Aside from the repetitive gameplay, this is a game that Fate fans will absolutely enjoy playing and exploring in an officially released Fate game, since the Stay Night visual novels don’t seem to be coming out anytime soon, including the several other games that spawned from this franchise. From a gaming perspective is a flawless execution of what a Servant would do against an army, but is mechanically challenging.
The Umbral Star changes the usual gameplay of the classic musou style, with a pinch of strategy and fanservice. It's a purchase you can't miss if you love the "Fate" series.
Y el juego increíble y hermoso de principio a fin, pero no para todas las audiencias.
Ten en cuenta que esta es una continuación del juego de PSP Fate / Extra, y la historia está completamente basada en la idea de que la has jugado. Hacen muy poco esfuerzo en explicar cómo funciona el mundo de Destino, o lo que es el Seraph o las acciones y relaciones entre los personajes antes de este título, porque todo eso se explica en Fate / Extra. Este juego es su propia historia, que se expande en el universo de Destino, y se basa en el conocimiento de la misma. De hecho hay un montón de "fanservice" en lo que respecta a los personajes que aparecen, que vienen de otros tipos de luna funciona como Fate stay night, Fate apocrypha o Fate Zero, por lo que el consejo que necesita al menos para jugar Fate extra antes de jugar este juego. Otros trabajos del Destino son recomendables, pero no estrictamente necesarios.
Teniendo esto en mente, el juego es tan bueno como cualquier otro título de destino. Una historia compleja y elaborada, que parece simple y "shonen-like" al principio, incluso parece tener agujeros de trama, pero luego todo se ramifica y se explica al mínimo detalle cuando se avanza a otras rutas.
El juego está dividido por las rutas que se juegan en orden, comenzando con Red Saber, el "modo fácil" del juego, a través de una serie de musou como batallas con miles de enemigos y habilidades explosivas. La diferencia con otros juegos de musou es que aquí se gana o se pierde dependiendo de las zonas que controlas y de las misiones que completas, y el IA enemigo hace un buen trabajo al tomarlas de ti cuando no estás presente, así que incluso si estás en Un punto increíblemente poderoso que todavía pierdes porque no has hecho una buena estrategia en qué zonas elegir, generales a matar o misiones para completar, lo que hace que el juego muy emocionante.
Antes y después de cada batalla tendrás diálogos extensos entre los personajes que avanzan la historia, con el mismo elenco de voz japonés que los juegos / animes originales, y la hermosa música, que hace que una experiencia increíble.
Para mí el juego tiene muy pocos defectos, pero si tuviera que nombrar algunos para otras personas, se advierte que hay MUCHO diálogo, y la historia requerirá su atención para no perderse, o para entender todos los detalles, especialmente Si usted no sabe mucho sobre el universo de Destino. Digo esto porque los fans shonen suelen ser atraídos por esta saga atraídos por la perspectiva de las batallas entre los héroes, sólo para huir en pánico cuando se enteran de una historia mucho más compleja de sus habituales Narutos.
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Fate/Extella: The Umbral Star is a game made of highs and lows. Its indisputable merits counteract an equally large number of defects, which make the purchase only recommended to fans of the Fate series.
A rock solid hack and slasher, Fate/Extella: The Umbral Star offers non-stop, totally over-the-top action from a fantastically fun cast of playable characters. Our only real complaint is that repetition can bleed into the experience over time, but give yourself a few days to recover from the fatigue, and you'll come back to a welcoming brawler that's stuffed with content. It's not quite up there with the best musou games on the market, but The Umbral Star scratches that button bashing itch and then some.
Fate/Extella is a solidly-built Warriors-style brawler with a unique sense of speed and a sweet, engaging story. It would’ve been more impressive if it took about half as long to finish, though. Its distinctiveness is spread far too thin, battered into oblivion by endless repetition. Fans of Fate seeking a worthy coda to the story of Fate/Extra will find it here, but it’d be best to engage with the game in short bursts, rather than have it wear out its welcome over long sessions.
It may have the Fate name in its title, but it doesn't present itself like a Fate title. The Umbral Star tells a bonkers story that only a Fate franchise can produce. The game itself is fun and features some awesome animations, but it’s instantly dragged down by terrible team AI and almost no sense of accomplishment.
What I’m left with is a passable, extremely repetitive game that offers up brief bursts of catharsis muddled in a misguided sea of queasy colors, and all wrapped up in a convoluted and uncompelling plot.
Sendo um fã fanático de longa data, e um fanático ainda mais longo do jogo Musou; Este jogo parecia ser o abrangente de ambos os prós e contras de cada um. Fate / Extella sentiu-se como o que se poderia esperar de um híbrido dos dois gêneros, o combate acelerado com momentos prolongados de indulto para melhor compreender a história. Do ponto de vista do jogo Fate, a própria história contém os três E's que fizeram da franquia a série de sucesso que é: sedutora, elaborada e agradável em geral. De um ponto de vista de Musou jogos, Fate / Extella incorpora o clássico hack-n-slash tipo de combate que é comumente encontrado dentro dos títulos desenvolvidos por Koei Tecmo. Embora a lista em si é significativamente menor do que a maioria dos títulos Musou no PS4, cada personagem jogável possui seu próprio flare que os distingue de seus companheiros de serviço.
Em termos de jogo, como mencionado anteriormente segue o clássico hack-n-slash do gênero Musou de jogos, mas com a sua própria torção de mecânica especial e características que claramente separá-lo de seus parentes distantes. Os próprios gráficos não são nada para se gabar, mas a vibração dos tons de cor ea configuração única de cada estágio mais do que maquiagem para isso. No que diz respeito ao jogo real, há uma coisa que este jogo falta que pode ou não pode virar aqueles que procuram um tempo divertido com os amigos, que é o co-op de dois jogadores ou melhor falta deles. Isso mesmo, não há nenhuma forma de multiplayer neste jogo e do ponto de vista de um desenvolvedor, eu posso entender por quê. Para ser capaz de imergir o jogador em uma história única que gira inteiramente em torno do "destino" do protagonista, seria mais benéfico para se concentrar na experiência single player como este jogo em seu núcleo, é Fate.
Com isso dito Fate / Extella incorpora vários elementos dos romances visuais, como ter prolongado momentos de diálogo entre o protagonista e outros personagens do jogo. Embora as interações em si não tenham quase tanto impacto como fizeram na VN, isso não descarrilar o enredo global do jogo em si. As conversas entre o jogador e os personagens são suficientes para trazer uma melhor compreensão da história para aqueles que estavam procurando o tipo clássico de novela visual da jogabilidade que a série Fate é conhecida, enquanto a ação rápida é suficiente para manter Você investiu em jogar as batalhas por horas.
Quando tudo é dito e feito, Fate / Extella certamente traz uma história excepcionalmente brilhante que é apoiada pelo tipo de hoje de ritmo rápido estilo hack-n-slash de jogo que muitos jogadores têm vindo a desfrutar ao longo dos anos. O jogo em si está faltando em várias partes (uma lista modesta, gráficos médios, escolhas de diálogo sem sentido, e etc), mas com o que poucos recursos e apoio os desenvolvedores XSEED tinha, eles foram capazes de produzir algo agradável para o povo. Eles trouxeram para a mesa algo que era significativo para ambos os fãs da franquia Fate, bem como a franquia Musou, e que, em si é realmente todos aqueles que aprecia ambos os gêneros podem pedir.
Musou game with lots of different characters from the Fate franchise to play with.
The gameplay consists in capturing sectors, each sector has a number of lieutenants that you need to spawn and defeat in order to capture said sector, this can become a bit boring since the quickest way to spawn them is by spamming EMs in order to clear the enemies on that sector quickly.
The story is dreadful for most part and consists in a formulaic and mirrored plot for both Nero and Tamamo, which makes them look like walking toddlers, craving the attention of your character 24/7. Luckily the third main plot character saves the storyline for this game, as it changes the narrative a lot.
The game will offer many hours of gameplay and it can be worth it's investiment, but if you are not a fan of the Fate Franchise and musou games, it will become boring very fast.
Aunque siempre es de agradecer que nos lleguen estas obras a nuestras tierras, Fate/Extella en lo referente a historias y personajes es completamente incompatible con el usuario medio occidental. No conocemos los personajes ni sus historias, y el título no se toma la mas mínima molestia en hacerlo tampoco.
Sin embargo, como musou funciona bastante bien, y aunque no se encuentre entre los mejores ejemplos de este género, sus batallas resultan muy dinámicas y entretenidas, apoyadas por un notable apartado artístico.
Sumarle a eso contenido para aburrir y un largo modo historia con varias vertientes. Eso si, si no os atrae el género musou ni os acerquéis a el, ya que encontrareis un título excesivamente repetitivo, poco original y con una historia que entiende el que la escribió y dando gracias.
Finally, Fate Series is making it's major comeback to console. Well kinda...
Having played past Fate Games such as Fate/Extra, CCC, Heaven's Feel VN, and even the smartphone game that is FGO. I was super happy when this game was first announced. At first i was skeptic to see that the game would be a musou game, while it is a slight improvement from prior tittles such as Extra which has a rock, paper, scissor game mechanic, it left something more to be desired.
My first problem with the game is how old this game felt in the current generation of gaming, looking that this game does not offer any kind of online mode. The single player modes does offer a wholesome amount of content, how ever this is in my opinion a missed potential. The game also starts slow at first, having to need to go through an info dump for the first part of the game. The Camera in this game is also quite bad, i often find myself in an angle that is awkward to play in. Couple that with a horrible decision to make lock on only available on servants, even-though you have to spend most parts of the game mowing through mobs and aggressors.
The story itself i found quite interesting, however the way that they try to tell it in a VN style felt almost like it is forced. The options you make in the game also have little to no effect on the story whatsoever, which is slightly disappointing. The game does offer a good amount of characters in the roster, however most of them have almost no place in the story line. Side characters outside of the 3 Main Heroine are given side quest missions that is just basically just a copy pasted mission of the ones in the story line from their perspective.
I'm dissapointed on how this game turns out and i do not recommend it for anyone outside of the Fate Fandom.
This seems to have been made for huge fans of the Fate series. This game didn't have much for me.
As a non-fan, the story made no sense. It's full of nonsensical terms for nearly everything and everyone has multiple names. It does include an encyclopedia, but I chose not to use my brain storage space for this nonsense. I eventually came to the conclusion that everyone in the game simply wants to fight everyone else for territory, and to be the ultimate winner. But that's obscured by loads of mystical prophecy-like nonsense and verbal grandstanding that would put actual royalty to shame.
For most of the story, that's what you'll be dealing with, though I found something to like in Altera's story. For the most part, she doesn't participate in the grandstanding has a very interesting issue to deal with. And she deals with it in such a strange way that I couldn't help but to be intrigued. Her story ultimately doesn't reach a grand revelation (to me, at least), but at least it was interesting enough to get me to stop skipping the dialogue sections.
Speaking of bad dialogue, your character's dialogue (which is separate from the players you can control) is by far the worst. The game takes a feelings approach to your character, so it's constantly telling you how you feel and what's in your head. It's too bad your character is a dumb teen.. So unless you're ready to be bombarded with dumb teen thoughts, I recommend that you skip all of your dialogue. I found that the story was much more palatable when pretending my character was a silent protagonist.
This is a Warriors style game, and not a very good one. Recently, I've played Warriors All Stars, Dragon Quest Heroes, and Senran Kagura Estival Versus. Fate Extella is by far the worst of these from a gamplay perspective. It's simply basic. You don't have many attack options, there's little variety in the characters, and the enemies are outright boring.
For the enemies, you've got the single fodder type. They're much weaker than those in other games in this genre, so they're mostly meaningless. Then there's the stronger enemies that you must kill to take over an area. These are just bigger and have more hit points. And then there's the playable characters, who come to fight you occasionally. They have loads of hit points and are the only real threat to you, meaning that you might need to look for a healing item sometimes when fighting them.
Gameplay is very button-mashy. You'll go into an area, mash square and triangle until everything's dead and then go to another area. There's no environmental tools/threats, interesting skills, or level variety. Though it is flashy, so at least the people who are watching will think you are skillful.
Unlockables are disappointing. You unlock most other characters by simply beating story mode, and then there's one secret character to unlock by doing some annoying nonsense that you must look up outside of the game to figure out. Most characters get an additional costume, normally for beating their side-mission, with a few of the girls getting more than one. As for the rest of it, well, I hope you like buying DLC.
Character models are not very good. I came into this thinking that if the story and gameplay were no good, at least I'd get some nice-looking models to look at... They're not good and appear to be taken straight from the Vita version.
So I was a bit bored and disappointed with the game. But if you're a Fate fan or are looking for a basic Warriors game, it might be worth a try.
SummaryThe Moon Cell Automaton is a spiritron computer, which exists on the moon and has the power to grant any wish. Throughout the spiritron-constructed virtual world, SE.RA.PH., Servants and the Masters who control them fight for the right to be the Moon Cell Automaton's sole owner in a ceremonial conflict known as the Holy Grail War. Now, t...