Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 7 out of 25
  2. Negative: 2 out of 25
  1. It ends up feeling dreary. [Aug 2010, p.97]
  2. Trinity Universe's combat lacks the depth that Nippon Ichi and Gust have shown in the past. It too often feels repetitive, clunky, and lacking the strategy we've come to expect. [Aug 2010, p.124]
User Score

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Apr 23, 2014
    I cant belie I am saying this but this one of the worst game I've ever actually played to the end.
    The game itself is more or less standard
    turn based combat jrpg without much story - the world is ending and characters that do not impress. The gameplay itself consists of same looking single corridor dungeons with some split off square rooms and a boss - always. Go in straight corridor kill boss advance story and collect some useless upgrade stuff. The predecessor to this game Cross Edge at least had an innovative battle system and was challenging this thing has no appeal and is a very poor game at best. Replaying any good PS2 jrpg is more fun than exploring this new world. Nothing to see or experience here other than tedium and some frustration. Full Review »
  2. Apr 29, 2013
    This game is VERY funny and the story is entertaining, the thing that stops it from being 'perfect' is two major flaws that detract: item grinding and simple battle system.

    It is typical Idea factory grind, meaning it takes forever to get anything. The battle is a simple combo system but really it could have just been 'attack' and saved time.

    It is unfortunate, because I have not laughed as much as I have with this game's story that takes two different sides.
    Full Review »
  3. Jul 28, 2012
    I dare to say this is one of the FEW good jrpgs on the ps3, and I'm writing this review 2 years after the release of Trinity Universe...showing that to this day we still lack good jrpgs, lacking basically anything, from story to gameplay, from longevity to entertainment. I know there few good jrpgs, but this game showed what a good game needed. First of all, the game is based on irony and comedic moments, meaning that the plot will be very light and not totally serious, which can be both good and bad, depending on your tastes. Second, the game is a turn based jrpg: few tweaks in the mechanics, few difference from the other games, but the system is almost untouched: your turn->you attack->next member. Even if overused, the turn based formula is still a great way to combine both strategy and action; infact, you press buttons to put a combination of attack in order to make a better combo attack, which is actually nice (and, if I have to make a comparison, it reminded me of Legend of Legaia on the first playstation). What only saddens me is that this generation considers this kind of gaming "too old", but I only say this: "If it's old and overused, it's because it still works greatly, doesn't it?". Oh, and it's also very repetitive. Anyway, third: there are many secondary actions to do: item creation (gust's trademark), the colosseum (in order to get some specific items usually, and to beat harder monsters), the managraphics (which usually add different effects to your weapons and also makes you get specific mana from enemies), plus there is a total of 15 characters...and NONE of them are to be downloaded (the rest of the dlcs are also useless: they only give you items that you can easily get in game). And...that's it, unfortunely, and now I gotta start saying that, even if fun, this game is extremely lacking in content: there is basically no exploration, except for the dungeons, but your main place is basically the ONLY place you can visit: that's so cheap and very poor, especially when we're talking about planets! Not only that, the dungeons are also very lacking: they tend to be the same after a while and change only the themes (even though they are many). And on top of that, it uses the "Dungeon Crawler" formula, which is usually good for a portable console. And unfortunely, even if it's interesting at some points and it's supposed to be funny and not taken seriously, the story is very boring and tends to be forgotten very fast, because you'll mostly go grind experience and hardly follow the story, which is also very short by the way. It gives you however two different starts, which is a nice idea, but they are very short in general and it's only meant to "look" longer, especially since there's no played time counter. Even if flawed, this game however is still fun and it's basically "complete": it adds nothing with dlc, and it's can be long if you want to, for example, take the true ending or have all of the 15 characters: basically, the flaws of this game are overthrown by the good sides, and I highly recommend to give it a look. Full Review »