Farpoint is the perfect crossover between arcade light gun shooters à la The House of the Dead and old-school First Person Shooters. The result is a jaw-dropping experience that truly becomes unparalleled thanks to the power of VR and to the quality of the Aim Controller peripheral: this might be the first full blown traditional game 100% built around VR, and despite a few shortcomings you literally won't believe your eyes. In its own ways, Farpoint truly takes the shooter genre to a whole new level: if this is not a killer application, we're pretty close to that.
While it has some shortcomings when it comes to its design, Farpoint is a superb example of what can be achieved in VR games when developers think outside the box and don’t just try to port traditional gaming ideas over to VR.
The best PS VR game I have played so far. I wish I had played with the aim controller, I hope the PS VR 2 will have equally good games. Fantastic use of weapons, interesting story in the background, amazing second part of the game. It's worth a game.
Perfect playability with aim, It the next level in shooting games. Good variaty of kinds of enemies and weapons. Good graphics with a interesting story (it is improveable but very well). It is a completaly new experience, you have to try It.
The single player campaign is a decent five to six hour haul, and considering most PSVR players will struggle to play solidly for more than a couple of hours, it feels longer than that overall. It’s well balanced too with moments of intense, nail-biting shooting, broken up with quiet sections where you can just survey your alien environment. Farpoint does an admirable job of delivering a sense of scale, and character models and animations are some of the better I’ve seen in the PSVR space to date. The game also includes some co-op levels where you can team up with another player online to wipe out waves of aliens together (thankfully there is friendly fire). For those who aren’t sure about which version of Farpoint to buy, I would strongly suggest you get the Aim Controller bundle. There’s around a $50 price difference, but I can’t help but feel that Farpoint is saved by the use of a proper gun controller.
Farpoint is not the system-selling game the PSVR desperately needs. This competent shooter sews together a few VR thrills and benefits from the excellent PlayStation Aim controller, but the linear design feels dated by comparison to contemporary shooters. Therein lies the rub for virtual reality right now – you can’t innovate with dated concepts, even if they have a sheen of novelty overlaying them.
Short, simple, derivative and somewhat undercooked, but VR does make a difference. Shortage of serious VR games lowers the bar significantly, so you can pick up Farpoint, but do not expect the messiah VR needs. [09/2017, p.53]
When set against the non-VR first-person shooters, a genre in which only those games that have benefitted persistent, focused iteration and a king’s ransom of investment can now compete, Farpoint seems embryonic and amateurish. Its thrills are short-lived, but the lessons that can be drawn from its struggles in trying to transpose the genre into VR will surely echo for a long time to come.
Graphics: 8.0 Sound: 8.0 Gameplay: 7.5 Fun/Story: 7.0
A good VR game/shooter specially with the PSVR aim controller. It has some story failures and lacks of more variety of levels and enemies. Overall a consistent VR game.
Jesus Christ, how the Sony fanboy drones are overrating this because it is on PSVR. Sorry guys but this is not unique. There are tens of VR first person shooters on PC and there have been for years, with the same kind of controllers and a VR experience in a much better resolution than the very poor PSVR goggles.
About the game: I completed it and it was a less-than-okay experience. You have to get used to low-res PSVR at first, at least you do when you use VR on PC a lot, but when you do the gunplay becomes more exciting. That magic will pass after two hours, though, and then you realize that you're just playing another very poor and truly generic first person shooter game. It's literally walking from point A to B in a narrow lineair path while shooting at stuff. It's so generic that it almost felt insulting, it lasts 5 hours (!!) and it costs near full price (!!!!!). It'd be rewarded with 3's all across the board had it been released on anything else.
For me, a controller that's the same as the one I've been using for years on PC (the PP Gun for Vive, which is even better actually and truly looks/feels like an actual gun) and the PSVR headset which is just worse than my Vive do not improve upon the experience. They do not make it unique because it isn't and for me, some average VR-peripherals do not magically turn a 3-game into a 8.5-game. It does make it a bit better, so I will let this get away with a 4, but that's already pushing this garbage. Sorry, sonyponies.
The good points: Something to actually do with VR which is fun enough. For shooter lovers who like a little challenge, enjoyable.
The bad points: Completely straight line... no left, no right.
The worst point: Basically no way to save anywhere between levels. I played an hour and reached the 2nd boss. Got a bit VR wonky. Come back on later and I am at the start of the level again. This is sloppy programming at best.
SummaryA PlayStation VR exclusive, Farpoint is an unnerving space adventure set on a hostile alien world. After crash landing you must fight to survive as you explore and uncover the planet’s secrets. Your only hope of escape is to constantly keep moving and discover the fate of your team. [Impulse Gear]