Whilst reminiscent of classic, isometric battlers, Dog Duty doesn’t make it easy to get into. There’s fun when it’s in full swing, but the wind up to it just won’t be worth it for casual players.
Dog Duty’s marketing makes it seem like a blast, but actually playing it is a sobering experience. It has its moments, and will surely be to someone’s taste, but the whole thing feels like wasted potential. It blends the tactics and action together in a way that dilute both halves, and what’s left is an experience that is too hollow to be a tactical, and too automated to have satisfying gameplay.
Dog Duty is a simple real time tactics game. There are controller and UI issues on PS4 and the 'tactics' element is lacking but if you're looking for a lighter experience this'll keep you busy for a couple of evenings.
Dog Duty is certainly an experience, I'll give it that, though not exactly a good one. There's a grand parade of issues here, from poor visuals to inept path finding and everything else in between. I'm not saying Dog Duty is the worst game I've ever played, but it's certainly up for contention.