Two Worlds II Image
  • Summary: Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed. Expand
Score distribution:
  1. Positive: 14 out of 28
  2. Negative: 2 out of 28
  1. Dec 16, 2010
    89
    One of the biggest surprises of this year. This game has many, many different quests, possibilities, a great and big world to play in. Fans of the The Elder Scrolls franchise, this is the best alternative you can get!
  2. Feb 8, 2011
    74
    Two Worlds II takes a big step in the right direction. They've still got to catch up to the rest of the development world when it comes to technical elements, and a better story with more interesting characters would vault this franchise into the 8+ realm.
  3. Feb 19, 2011
    40
    Two Worlds 2 just takes too long and requires too much punishment on the part of the player to be an overall enjoyable experience, despite a few fleeting instances of charm.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 16 out of 22
  2. Negative: 2 out of 22
  1. First off, I hate it when people don't adjust settings before they review a game. It's narrow-minded and petty to rate a game poorly before adjusting the settings to your preference. Some people may say the settings should be good to begin with, but guess what; people are different. Some people like Easy mode, some people like Hard mode, and in Two Worlds 2, some people prefer different camera sensitivity. I dislike lobster-hand, but in all honesty I dislike small games more. The extra time and money taken out of erasing lobster-hand no doubt was channelled into making more quests, and this is a tradeoff I'm glad to make. I'd compare this to a mix of Sacred 2 and Oblivion, both excellent games, but both with a few flaws that hold them from perfection. While Two Worlds 2 isn't perfect, nor quite as large as Oblivion it seems, it's still excellent. Expand
    • 1 of 1 users said yes
  2. 6
    As much as I disliked the first Two Worlds, you'd think I wouldn't have gotten so worked up over the constant delays and cancellations that its sequel was saddled with, yet for some reason each time its release was pushed back I became more and more aggravated. Though the first game wasn't exactly perfect it did have that authentic European CRPG feel that I've come to love and appreciate over the past decade, and it was this fact that made me anxious to play a re-tooled and properly play tested sequel. After breaking down and importing the international version through gogamer last month I finally managed to play the game that had been on European gamer's hard drives since last October...And I'm not sure the wait was really worth it. The first Two Worlds was initially pitched to gamers as an "online Oblivion" that coupled deep singleplayer with a very rewarding cooperative multiplayer experience that the fans of Bethesda's Elder Scrolls series had been clamoring for during the past ten years. It promised so much and yet delivered so little that it's no wonder so few gamers speak positively about their experiences with it. Thanks to a very forgettable (and in my experience, mostly PvP-centered) online mode and a story that was as bland and devoid of class as a cup of tap water it was only the promise of 300 gamer points for defeating the last boss that kept me going until the end. I had hoped Two Worlds 2 would be better, and I was assured through marketing hype that it would be. While better than the first game in several ways, Two Worlds 2 still falls short of being what I consider to be a quality CRPG. To prove this you need look no further than the size of the game's world and compare it to the first. While the first game wasn't exceptionally large it was still big enough for me to leave large sections of it unexplored due to lack of time. This sequel, however, has a singleplayer landmass that is divided between three very small islands that when combined barely reach the same size of The Elder Scrolls 3 - Morrowind. Which is sad when you consider Morrowind is coming up on it's 9th birthday this spring. In the 40-50 hours it took me to clear the singleplayer portion of the game I had easily (and unintentionally) filled in half of the game world by the 10 hour mark. After completing the Island of Ashos it only took me only another few hours to finish the final few miles of the game's spartan landmass, resulting in a very disappointing final rush to the end that was spurred on more by me wanting to finish it rather than actually being curious as to what I'd find or how I'd conquer it. To say Two Worlds 2's singleplayer world is small is being extremely kind to it. The world is so small that it barely reaches early 2000 RPG standards and is about only half the size of Morrowind and about 1/10th the size of Oblivion. In today's crowded RPG marketplace it's not a good idea to be so "small". You might have noticed I put an unusual amount of emphasis on the word "single player" in the previous two paragraphs. If you wondered why, it's due to the brunt of the game world being locked off and only made available to players engaging in the online-only "MMO" style campaign. This large online-only island, which you cannot even glitch your way into during the single player (much less sail to legally) is four times the size of the singleplayer world and plays host to a much more diverse and interesting landscape than what you'll encounter in the offline version of the game. In short, the entirety of the game is wrapped up in this blocked off island and only those with a lot of patience for lag and a fair amount of friends that live in their time zone will get to properly enjoy. Further blemishing the game is its rather bland and unimaginative combat. While the monsters themselves can sometimes be challenging and therefore fun to do battle with, the vast majority of the game's battles can be won by "spamming" a few key moves while hitting the left mouse button during their cool-down time. Though it isn't as bad as Two Worlds 1 and its "Hit, dodge, hit, dodge" exploit that enabled even under-leveled characters to beat the last two bosses without getting hit, it is still a significant degree below what I consider standard for modern CRPGs. Granted, even most "modern" CRPGs like Fable and Oblivion fail at this but that doesn't give Two Worlds 2 permission to be shallow. Expand
    • 1 of 2 users said yes
  3. I wanted to give it a 5, but I couldn't stomach it. While I'm going to continue to play the game, I don't feel like anyone should sink 60 bucks into it. I had high hopes for this game, but after the opening it was all downhill from there. First gripe: camera. To the guy who the said the other reviewer "didn't have the smarts customize the game" in reference to setting the camera to one: Everyone should have the right to customize settings to their liking, but there really shouldn't be a reason that you get sick unless you turn the camera to one. No reason at all. We pay money for a quality product. This is not a quality product, and that is one of the reasons why. Not only are there unnecessary hand gestures, but much of the character models look like they didnt put any time into it. The NPC's all suffer from what i call "lobster hand syndrome" which if you watch any of the conversations, you'll immediately know what I mean by that. It just really doesn't feel like it should be a finished product, which is sad, because the game could have been so much more. Like was said before: It is unreasonable to give a game like this a 10. Its not on the same level as Oblivion (with all of its issues), Dragon Age, Mass Effect, or many games for that matter. Expand
    • 2 of 3 users said yes

See all 22 User Reviews