Thief PlayStation 4

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67

Mixed or average reviews - based on 48 Critics What's this?

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6.3

Mixed or average reviews- based on 652 Ratings

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  • Summary: Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safeGarrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart. Expand
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Score distribution:
  1. Positive: 18 out of 48
  2. Negative: 3 out of 48
  1. Feb 24, 2014
    90
    One of the best action-stealth titles in years and the first serious contender for the “2014 Game of the Year” contest.
  2. Feb 24, 2014
    81
    Despite some of Thief’s annoyances, the game is rich in detail and hard to put down.
  3. Feb 24, 2014
    80
    With sharper AI and more considered NPC behaviour, Thief could have been a masterpiece. There are true flashes of brilliance, and they’re not rare, but they’re almost always offset by something that breaks the immersion or otherwise shakes the foundations of the game world.
  4. Feb 24, 2014
    70
    It all feels like a brilliant framework held back by a few unsavoury elements. The hub-based world and other problems would’ve been less apparent if there was actually a decent narrative to prop the game up, but instead we’re left with a half-baked tale that feels shallow and dissatisfying by the time you reach the end. Still, there is still plenty to be happy about here, with a wealth of great gameplay flares and a strong aesthetic.
  5. Mar 21, 2014
    60
    The return of the master thief Garrett is a mixed bag. Thief builds on its series proud heritage of tactile stealth, focusing on realism but loses some of the way to modern design trends. Thief has some unnecessary padding that smooth out the gameplay as well as some cinematic ambitions that do not reach all the way. Above all, it is plagued by qualitative valleys that appear to be a result of a stressed launch. Nevertheless, Thief gets a weak recommendation because the basic formula is still fun and somewhat unique.
  6. Feb 25, 2014
    60
    It’s the game world’s attention to detail that makes Thief’s frequent immersion-shattering moments that much more jarring, from A.I. characters who zone out or repeat the same dialogue over and over (yes, guy on the street, you’ve mentioned your favourite whorehouse literally 20 times now) to the fact Garrett can pocket dozens of golden candelabras but can’t carry more than one empty bottle.
  7. Feb 24, 2014
    40
    I had more fun making my way up to bed in the dark after playing Thief than I did at any point during its benighted trudge across The City.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 68 out of 172
  2. Negative: 42 out of 172
  1. Feb 25, 2014
    10
    So awesine, reminds me of Dishonored i love the stealth gameplay in this game thank you Square Enix * Eidos Montreal!!!! cant wait for a ThiefSo awesine, reminds me of Dishonored i love the stealth gameplay in this game thank you Square Enix * Eidos Montreal!!!! cant wait for a Thief 5!!!!!!!!!!!!!!!!!!! Expand
  2. Feb 28, 2014
    9
    Every once in a while a game comes along that is hard to accurately review for everyone.
    Do I review the quality of the game towards casual
    Every once in a while a game comes along that is hard to accurately review for everyone.
    Do I review the quality of the game towards casual gamers? Or towards people who understand and are fans of stealth?
    Because depending on who you're speaking to, the review score will be wildly different.
    Those who never understood stealth games and insisted on playing them as shooters or fighters, when the true intent of the design is to AVOID combat, those overly aggressive types will find this terrible.
    Combat is only passable and you are not an assassin. More than one guy on you, you might as well accept death.
    Top it off with the old gen animations and speech (bad acting, overly repeated lines from random AI) and a rather dreary city, it starts off with a bad impression.
    While the buildings are fine enough in detail, the city lacks personality and feels like a series of generic rooms ultimately.

    That's the bad stuff.

    Now I'll let it be known I'm a big fan of stealth play in old Thief, Metal Gear and Splinter Cell. I'm the kind of guy that, despite them giving you more than enough weapons for a massacre in Splinter Cell, I like playing completely undetected and killing no one (if I'm good enough, usually I do have to knock out one or two).
    And as a stealth fan, playing my PS4 version, I love Thief. The level's furniture and guards may be generic, but the layout of the levels towards your goals is excellent if you play to be a true thief.
    And being a true thief is the key here. I've seen many professional reviews complaining about the focus feature and the highlighting where to go in any given room or even Garret himself telling you what to do.
    And it's true, all of those would be legitimate complaints except for one thing. It can ALL be turned off. The fact there's an individual option to turn on or off Garret's voice impressed me, someone thinking to add that. (I went with off, let me use my brain and not be told answers)

    For me, I'm going to judge this game by the merits for a stealth fan with proper settings.
    By proper, I mean turning off everything except your mission marker.
    And with that clean screen, your goal is to pick the pockets and steal the valuables....and no fighting.
    Try going through the game without killing or knocking out anyone and being a true sneak. Then you will see the genius in the control and level layout.
    And instead of ridiculing Square for making a game with added enhancements and hand holding to make it easier on casual gamers, I commend them for it. They made a game with every individual item can be turned off or on, so you can tailor make it towards your skill level. Being all inclusive while adaptive should be the goal of all games.
    When played correctly and understanding and enjoying the slower, deliberate stalking nature of this style of game, this may have an older type feel to the build, but it's a top quality older type.
    It's fair to say it's rough around the edges on a technical level, but nothing that effects gameplay. My PS4 version has not stuttered, had no pop up and surprisingly, I saw no glitches.
    Even Ghosts, Battlefield, and AC4 on PS4 had their occasional glitch. Despite it's aged designed, within those confines it is polished.
    The levels offer tons of hidden treasures and replayability and some of the best levels (in the way of how creative or bold you need to be to remain undetected) I've seen in years. And I play so many games a year, I likely rival a pro game reviewer.
    But the difference between me and a pro reviewer? I'm playing for the love of it, not as a job.

    This is one of those games I see getting overly harsh reviews from people who sound like they don't understand this type of game. So here I am, I only posted this to help speak to the true stealth fan trying to figure out if the game is worth it for them. And that answer is yes.
    It's not that those lower scores aren't legitimate. Simply not accurate to people like me who might skip out on a great game because of people who come at a game from a different perspective than stealth fans.
    In the end, I'm giving points towards my personal experience. And I think those points are accurate for those older gamers who've been around and played all the stealth types and are fans of that style. Old stealth fans can safely buy this, knowing they'll get their money's worth. It's a long game even without replaying.
    As for the kids new to these style of games? That's tough to say. I'm not sure how critical they'll be of the animations or if they'll have patience for this style. For them I'm going to knock down the points to about a 6 and say rent.
    And those who treat every game as if it were Call Of Duty and try to barrel through things, yeah, this is 1 or 2 point game for you. Just move on, this game wasn't meant for you.
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  3. Feb 25, 2014
    8
    I have never played the original, but I dig the vibe of this game. If I hold back the urge to run around bashing every one in the head andI have never played the original, but I dig the vibe of this game. If I hold back the urge to run around bashing every one in the head and just play as a sneak, the AI is solid and the levels are challenging. I played it set on "hard". The makers seem to indicate that you can choose a play style. ie., Go nuts or sneak, and you will still have a solid game, like you can in Splinter Cell Blacklist. I disagree. I think this game is definitely designed for those who enjoy sneaking. If that is your thing, I think you'll enjoy it. Expand
  4. Mar 23, 2014
    7
    I did enjoy this, technically an impressive game in some nice environments but maybe moreso as my first real taste of next gen dazzle!I did enjoy this, technically an impressive game in some nice environments but maybe moreso as my first real taste of next gen dazzle! ..however once the crappy ending arrived it dawned on me yes; stories in games are indeed now almost as important a feat as the gameplay and build. I am as caught between a 6 or 7 as most! Expand
  5. May 24, 2014
    6
    Finishing the game was a chore, not because it wasn't fun but, because the story was boring. Usually for me the story is the most importantFinishing the game was a chore, not because it wasn't fun but, because the story was boring. Usually for me the story is the most important part in a game but, at times like this I have to look past the story aspect of a game to really see what was good. The best part of this game was level design and gameplay. First off the level design in the game was phenomenal, at one point in the game had to stop and look at the beauty of the amount of detail, specifically the brothel level covered in tapestries, curtains and beautiful furniture. But even better was the gameplay, Thief has some of the best gameplay in a game in recent years. Stealth in this game can be intense and rewarding. The feeling you get after finishing a level all stealth is the best!

    That's all I can really say because I didn't even finish it because the long loading times and boring story turned me against it.
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  6. Jul 4, 2014
    5
    At first I really was enjoying thief but as I progressed thru the game it became a chore and soon got boring. Too much rinse and repeat, itAt first I really was enjoying thief but as I progressed thru the game it became a chore and soon got boring. Too much rinse and repeat, it looks good and the controls are satisfactory but the game just isn't as enjoyable as I wanted it to be.
    Not as must buy but worth picking up when the price for it drops really low.
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  7. Oct 18, 2014
    0
    This is terrible. Graphics are nice but it just isn't fun. If I want to return a game within 24hrs then it deserves 0/10. Very, very linear.This is terrible. Graphics are nice but it just isn't fun. If I want to return a game within 24hrs then it deserves 0/10. Very, very linear. Boring gameplay. Sneaking mechanics are worse than other games that aren't sneaking based. Total crap. Expand

See all 172 User Reviews

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