- Summary: Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.… Expand
Feb 24, 2014With sharper AI and more considered NPC behaviour, Thief could have been a masterpiece. There are true flashes of brilliance, and they’re not rare, but they’re almost always offset by something that breaks the immersion or otherwise shakes the foundations of the game world.
Feb 24, 2014It all feels like a brilliant framework held back by a few unsavoury elements. The hub-based world and other problems would’ve been less apparent if there was actually a decent narrative to prop the game up, but instead we’re left with a half-baked tale that feels shallow and dissatisfying by the time you reach the end. Still, there is still plenty to be happy about here, with a wealth of great gameplay flares and a strong aesthetic.
Mar 21, 2014The return of the master thief Garrett is a mixed bag. Thief builds on its series proud heritage of tactile stealth, focusing on realism but loses some of the way to modern design trends. Thief has some unnecessary padding that smooth out the gameplay as well as some cinematic ambitions that do not reach all the way. Above all, it is plagued by qualitative valleys that appear to be a result of a stressed launch. Nevertheless, Thief gets a weak recommendation because the basic formula is still fun and somewhat unique.
Feb 25, 2014It’s the game world’s attention to detail that makes Thief’s frequent immersion-shattering moments that much more jarring, from A.I. characters who zone out or repeat the same dialogue over and over (yes, guy on the street, you’ve mentioned your favourite whorehouse literally 20 times now) to the fact Garrett can pocket dozens of golden candelabras but can’t carry more than one empty bottle.
Mar 10, 2014now i going to be straight and simple
cons:graphics engine old,story is weak all about ERIN,where is the story related thieving?,monsters? really? it was irritating pile of ****.
old-gen version have too much downgrade! there is much unreal engine 3 games out there have better grapchics on xbox360 and ps3 than thief (old-gen version)… Expand
Feb 25, 2014So Thief has arrived and I've read many reviews that just punish this game, for many reasons. The first reason I'd like to dismiss is the one where THIEF is just trying to be DISHONORED. There would be no Dishonored without Thief. I loved Dishonored by the way. I'm probably 3 hours into Thief, I bought it day 1 digital, before the reviews came out. While it does borrow from Dishonored mildly it's still a Thief game. I'm have so much fun. It's a really amazing stealth game. You do feel like a Thief. Complaints about the world being confined or claustrophobic, I just don't get. The world has a very distinct feel and flow and I like it. It's moody and beautiful. It's dark. I love it. I love stumbling upon someones' place and looting it. It's very satisfying. The A.I. is not as bad as the reviews say. At least not for me. I think the harder the difficulty level, the smarter the enemies are. As for traversing the world I have yet to fall from anything without it being my fault. My biggest complaint so far with the whole game is the clumsy use of the ps4 touch pad to access my inventory. It's maddening sometimes. You try and select something to use and it becomes a motor skills mini game they never intended. Anyway. If you like stealth games, give it a try. It's pretty damn great. I should address the combat. You should never get into a fight in thief. You are weak and more than one guy will off you. It's not meant to be that game. It's a stealth game. Could of used more polish for sure. But not as bad as they say. If you were excited for this game, give it a shot. I'm sure glad that I did.… Expand
Mar 1, 2014So let me start out by saying that this reboot of a classic pc rpg/stealth game is not quit what I expected it to be.first let me say that Thief is by no mean a perfect 10 game but it is not a horrible game either, in my opinion thief is about average, since this game has a ton of bugs and awful frame rate issues and a few other problems that I hope can be resolved by patches.the story is alright,however Garret is supposed to be the ultimate thief but by the way Eidos made Garret feel is more like a petty thief who will steal just about anything for example you steal knifes,cups,wall planks,ect which seems very small time to me,but you do get to steal allot of jewels as well and explore allot of cool areas.I think once all the bugs get fixed thief could be a decent tittle,but as of right now I don't see thief as a must buy.… Expand
Mar 30, 2014THE GOOD: .......
Graphics and detail are top notch. The fog and lighting provides excellent atmosphere with light shafts galore. Body awareness: You can see garret's hand open doors, you can view his feet walking along and even see his shadow, something found on very few first person games. You can lean over edges to look down without falling and automatically jump when running. Fighting guards takes careful dodge and attack timing but you are a thief, not a fighter which makes this a good feature overall in that you can fight some in the face of death but not well. Lots of variety in loot to steal from rings, pendants and frames to gold spoons and plaques. Running is exhilarating and fun. The weather is a nice touch, from lighting storms to falling rain with the latter being very well done however only done during a particular part of the game.
Guards talk to themselves repeating odd things over and over like "Hope I sleep tonight". Now multiply hearing that by 200 and you'll want to murder them all. Sound location issues were never fixed thanks to Square laying the team off. The city is laid out specifically for the player which means it bares no reality, in other words the city was not built in a realistic fashion to support a community, it's only there for the players sake alone. Dead end streets, boxes hiding pathways...etc. Structurally, the city makes no sense. It's convoluted. Breaking into apartments often yields you with 1 or 2 small rooms and no way to explore other rooms behind the fake doors, also most all apartments are devoid of life, not even a sleeping dweller. So there is no reason to sneak around when doing most side missions.-------THE UGLY:......Guards and NPC's just pace systematically like robots. The town still feels devoid of life, you could pretend it's because of the plague but even still it's very limited. It's like the entire game is a setup on stage for you to make your way through with little deviation and logic. The story...it's terribad. You won't care about it nor any of the characters as they don't have much personality what little you hear from them. Basically you're out to find the truth of what happened to Erin who happens to have fallen to the demise of her own arrogance and stupidity with no reason as to why Garret nor the player should care. ----------VALUE: $10 unless you really enjoy stealth games then $30 is a steal, don't pay much more for it than that....however, the game will provide at least 10 hours of decent enjoyment until you get tired of it unless you enjoy stealth enough to beat the game despite the flaws.------Hope you enjoy my good,bad,ugly reviews.… Expand
Mar 5, 2014This game itself is not a bad game but at the same time it isn't a superb game. It is a decent game, well developed, storyline is predictable, progressions is 100% linear and the game experience isn't thought-provoking. The entertainment value from start to finish is mediocre. It covers nothing original in terms of gameplay and it barely does in the areas where it can be proud of.… Expand
Mar 1, 2014I'll start off with The Thief Series is Dead, Eidos Killed it. They have a saying if it's not broken don't fix it.
Oh boy did they try fix something that didn't need fixing.
-Great Level Design Gone!
-Great Ai Challenge Gone!
-Great Story Gone!
-Hammers, Keepers etc Gone!
-Great GamePlay Gone!
-Great Voice Actor (real garret gone!)
-Great Atmosphere Gone!
It also borrows elements from Assassins Creed. They might get sued by UBISoft who knows.
The game is just not challenging, it's moves too quickly, too linear, feels generic, nothing memorable about it. This game is total disgrace to be even part of series, it like Call of Duty mixed with very dumbed down version Thief with it's core mangled. They should of called this something else, like Chief or something and called Garret... Thorn or something or something. Mixing Garret and the real Thief Series in this is game is a total disgrace. This goes to show the how bad video games are becoming, being dumbed down every single year.
This is not Thief! it's total junk.… Expand