walking Dead. Based on Fables (DC Comics/Vertigo), an award-winning comic book series, it is an often violent, mature and hard-boiled thriller where the characters and creatures of myth, lore and legend are real and exist in our world. As Bigby Wolf - THE big bad wolf in human form - you discover that the brutal, bloody murder of a Fable is just a taste of things to come, in a game series where your every decision can have enormous consequences. Your choices matter: it’s not only WHAT you choose to do that will affect how your story plays out, but WHEN you choose to do it. A mature and gritty take on characters from fairy tales, legends and folklore who have escaped into our world. These are not the characters you’d see on a little child’s lunchbox. Play as Bigby Wolf: formerly the most feared monster among the Fables, now Sheriff of Fabletown and protector of those he used to hunt. He must restrain the beast within if he is to earn the trust of those around him. Choose Bigby’s actions carefully. Will you approach a situation calmly or unleash your inner rage? The way you act will determine how others respond to you. Set before the events seen in the first issue of the comics – you don’t have to know the characters or the world to play. [Telltale Games]
Positive: 9 out of 9
Mixed: 0 out of 9
Negative: 0 out of 9
Oct 16, 2013Better than the Walking Dead. The Walking Dead and its pint sized protagonist (Clementine) gained mass appeal and rented a place in the hearts of gamers everywhere, however this love affair blinded many to the minor voice acting and gameplay flaws that it presented. These minor blemishes do not show up in the Wolf Among Us as Tell Tale seems to have perfected the formula with stellar voice acting and a perfect mix of narrative and action including an early fight sequence which closely resembled the opening fight sequence in the sleeper hit Heavy Rain. For a story involving fairy tale characters it is decidedly adult with mature language and mature themes, but this odd mixture of fairy tale and gritty adult themes plays out like a beautifully composed symphony of video game greatness. Tell Tale seems to have translated the wonderous world of Fable Comics and creator Bill Willingham's hit comic book series with flawless execution. Sadly The Wolf Among Us won't sell like The Walking dead sold, but it deserves to. Tell Tale has clearly perfected the genre which they created from a fledgling and admittedly unpolished Back To the Future series to what i believe is their magnum opus in The Wolf Among Us. You owe it to yourself as a gamer to at least try the demo and tell me it isn't great. 10/10… Expand
Feb 10, 2014Music 10/10
Visuals 10/10 , if you like cell shading
Background story 10/10 , extremely unique
Actual story 9/10 , it's exciting but lacks a deeper introduction into the characters relationship
Playtime 7/10 it's short - bu there are 4 more parts to come. Just make sure to buy the package, not the chapter
Impact of your choices 4/10 it will be different how people talk to you, but there doesn't seem to much influence in the actual outcome.
Overall a really fun and exciting story-telling experience with beautiful sound and visuals.… Expand
Oct 20, 2013Having never read the Fables comics I was going in with absolute no knowledge of the series or its lore. All I knew was that it was about fairy tale characters who were banished to New York.
The first episode made sure that people like myself were not lost, it presented the characters, the setting very well and even has a guide in case we get lost.
The game is on the verge of beautiful, it's very colourful, the characters are very well designed and the story takes off almost straight away.… Expand
Dec 2, 2013Mixing story telling and gameplay has been a struggle for developers for decades. Last year, Telltale Games took a fantastic lead in its dark, heart warming interpretation of The Walking Dead. Now in a formula familiar to last year's, Telltale moves away from the apocalyptic wastelands of zombies to a gritty suburban populated by fairy tales. Despite its change of scenery, Telltale stays true to what made The Walking Dead so great with its excellent storytelling and quicktime based gameplay all rendered in beautiful comic book visuals.
The story takes place in New York, in a small community known as Fabletown, where famed fairytale characters resign and conceal their true forms with magic. You are Bigby Wolf, Sheriff of Fabletown, and former Big Bad Wolf, you have been entrusted to keep the Fables of Fabletown safe, while also trying to refrain from your Big Bad ways. A Fable is dead on his doorstep and it's up to Bigby as well as the strong-willed Snow White, to uncover the mystery within the Fable community. From a toad who refuses to conceal his fairytale appearance from the world, an alcoholic flying monkey, and a lumberjack who has fallen on hard times, Fabletown is filled with interesting and intriguing characters.
Where Faith stands strongest though is in its character of Bigby. Bigby is a complex character faced with a difficult problem; trying to prove that he has truly refrain from his old ways. How can you convince people to trust you when you were once a murderous savage? Do you give up and use force to get what you want, or show the Fables the kind-hearted side to the Big Bad exterior? This is a choice Telltale leaves to you.
As with most Telltale games, The Wolf Among Us is another point and click adventure, much like its spiritual successor The Walking Dead. It takes many ques from its previous success, from the dialogue choices involving the four face buttons to informing you if a character will remember your action or chose. The decisions not only make events unfold differently, but make you second-guess and wonder about the outcome of the other. This helps the player stay engaged in the story as well as really consider the decision you're about to make and weigh on the positives and negatives. With action comes consequence so chose wisely. Its through these big moments where the game shines brightest.
The other factor of the game, the game-play itself, is filled with intrigue. You'll be spending your time investigating crime scenes and in heated action sequences. This is where the game feels linear to an effect. Most crime scenes are limited to one room, so you'll be spending your time walking around, with little to explore, until you find something to click on. After you found all the items and clues to a crime scene, the narrative shuddles you off. As for the action sequences themselves, they are fast paced and filled with thrill. The sequences are played out through quick time events, which are controlled using the face and directional buttons. You will have objects thrown at you, leaving little time to react, as well as grabbing items such as glass bottles and pool cues to use in combat for the satisfying hits
One minor issue I had with the game is its frame rate. Sometimes during cutscenes, the game will begin to hiccup. Its an unfortunate issue considering that a player can be so easily attached to this world then feel completely lost for a second or two. This isn't a deal-breaking mind you, it didn't for a second stop me from enjoying the story. This is but a minor issue when compared to the excellent story arc of Bigby Wolf.
For what it is, The Wolf Among Us is a strong recommend for story lovers. While the game-play is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even fans of the “Fables” series will be surprised by some of the revelations. The game shows great promise and an excellent beginning to what should be a phenomenal story. As soon as the credits started to roll, I already wanted more and am left agonizing waiting for the next episode to be released.… Expand
Nov 5, 2013Telltale Games showed already with The Walking Dead that they are capable of turning great existing franchises into good games, on the other hand they are not for every taste. Games like these that are mostly based on storytelling, emotions, visuals and decision-making might scare off a few people, therefore if you don't like The Walking Dead or more cinematic games (like Heavy Rain) you might want to pass on this, everyone else, you are in for a treat.
The game puts familiar Fables like Snow White, the Beauty and the Beast, etc. in a modern setting. The main character, Bigby Wolf (the Big Bad Wolf) is the Sheriff of Fabletown where most of the Fables now live, he is feared for his past but tries to show that he changed for the better(depends on you choices). The story evolves around a crime that Bigby tries to solve, this is roughly the extend of the story without spoiling anything(I'm sorry for not saying more about the story but it really changes on the way you play). The story however is the strongest point of this game, Telltale excels at making games where you actually feel like your choices change the outcome of the game and change the fate of some of the people you meet along the way,different from example from Beyond:Two Souls where your choices don't matter, here you can get different outcomes depending on what choice you make.
The visuals are highlighted by a very distinct and stylish look that reminds me of a more comic-book style, since this is a game adaptation of a Comic Book it seems very fitting (although every game from them has this style (The Walking Dead, Back to the Future). The artistic style goes very well with the fable storyline.
The voice acting is fantastic and in combination with the writing keeps you engaged and interested in the characters but since it was only the first episode they always leave you wanting to know more about specific personalities. Especially intriguing is the fact that all we actually know all the characters (from all the books, movies and stories) but it still feels like meeting and getting to know new people because of the modern setting of the game. At the same time you feel familiar with the characters and curious how those characters developed and fared over the years.
The game isn't perfect though, it has two problems in my opinion. The first being that the console versions (I watched a playthrough on the 360 and played it myself on the PS3) have some lag problems, especially in the fight scenes which can take you out of the experience. The 360 version in particular had some extended loading and lag problems. I recommend playing it on the PC if you can.
The second problem is much more confusing to me since they changed it for the worse from The Walking Dead series. For every choice you make there is a timer running, which puts you on the edge every time you have to make a decision, in The Walking Dead they only used a timer in action/fighting scenes which enhanced the experience because it conveyed the feeling of urgency, for the rest you could take your time, read the options and think about the possible consequences. Now the gamer is rushed for every decision and in a few instances you don't even have the time to read all the options. I really hope they go back to the old system.
Again, I can only recommend everybody to play this game, it is a fantastic experience that presents something unique in the gaming culture and a welcome change of pace from high-octane action games.… Expand
Oct 20, 2013After the success of The Walking Dead Telltale is back and ready to give gamers another dark story set in a comic book universe and fill it with choices. I have no prior history with the Fables series so really I just picked this up because I am a huge fan of Telltale's The Walking Dead game. They truly made the world look like a moving comic book and the dark and gritty take on classic fairy tales has me looking forward to seeing where this story goes in future episodes.
Gameplay is a lot like The Walking Dead, you'll control your character and an onscreen reticle in order to interact with the environments, but action scenes have taken a notable step forward. When engaging in a fight quick-time like events take center stage. You'll move a reticle over a specific part of a body in order to attack, and dodging requires moving the analog stick in a specific direction much like in Beyond: Two Souls. These make the action scenes much more intense and because of that I feel that Telltale was free to make these scenes all the more brutal. There wasn't any real puzzles to solve in this episode which was disappointing, but the best part about Telltale's The Walking Dead wasn't always the puzzles; it was influencing the story based on your decisions.
Set in a dark and mature comic book world with a noir theme, it's exciting to think about what kind of tough decisions "The Wolf Among Us" is going to through at us. This first episode doesn't exactly give us that great of a start in that department, which brings the whole episode down. Dialog choices are here but I never really felt like I was making a big impact on who the playable character "Bigby" was as a person. Every time I chose to say something that a character would "remember" or "appreciate" felt pointless because that character showed up dead shortly later. The big moments that influence future episodes also seem lacking. So far I've counted only two that will have any real effect and one of them was rather minor. Overall this doesn't ruin the episode, but it does lower the quality when compared to Telltale's previous work on The Walking Dead.
Still this is an enjoyable first episode. It might not be perfect but it does get me excited to see where Telltale is headed with future episodes. The thought of making tough moral decisions in a morally gray world has me struggling to wait for the next episode. It is clear that Telltale is once again trying to improve on the groundwork they have laid with titles like The Walking Dead and Jurassic Park. If you're a fan of their previous works than I don't see a reason for you to not play this. It's a good start to what is hopefully a great game.… Expand