Metascore

Generally favorable reviews - based on 20 Critics What's this?

User Score

Generally favorable reviews- based on 154 Ratings

  • Summary: Lead your troops in fierce battles to defeat the alien front, and rescue civilians in crowded cities and remote outlands around the world. Construct and expand your XCOM headquarters, recruit and coach up unique soldiers to thrust into battle, and research alien tech to enhance and multiply your weapons and capabilities. Mix and match aliens and soldiers and synthesize abilities to outwit and overpower your alien opponents. Expand
Score distribution:
  1. Positive: 20 out of 20
  2. Mixed: 0 out of 20
  3. Negative: 0 out of 20
  1. Oct 16, 2012
    100
    Extreme fastidiousness notwithstanding, it can take around 30 hours to see through the single-player campaign in XCOM: Enemy Unknown, though like Firaxis' Civilization series, there are so many different ways to prioritize the research, engineering, economic, and tactical elements of the game that it almost begs for multiple playthroughs.
  2. Oct 8, 2012
    95
    XCOM: Enemy Unknown is an expertly crafted strategy game that improves on the original in every way. It's a cinematic treat that is accessible enough for gamers of all experience. Best of all, it's not a bore. With more than 70 missions and a competitive two-player mode, XCOM is a high water mark for 2012!
  3. Oct 5, 2012
    95
    Defending against XCOM's mysterious alien invasion is one of the most challenging, intense gaming experiences of this generation.
  4. Oct 15, 2012
    85
    A well-developed game and a nice continuation of the XCOM franchise. There are some problems though: the graphics aren't what they could (and should) be and the game gets repetitive rather fast.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 36 out of 41
  2. Negative: 2 out of 41
  1. BY FAR, one of the best games of 2012. I picked this up when I bought Assassins Creed 3 and Dishonored and saved it for last (mostly because I was more interested in the other ones). WHAT A SURPRISE... I cannot begin to describe HOW ADDICTIVE this game actually is... it has that "civilization addiction", when you keep saying to yourself: "just one more turn; just one more turn; just one more turn"; and when you notice, it's 3 AM. I just can't put it down... think of it as Final Fantasy Tactics meets Front Mission meets Civilization (sort of) plus guns, lots of guns. You manage a base, a squad and customize everything, from facilities, to weapons, to even the soldiers names, nicknames and armor color. And everything under a very cool "alien invasion" atmosphere. Must not be missed... a hidden gem. Expand
  2. There is a lot of fun to be had with this game, though there are a few unfortunate things to take in to account. The game crashes on mission start up during the end game. Line of sight tests awkwardly. You can't move the camera and it's too stupid on its own. Another thing to note is that the game is streamlined, in some cases just the right amount, but in others too much. If you liked building bases and managing multiple transports and troops and tracking multiple UFOs to shoot them down, all that is missing. The lack of free aiming all attacks is also frustrating. However, they made changes to their action point and ammo systems that speed the game up and simplify it only a little.

    It would be nice if there were more and more random maps as well as a wider variety of mission types and I would love to see base management revived, but as it stands I can get a lot of fun out of the game. It took me a week to write a review simply because I didn't want to waste Xcom play time till now.
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  3. This game is good at giving the illusion of choice but in reality your choices are fairly limited or don't really matter. If you don't buy satellites and uplinks straight away you will start to lose nations and it will be game over. Also most items you research and develop often don't ever have much use like SHIV's which I tried to use once but just seemed pointless. Overall I enjoyed playing through the campaign but the game just feels like it's missing a layer or two of depths in certain areas. Expand
  4. First off, this is really not an X-Com game and if you go in looking at it as a new IP then you will be a lot better off. The game is heavily streamlined/dumbed-down from its origins and rather than a turn-based strategy game like the original X-Com games, you are buying a turn-based ACTION game, like a turn-based Gears of War. You are limited to 4 squad members to start, you cannot build or manage new bases, the maps are pre-done rather than random (and can repeat through a game), and virtually all of the strategic portions of the original X-Com have been deleted. I suspect this was done to "attract the CoD/GeoW audience" but it just makes the unsuitable for any true strategy gamer and its slow pace will certainly keep away the FPS fans. Now this is not specifically a "bad" game, and if you are the type of gamer who thought "wouldn't it be cool to command a Gears of War squadron (dressed in Mass Effect armor) in a turn-based game but without all those unnecessary strategic elements, new base building, and micro-managing" then this is the game for you. X-Com EU has loses the overall strategic gameplay, and is all turn-based action with Mass Effect armor and guns. Not for me, but who knows, there might be an big undiscovered market for this game type. Expand

See all 41 User Reviews