Another gripe I have with the game is that there are no checkpoints. If you fail, you have to start from Wave 1. While getting through each wave doesn’t take an extraordinary amount of time, your arms do start to hurt after shooting a lot of arrows. It would have been nice if the game implemented some sort of checkpoint system as I frequently found myself dying during the boss battles.
Ace Banana isn’t a total trainwreck and might be a fun diversion for younger players for a while, but there’s a chance that even they will ultimately come away frustrated.
This game is very funny to play, for a few minutes. The mechanics for the bow it self is very very good, but the game it self feels very unpolished, the monkeys are just stiff characters without any sort of lifelike feeling. There is only one map and one game mode. It is a fun game, but it is not worth the money at all. It is asking for much more than it is worth.
If it drops to something like 5 dollars then i'd recommend it, but not in its current price in its current state. Save your money for better games and demos for the VR!
Ace Banana is a tough game to recommend, and it’s even tougher to decide which control scheme you should use. If you care about the small menu mini-game, then you’ll need PlayStation Move controllers, but if you want to play the game with any reasonable success, you’ll want to play with the traditional controller. I didn’t have much fun with Ace Banana, as any enjoyment I did have was from mindlessly shooting monkeys early on in the game. The more I played, the more frustrated I became.
Ace Banana isn’t a total trainwreck and might be a fun diversion for younger players for a while, but there’s a chance that even they will ultimately come away frustrated.
Ace Banana isn't a particularly fun game when it works, which makes all of the issues I ran into even more damning. There is room for a good archery game on PlayStation VR, but this isn't it. Its wave-based gameplay only serves to mask its lack of content, and even a charming aesthetic can't redeem this poorly designed game.
It’s somewhat cathartic to discover the single worst launch game in a new hardware’s lineup, but simply calling Ace Banana a rotten fruit that spoils the batch does not do its awfulness justice: this is, simply put, VR poison, the kind of low-budget and poorly optimized trash that would put newcomers completely off VR gaming just as it has began its console infancy.
bad controls, always having to re-calibrate to be able to fire a show during boss fight seems to be the killing point to me, when you fire to the left threw whole first part of the game and have to keep trying to change hands when they move to the right side. when turning to fire you lose the wands to the camera and now can't fire a shot. so now have to re-calibrate to get back in range. then at random times when you draw your arrow it doesn't register a full draw back causing you to miss the shot and try again. This is deferentially a game were you should not have to constantly move left and right in a half circle as you will always move out of frame of the camera for the wands. always found my self almost turned fully around from the camera when i took the head set off playing this game. then going no wounder my shots were not going off the camera can't see the wands. Tries to do to much for one field of view from the camera.
Pros: shooting can feel fine (when it wants to, can be an okay distraction for your kids
Cons: Terrible controls, poor grammar, story makes no sense, music is mundane, artstyle and designs are awkward and at times ugly, content consists of one game mode and one map, feels very unpolished
Also, Yaosijikiki's user review is rather questionable.
SummaryIn the game, players assume the role of a Banana Archer, the world-famous protectors of bananas. In opposition are hordes of mischievous monkeys, set on stealing bananas from the player’s stash.