- Summary: Available for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtualAvailable for PlayStation VR and VIVE platforms, this DOOM adventure will bathe you in virtual carnage. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Immerse yourself in the UAC facility on Mars and the depths of Hell, as your skills are put to the test through intense combat and challenging puzzle-solving. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility. Lay waste to an army of demonic foes as you explore and interact with the outlandish world of DOOM from an entirely new perspective.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
10 Minutes Of Doom VFR Gameplay
Autoplay On Off
Dec 4, 2017As a VR experience designed from the ground up for the technology, Doom VFR is probably the best example of this to date. There are some improvements to be made with the movement, but it is otherwise a fantastic bit of the ol’ ultra violence that shouldn’t be missed. Bethesda have definitely shown they understand the potential of VR, so hopefully we’ll see more dedicated VR experiences in the future.
Dec 4, 2017DOOM VFR is an outstanding, but limited, game. The lack of arcade and multiplayer content hurts the overall package, but it does its sole purpose of replicating the campaign in VR incredibly well. The fat has been trimmed from it resulting in an all killer, no filler approach that keeps the tension and action levels at a high point that exceeds even the base campaign from the reboot. Anyone who enjoyed that and wants to play it in VR should do so if they have a Vive or a PlayStation VR.
Dec 5, 2017Much of your time in the game is spent wandering the UAC facility, waiting for the chance to unleash wrath on Hell's inner circle. When you do, it can feel great, but Doom VFR feels like a game unsure of whether that's the case. The result is a game that feels tentative about its own considerable power.
Games Master UKJan 25, 2018Flawed by facinatingly so, Doom VFR is a daring virtual remix that almost comes off. [Feb 2018, p.73]
Dec 4, 2017I loved playing this game. The sheer feeling of speed, freedom and destruction is unparalleled in anything else I have played in VR so far.I loved playing this game. The sheer feeling of speed, freedom and destruction is unparalleled in anything else I have played in VR so far. I was using the aim controller with smooth locomotion and had no issues with sickness, although I have played a lot of VR this year so have my VR legs. Zipping around with the teleporter feels natural and the guns look incredible and are lots of fun to wield. I didn't play the game from last year, so seeing all the old doom baddies in VR was an amazing trip down memory lane. It's a short experience, but I'm going back in for another play through on the ultra violence difficulty. The zombie arm that holds your grenade launcher is distracting when playing with the aim - it would be great if there was a setting to hide it, but it's hardly a deal breaker. Fantastic experience, it really makes you feel glad to be alive!… Expand
Apr 9, 2018I ended up finishing the game with aim controller and i loved it. it is solid 10 out of 10 with aim controller.
I pre-ordered this gameI ended up finishing the game with aim controller and i loved it. it is solid 10 out of 10 with aim controller.
I pre-ordered this game last night and I did go through the practice session this morning. So far I love it. I've been playing the game with the move controllers. It does take a little bit of time to learn how to properly use move controllers (thus the training session) but once you get into it, it feels natural.
You move yourself by teleportation and this method works well in the game. You can even use teleportation to kill stunned monsters. The most important thing is that Doom VFR feels like Doom. It is fast and relentless. The monsters are coming in waves and they are coming at you hard so you need to keep moving. You can upgrade your armor and weapons like in Doom. There are several difficulty levels. I only played on middle difficulty settings. Graphics and animations are very good. The experience is so much more immersive in VR than on television. I did not feel any nausea when playing it for half hour or so this morning. The game is awesome and I want to see more !… Expand
Dec 1, 2017Doom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spinDoom VFR is amazing in VR. These are some of the best graphics I have ever seen in VR. If you liked the regular Doom, you’ll love this spin off in VR.
Graphics on PS4 Pro: 10/10. Some of the best, if not the best graphics I’ve seen in VR. Amazing. It really helps to create an atmosphere, and being there with the headset is unreal.
Overall I’d give the game a 9 or 9.5/10. However I rated it a 10 to balance out some of the ridiculous low scores.
Gameplay: 9/10. Same Doon gameplay you know and love. However the controls don’t feel quite optimized as well as most games. The Aim controller is a blast to use, but the implementation feels just a little off compared to Farpoint. Still my preferred way to play bough!
Lasting appeal: 9.5/10. One of the best showcases for VR. Although a little short, it has plenty or replayability. And for half the price of a regular game, I can’t recommend it enough. Take some time to learn the controls and it’ll be a must have for any VR collection.… Expand
Feb 17, 2018The game was very good The story of the game is robust The game is very smooth and excellent The scary environment has been working well withThe game was very good The story of the game is robust The game is very smooth and excellent The scary environment has been working well with the psvr gun Aim psvr… Expand
Dec 1, 2017Beat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlockBeat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlock to extend replay value. Played game mostly with aim controller. Had to tweak a few settings so it felt less casual. Turned on left stick movement with smoothing cam rotation. I don’t suffer from motion sickness so avoided any nonsense that tried to aid me. Jumping is completely gone which makes no sense because this game can make people sick by teleporting and bouncing on launch pads. My biggest complaint is the grenade shooter. Want to desperately focus on my normal gun, but the grenade hand is always in my sights. I tried playing with move, but that set up has no way to turn off motion sickness restrictions. Can’t even rotate cam so it’s completly impossible to play that way to begin with. Normal ds4 controls are doable, but again has grenade hand always in plane view while normal gun is moving. If that grenade hand ever gets an option to be disabled then it would be a much better game. Doom never had duel weapons. Who thought it would be a good idea for an unneeded weapon to always block the player’s view? Also even more bad news. No BFG or chainsaw. I guess the broken teleporting feature sacrificed the additional buttons needed for extra weapons. Btw, teleporting is worse than playing Kinect in the dark. God help us if VR relies on teleporting in future games. If so, VR would truly be doomed.… Expand
Dec 9, 2017Ok, so I feel kind of obligated to change my review after finishing the game.
For the price, you can´t really ask for much more. This gameOk, so I feel kind of obligated to change my review after finishing the game.
For the price, you can´t really ask for much more. This game offers a lot of content and honestly one of the best VR experiences for VR on PSVR.
Despite having serious control issues when playing it with Move controllers (check my original review), it is totally playable if you do it standing up.
I will certainly replay it and enjoy it much more if they update the game allowing the player to remap the buttons of the left Move controller with rotation.
Original Review (Score: 4)
Doom VFR is simply a disappointment compared with Skyrim VR, it is almost like Id team have been in a cave for a year and don´t know how the preferred/standardized locomotion systems are on VR.
People who prefer teleportation and X degree snapped rotation won't find that in the game. People who prefer free movement using move controllers and smooth rotation won't find that either. The game should be a perfect fit for playing with Move controllers, but it isn´t. Instead, you´ll find 4 useless buttons (strangely mapped) that translate the player view forward/backward and left/right and it can´t be remapped. One of the successes of Skyrim is that it allows the player to customize the controls, I still hope they update the game adding some new options for that.
Graphically the game is stunning, Id engine works really well on the platform and I hope to see more games from them on VFR.
GUI interaction is, unfortunately, surprisingly wrong too, with inconsistencies in how you interact with UI buttons and panels, sometimes you can click things in a laser pointer pen fashion and sometimes you simply can´t, like when you get a confirm dialog.
I really hope they update they update the game listening to player´s feedback, so they game can convert the game into something somehow enjoyable, so far, at least for me, it isn´t.… Expand
May 19, 2018Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees,Imagine the new Doom in VR... and completely unplayable. Built for the PSVR Move controllers, you are unable to turn less than 180 degrees, and strafing left and right are both mapped to right facing buttons. This control scheme is a relic from the PC version, which uses the 360 degrees of mapping provided by the Vive. Yes, the Vive is better than PSVR, but if you're not planning to make your game compatible with the PSVR, how about... don't... release it...?
A patch that allows different control layouts or full key remapping would have helped. Support for turning would have helped. In its current state, the game is completely unplayable. DO NOT BUY.… Expand