There's no getting away from the fact The Division is the best open-world that Ubisoft has ever created, while the gameplay is consistently entertaining and cohesive. The deep RPG elements and tactical gunplay just add to that. Plus, the fact you can get so much enjoyment out of being a solo player, with that experience heightened by buddying up, is quite a feat.
There is so much more that this game gets right than wrong. To call Tom Clancy's The Division 'just a shooter' is doing it quite a disservice. It has some elements of the genre, but it comes away more akin to an RPG when things are said and done, similar to how Mass Effect successfully blended genres and came out stronger than the individual sum of its parts. It lacks the amount of narrative control over the story that Mass Effect provides, but in most other respects The Division accomplishes the things it sets out to do. It might not be the textbook definition of fun, but the bleak world is interesting, the combat is engaging and I found progression rewarding.
«Хм… город!.. Город — страшная сила. А чем больше город, тем он сильнее. Он засасывает!.. Только сильный может… выкарабкаться. Город забирает силу, сильный приходит и становится слабым» из к/ф 'Брат' 1997 г. Эта цитата, преследует меня в Tom Clancy's The Devision, созданные условия повествования, подтверждают слова Немца
“Hmm… the city!.. The city is a terrible force. And the bigger the city, the stronger it is. He ****! .. Only the strong can ... get out. The city takes strength, the strong comes and becomes weak ”from the movie 'Brother' 1997 This quote haunts me in Tom Clancy's The Division, the created conditions for the narrative confirm the words of Nemets
I wouldn’t go so far as to say The Division is the online shooter experience that will usher the genre into a new golden age, but it is a worthy alternative for those who are looking for a more methodical and immersive experience than what games like Destiny can offer. There are still no guarantees about The Division’s long-term sustainability, but the strong out-of-the-gate showing it has already made is certainly a good start.
Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
At first, hours spent with The Division go by very quickly. Constant action in Manhattan can engage for a good while, but the game becomes repetitive and monotonous if approached without friends or other agents.
Acknowledging its major flaws and noteworthy highlights, the whole of The Division is an average shooting game with online elements, loot progression, and some bugs.
The Division may at first glance look like your typical cover system third-person shooter, but it has many RPG aspects that give it the edge. Tons of skills to use, weapons, armor, this game in terms of customization is exquisite. Shamefully, the game has several balance problems that remind me of other games of this style such as Horizon Zero Dawn or Patapon 3 (not as bad thankfully), where the recommended level of the mission is often false, and they blow you up despite exceeding it by far, the abusive grinding, or some enemies, even if they arent bosses, sometimes turn into bullet sponges, even enemies that don't seem to have any protection are inexplicably tough, and you have to shoot them like 50 rifle magazines down on their heads, while you could die with two or three shoots.
Apart from the balancing problems, I also have to present my complaints to the Dark Zone mode, which although it is very fun, it becomes a grinding mess to get the best equipment, besides that at a narrative level it does not make any sense. Why in an apocalypse would people stay in an area to fight for weapons and armor just to want to be stronger?
Despite all the criticism, The Division is a very addictive game, and that is why I give it a pretty high score, along with the great customization value, they give hours and hours of replayability. I was close to giving it a 6, but it was fun enough to give it a 7.
В свое время я наиграл в эту игру много часов, и не из-за сюжета или геймплея, а из-за лучшего реализованного Нью-Йорка в игровой индустрии. Он воссоздан просто потрясающе, медленно гулять по нему, изучать его, приносило больше удовольствия чем основная история. После прохождения, из головы выветрились абсолютно все персонажи и сюжетные линии. Стрельба в свою очередь была реализована на хорошем уровне, хоть я и не любитель ММО/противников "губок" впитывающих сотни урона, благодаря тактической составляющей, играть все равно было интересно.
Visite en la vida real a Washington y en realidad se parece en mucho lo único que no tenía los mismos escenarios que en el juego pero el último update que lanzaron daño mucho el estilo de juego de muchas personas. Hacen muchos cambios grandes y afectan a los veteranos que jugaron el juego desde el principio.
SummaryTom Clancy's The Division has players assume the role of Division agents in which they find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it.