Mixed or average reviews - based on 11 Critics What's this?

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Mixed or average reviews- based on 43 Ratings

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  • Summary: The Golf Club is HB Studios' next generation golf simulation. What really takes The Golf Club into the next generation is the procedural generation of courses and depth of social interaction. The Course Creator can generate a brand new course in seconds which can be shared and played immediately online with friends and other gamers across the world. There are also full editing capabilities for courses, Tournaments and Tours. Challenge your friends on a new or existing course in real time or try to beat their best recorded round. Add to this a myriad of stat tracking and personal bests of friends and rivals to beat, notifications, challenges and social media integration. Expand
Score distribution:
  1. Positive: 1 out of 11
  2. Negative: 1 out of 11
  1. Sep 19, 2014
    As rewarding as it is frustrating. So just like real golf then.
  2. Oct 23, 2014
    Extremely relaxing. [Dec 2014, p.80]
  3. Sep 14, 2014
    Almost absolute realism is Golf Club's mission, but in pursuing this goal, the development team seems to have neglected fun, which should be at the very heart of every videogame, especially a sports one. On the other hand, if you love golf and a true challenge, this might be your green of choice.
  4. Oct 9, 2014
    The Golf Club launches on PS4 with a fancy social component and great creation options. It's visual quality is not what it was expected but even so, it will delight this noble sport lovers.
  5. Sep 24, 2014
    Real golf fans might like the experience, as well as the elaborate level editor that is included. The lack of a proper tutorial makes it rather difficult for newcomers, however, while slow menus and an annoying amount of facedrops bring the game down for just about anyone. There's some potential here, though.
  6. Only for the genre's hardcore. [Nov 2014, p.90]
  7. Sep 9, 2014
    As it is now, especially without a trial for fans to judge for themselves, the game is too hit or miss for me to say that spending $35 is a wise option here.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 17 out of 22
  2. Mixed: 0 out of 22
  3. Negative: 5 out of 22
  1. Aug 30, 2014
    I have played real golf and game golf all my life, and this pretty, well-structured, pleasant and quiet version of the game has the best mechanics and is nearest to the real thing I've ever played. I feel badly for EA, because for all their teamwork and snazzy crowds, I've had more fun on this $35 purchase than all of the other ones put together. I don't need/have/want a Tiger Woods fantasy, or to spend three hours trying to get the hair right in my character. I do want to hit the ball, plan my shot, get good at real-feel putting, and if that wasn't enough, have had some real fun making courses, none ever the same as another. The team is a small east-coast Canada based workshop, and they've obviously got the smarts to do more once some cash flow gets going; give them your support - it's not unlikely you'll be playing this one for years, and buying whatever DLC they come up with. It would be false to say it's perfect - it's not...but no game is perfect, because they're made by people. How many rocket-launched dragonborns did you have flying through the air after a battle when Skyrim first came out? And I played 250 hours of that amazing title. So give some support to the indies guys and gals, this one is truly a gem and worth every penny. Expand
  2. Aug 26, 2014
    The golf game I've been waiting 20 years for. Amazing course creation tools, cross platform uploading/sharing, decent graphics, very solid physics and NONE of the annoying "extras" from the Tiger Woods game. Just golf as it should be...peaceful, relaxing, contemplative, infinite replayability. They have a few issues to work out but the 8 or 9 I'd give it right now has to be a 10 to balance out the moronic 0 scores you'll see on here - the Internet for you, ladies and gents. Expand
  3. Sep 7, 2014
    Brilliant game no fuss just a lot of frustration on my part hahahaha , and yet a really rewarding experience when things do go well. Graphics 7 Gameplay 9 longevity 10 ! , well worth my money. Expand
  4. Aug 27, 2014
    Granted I've had the game for less than 24 hours, but what I've seen I really like. Runs smoothly on my console. Swing mechanic challenging especially when it comes to putting and chipping. The number of courses is phenomenal. Looks beautiful and I enjoy the sim emphasis of the game. I especially like the fact that his is not a finished product with the developers promising more features in the future. I'm not into the Course Creator but am really glad others are. I'll just play their courses and enjoy the variety their creations add to the game. Expand
  5. Aug 26, 2014
    Game looks awesome on PS4. Gameplay is solid and seems to run very smoothly on PS4. I haven't designed any courses yet myself but some of the courses others have published via the course designer are reallllllly amazing. Lots of potential. Would recommend. Expand
  6. Aug 27, 2014
    Oh what a difference 1080p and a frame rate that can sustain 30 fps makes with The Golf Club! The PS4 version of The Golf Club comes a lot closer than its rival next-gen console to living up to the stated objective (Ref. Gamepur, March 11, 2014) of 1080p at frame rates nearing 60 fps for each. The PS4 iteration of The Golf Club not only looks like a different class of product while sitting still, it does a solid job of maintaining 30 fps with vsync enabled. The screen tearing with vsync off is going to be distracting to most gamers and enabling vsync is a must for getting rid of at least 90% of it. You can leave vsync off and reap the benefits of frame rates that will creep into the lower 40s - and it is perceptible - if the screen tearing doesn't bother you. There is an improvement that I can feel and see in the swing interface/golfer animation when vsync is off and the setting is one that the game engine can render at ~40 fps; however, it's solid enough at 30 fps to get the job done without screen tearing.

    The PS4's ability to sustain 30 fps keeps makes the swing interface feel a lot more responsive and intuitively rewarding. One of The Golf Club's biggest shortcomings is the lack of feel with the pitching, chipping, and flop shot swing mechanics. There just didn't seem to be enough gradients in the control range that the controller could hit with any scaling that felt congruent with the senses in the PC (medium spec gaming PC @ 30 fps) and XB1 versions. The PS4 version's interfaces with these shot types comes a lot closer to hitting mark in giving the gamer a more natural feel with these, but still needs improvement to attain what is achievable.

    The 1080p environment allows for more natural and organic looking grass textures, more detailed blades in the rough, and richer sand textures. The golfer and golf club lines are smoother and mostly free of jagginess. There is just a hint of the flicker the 720p lines produce when animated. It may sound insignificant, but the simple fact that the ball is displayed with higher resolution allows it to have a more intricately shaded, and spherical appearance. When coupled with the fact that this now more 3-D looking ball is being animated with some texture, it appears to be rolling smoothly across the green surface at 30 fps, as opposed to a 2-D circular blip that's being painted in stages in 720p, and often sub 30 fps frame rates on its XB1 counterpart.

    The Greg Norman Course Designer is a big part of the package and is ultimately what will give The Golf Club competitive leverage over golf games to come, who don't have a course creation utility. It's powerful enough to generate what I consider to be commercial grade quality courses, but there's a learning curve associated with being able to generate distinctive courses that other gamers will want to play over and over. The PC version still has a clear advantage in this area, but it's had the benefit of being incrementally updated through Early Access on Steam.

    Yes, the gameplay options are limited, there's no career mode, and the turn-based multiplayer isn't being executed in real time. There's about a 6 to 10 second delay between the time your opponent hits their shot and you see the shot carried out on your screen. If you're in voice chat with your competitor, it creates a lot of awkward confusion and usually their vocal reaction to the shot is a spoiler. Without voice chat nothing is given away in terms of a spoiler, but you're still aware of the server delay. This alone will add 20 to 25 minutes to the time required to play a two player round in turn based play. Simultaneous play is an option and it will flow a lot smoother. It hides some of the server delay because you're not having to wait for your opponents shot to be depicted and finished... there's no fast-forward or skip to finish button while watching opponent's shots.

    The sound effects in the game are as good as I've heard for ball striking. You can easily hear the difference between a squarely hit shot and one that's been "toed". I personally like the commentary in the game. It's casual and not meant to be taken as a professional TV broadcaster covering a golf event, he's an ordinary guy who gives you advice and comments on your shots as if he were another amateur playing the round with you. He'll also chide and compliment you accordingly. It can get a little repetitive, but a new zinger gets tossed in frequently enough to keep it interesting.

    The Golf Club has enough simulation value to appeal to golfers who want no help, but if you pick your courses right, the casual more arcade oriented golfer can find some fun in the game. The difference between what's classified as an "Easy" course and a "Medium" course is a blurry line. Over time, you'll develop a list of favorite courses that the game will remember for you.

    The Golf Club is a steal at $35 and will provide lasting play value.
  7. Aug 30, 2014
    It's total crap. Stay far, far away from this game. The Links games were much better then this. Both console versions are weak compared to the PC version, so if you do want to try it, test it out on the PC first. That's the better way to go. Doing course creation with a PC mouse and keyboard is a lot easier then with a control pad. In any case. Stay away from this version. You're just wasting your money. Expand

See all 22 User Reviews