- Summary: FINAL FANTASY XV is a fantasy based on reality. Escaping the flames of war, Noctis, the Crown Prince of the Kingdom of Lucis, embarks on an epic journey with his best friends through a world of larger-than-life beasts, amazing wonders to behold, and dungeons filled with danger in hopes ofFINAL FANTASY XV is a fantasy based on reality. Escaping the flames of war, Noctis, the Crown Prince of the Kingdom of Lucis, embarks on an epic journey with his best friends through a world of larger-than-life beasts, amazing wonders to behold, and dungeons filled with danger in hopes of finding the strength to take back his homeland and end the battle. [Square-Enix]… Expand
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Final Fantasy 15 Meets Tekken 7 With Noctis DLC - Official Trailer
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Dec 29, 2016This is one of my favourite games of the year and it's one I'd encourage any previous Final Fantasy fan to consider. Besides the brilliant nods to the series past — adorable retro touches like pixel art character menus and classic game soundtracks you can buy in servos and listen to in the Regalia — this is a game that's doing something new and great with what's come before. It's the fondest I've felt about the series since VIII.
Nov 28, 2016Final Fantasy XV hides a convoluted, 10 year-long development behind every corner and desperately struggles with its own identity. Fans of the franchise might find the new open world structure a bit disappointing especially because it hurts a narrative that finds some coherence in the second half of the game and goes straight to an emotional and very divisive ending.
Dec 9, 2016While it occasionally buckles under its own ambition and the game falters somewhat as the plot ramps up, overall Final Fantasy XV is a beautiful, exciting game that I dearly loved. It may not be the best game I've played this year, but it is almost certainly my favorite, and Square Enix has built an incredible, extremely unique open-world.
Dec 6, 2016Final Fantasy XV is a unique offering, both for the franchise and RPGs in general. Placing the onus on the relationships of your party, rather than the narrative, has meant that this is a game that strikes not just an emotional chord, but a personal one. While Final Fantasy stalwarts will likely balk at the action-heavy combat, the spirit of the franchise remains, and is better served here than it has been in many years.
Nov 30, 2016This isn't probably the Final Fantasy you were expecting, nevertheless it's one worth your time. it is far from being a perfect game, mainly because of a terrible second half, but it succeeds where other Final Fantasy have failed: bringing the saga into the modern era.
Dec 7, 2016Best game I have ever played, the story is par none, the graphics are amazing for a console (PC elitest here), combat was intuitive and new,Best game I have ever played, the story is par none, the graphics are amazing for a console (PC elitest here), combat was intuitive and new, the magic is pretty busted but kind of balances out by the fact that you can only hold a limited amt of magic at a time and have to collect it. The boss fights are the coolest I've seen in any game (I liked MGRR's a lot, but FFXV's is better), the music is also gorgeous (stand by meeeee~). Every part of the game is enjoyable, even those long car rides, just cruisin with your goons feels awesome. All the characters are loveable and the english VAs are actually not terrible for once which is amazing, but they give you the option to do other languages w/ sub if you'd like. I'm a more recent fan of the FF series (played Type-0 HD, FF13 trilogy, FF14) and this is my favorite and without any question. Best storytelling any game I have played throughout my lifetime and I've been playing since a child so I've been played quite a few games to say the least, the game is so emotionally heart wrenching and just absolutely beautiful.… Expand
Dec 1, 2016A little advice for anyone playing this game, Progress ahead to the beginning of chapter 3 before you start trying to explore.
I was justA little advice for anyone playing this game, Progress ahead to the beginning of chapter 3 before you start trying to explore.
I was just starting to get bored and then the map opened up, suddenly I was over whelmed.
huge map, lots of hunts and side quests.
Combat takes some getting used to. not sure why they couldn't just do Type-0 combat in an open world but anyway... Once you gert used to it it's pretty fun.… Expand
Nov 29, 2016FINAL FANTASY XV is a game that has everything to make you happy. It has a open world, but also, has many linear moments due to story, and theFINAL FANTASY XV is a game that has everything to make you happy. It has a open world, but also, has many linear moments due to story, and the story is VERY good at all. Escaping the flames of war, Noctis epic journey with his best friends is very real and deep. The battle system is so good and the game has the best dungeons in all FF series. I loved Princess Luna, she is so cute and strong.… Expand
Dec 14, 2016I don't think a game has ever left me feeling as conflicted as this one has. The story is the biggest problem with the game. It's far too fastI don't think a game has ever left me feeling as conflicted as this one has. The story is the biggest problem with the game. It's far too fast paced and never slows down. The game just felt like it wanted to end as soon as possible. Unfortunately this also leads to problems with the characters. The main 4 are fine and are quite possibly some of my favorite in the franchise. The side characters however are hardly there. Even characters like Luna and Cor, two heavily advertised characters are hardly there. It doesn't give us any time to get attached or to even get to know anyone outside of the main 4. The Altissia segment i think highlights all of this the best. You do 2 short quests, meat 2 new characters that you never see again and you're done. This being said not everything about it was bad. I think if it was just better paced and told it would have been absolutely fantastic. As i said the main 4 are great, there's a very real sense of comradery between them that i've never seen in a final fantasy or even most games before. Throughout the story i found myself caring about these 4 more and more which did surprise me considering the stories issues. The ending was also pretty damn great even making me tear up a bit.
Gameplay is where i think the game shines. While it does have the problems that a lot if not all open world games suffer from. The combat was so fun that i never really found myself minding at all. The combat is probably the most fun i've had in a final fantasy game. If you like kingdom hearts chances are you'll love the combat. The leveling system i think is pretty damn unique i can't say for sure if i'd like it to be a thing in all FF's but i can say that if they make a XV-2 i hope they stick with it. There was also some things i wasn't really expecting like the AP or the variety of weapons. The skills were also a very nice touch. Each one of the main 4 has a skill that they can use that skill being that characters hobby, Noctis likes to fish, Prompto takes pictures, Gladio is an outdoorsman and Ignis likes to cook. Some are more useful than others ignis probably being the most useful. The fishing mini-game is pretty nice, probably the most realistic fishing in a game that's not a fishing sim. Food buffs are also a very nice touch to the game and something i hope is carried on in future titles. The chocobo riding is pretty great too allowing for an alternate form of travel as well as a pretty fun mini-game. The gameplay's not perfect though i think the magic system should have been expanded further and summoning shouldn't be as powerful or random as it is. Riding around in the car can be a bit mundane though personally i liked it. As i said before it does suffer from problems the open world genre as a whole has. There's also everything after the open world segment. Now everything after the open world part of the game is honestly not very long and a lot of people have problems with it. Me personally i didn't mind it. It wasn't great but i think i'd have more of a problem with it had it lasted longer.
Misc praises and criticisms:
The games music is absolutely fantastic
The game looks fantastic
I really liked some of the side quest characters
I wish there was more unique towns in the game.
This is one of the few games to actually do night correctly.
There should have been more to Altissa and the last parts of the game.
I've put almost 90 hours into the game so far and while the game does very much have story problems I enjoyed the bulk of the gameplay. FFXV isn't perfect but i can say i look forward to whatever Squenix decides to do next and i just hope they do a better job of telling those stories.… Expand
Jan 23, 2017This game makes it into my list of good games simply on the virtue of it's breathtaking art and design. So much care was given to making thisThis game makes it into my list of good games simply on the virtue of it's breathtaking art and design. So much care was given to making this a truly immersive experience. It's unfortunate that some stilted design choices ripped me clear out of the finely crafted experience. Namely, the quirks of the second half left me speechlessly baffled as the game went from totally open world to FFXIII level linear without communicating this to the player. It wouldn't be an issue if that wasn't, literally, the rest of the game and doesn't stop until you fully complete the story. Not a design choice I object to, just one that left me trying to beat my way through it so I could get back to the open world again not knowing I could go back at multiple points. Little did I know that that was what Umbra was for. The time travelling umbra mechanic was so poorly explained that it left me utterly confused as I hacked my way through increasingly frustrating sections where my character became more and more under leveled with each passing minute. This got so bad in fact that I got stranded in the second half while under leveled and wasn't near somewhere to call umbra. This led to a very, VERY tough boss battle that I had to beat while under leveled and under gunned. All of this tainted my first experience of what is, otherwise a very well crafted story. For how amazing everything else is in this game, the lack of a proper explanation of how to manage the second half of the game seems downright amateurish. Overall though, if that aspect were better explained to allow better flow to the narrative, this experience would still be one of the most cinematic and highly polished experiences in recent memory. I'm looking forward to a second play through now that I better understand the way the game is organized. But, if I weren't a video game enthusiast, I likely would be pretty turned off by this game.… Expand
Dec 8, 2016This review contains spoilers, click expand to view. Some things are done really well in this one however, there's also some really bad design choices in here that had a big impact on my enjoyment of the game. I've listed below the issues I had with the game, I'll skip the positives because there's so many good reviews on here.
Party - You're stuck with 4 male characters. In other FF games you can pick from a dozen, in this you can't, which for me is really just lazy development. Also, as if to rub your face in it, there's a couple of times where you might have someone else join your party just for a task, so it's like the game is saying to you that you 'could' have them, but you can't.
Weapons - the upgrade system is beyond bad. It takes several days of resting and main quests (not hunts) to upgrade each one. This is at a time when you will be trying to stockpile exp, so you're forced to either use up your exp and rest, or not get weapons upgraded. Also you can't chose the order, so if you want to upgrade your sword and have the materials, you will have to wait until all the other weapons are upgraded to the same level first, along with the delays that come with each one. This for me was so annoying I didn't bother.
Night - I like the concept of the day/night cycle, but trying to get about at night is annoying. Loads of hunts are at night and you often run into mountains/trees because you just can't see them until they are right in front of you. If you have to take a set path, you often can't even see if and just run about until you stumble upon it.
Summoning - I think in my 50+ hours I have done 3 or 4 summons. They are so underused in this game and seem to be random occurrences, which is really a shame. In all FF games these have been a focus, in this one they are a rarity. Also, only a few are in game, where is ODIN etc?????
Combat - the worst feature. You can out-level a mob severely and still get knocked down etc because the instant you start a fight, they all go for Noctus so you get swamped. Also, levels mean nothing in this game. I entered a level 55 dungeon at level 70 and didn't even make it to the end boss, the lead up bosses knocked me about like pinball until I just got fed up and turned off the game. I don't understand why the franchise was so desperate to move away from turn based, this was when it was most successful and the transition is poorly executed and nowhere near as enjoyable.
Magic - Severely underused in the game. Previous FF games have usually found a strong niche for this, here it's more of a 'use a few times then not bother' mechanic.
Travel - you have car, which you can't upgrade to a flying car until AFTER you complete the game. You can't drive off the roads, so it's basically a tram without the tramlines. Also, you will frequently find yourself fast traveling back to your car and then immediately fast traveling to your mission objective, the whole traveling concept is poorly implemented and just clunky.
Menu - could have been much more user friendly and intuitive.
Story - Completely loses cohesion about the 75% mark. I know it could be said this is staple for FF by now but still, at least try to make a story line that doesn't fall apart before it's even done.
Not all open world - By the end you will have spent hours in corridors and confined maps. It has parts of 'open world', but much less than previous FF games. There's basically one open world area, but you will visit other areas are that just A to B routes.
Items - there's a tiny fraction of usable items compared to previous FF games and the way you use some of them is confusing. Phoenix downs, for example, you buy them, but you never actually 'use' them, they are used automatically. The game does not tell you this however.
Leveling - The storing exp idea is interesting but has issues. It leads the player into wanting to stock up exp, leading to hours of playing with no sense of progression or getting stronger. Even when you do level up, it feels minimal, I jumped from level 40 to 70 and didn't feel any big improvement, which kind of made me feel like the hours of grinding I put in were wasted.
Camping - interesting but mostly not used. By end game my cooking skill was 3, most of time you will stack exp then use a hotel for the exp multiplier. You can buy meals for the stat boosts so why bother missing exp at camp?
Fishing - Fun but annoying if you lose a lure, how do you know where to get it again? You shouldn't need to rely on google for info.
Overall, the game has good points but given there's been so many entries in this franchise now, there's really no excuse for the poorly implemented issues listed above - SQUARE should really know better and should have made a much more polished game, especially with apparently 10 years in the making.
Worth getting? Yes, but probably only on sale.
Worth the hype? I'm really very sad to say no, it's not.
I love FF games but feel this one has a lot of let down.… Expand
Feb 23, 2018I'm genuinely gobsmacked at how bad & dull this game is. I love the FF series up to number 13, but it took a real downturn when Lightening gotI'm genuinely gobsmacked at how bad & dull this game is. I love the FF series up to number 13, but it took a real downturn when Lightening got involved. I detested all the FF13 series, and just wanted something half decent from this. Instead what I got was a dull, empty open world with an absolutely threadbare plot, & 13-style simplified combat which played itself. It's truly abysmal. You really couldn't have made a worse game chaps, I even think I hate it more than 13. Pathetic… Expand
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