- Summary: Oz awakens to find himself in Misred - a cursed land at the globe's western frontier - with a dark shroud covering certain memories from his past. The land in front of him contains many labyrinths that hold treasure and danger in equal volumes. Without knowing where else to go or what elseOz awakens to find himself in Misred - a cursed land at the globe's western frontier - with a dark shroud covering certain memories from his past. The land in front of him contains many labyrinths that hold treasure and danger in equal volumes. Without knowing where else to go or what else to do, Oz commits to take up arms in order to hunt down artifacts and eke out a living in this world that feels so new to him. One day, he will have to face his past, but until then, he has no choice but to trust those around him, and in his newfound abilities as a Demon Gazer.… Expand
Apr 21, 2014Demon Gaze is not a game for those looking for fast, easy rewards; you need a great deal of patience to find success, and sometimes it feels like the game's narrative is actively working against your desire to progress to new places. But when you are narrowly clutching victory from the jaws of defeat, laying waste to a challenging foe through party synergy and clever planning, or finding an incredibly rare piece of loot that completely changes how you use a party member, you feel like your efforts have yielded delicious fruit.
Apr 22, 2014I am overly impressed with this game- amazing interface efficient battle and an enjoyable grind (One of those rare times where I actually hadI am overly impressed with this game- amazing interface efficient battle and an enjoyable grind (One of those rare times where I actually had fun grinding out something, even if it is random it's almost addictive.) The story and characters are a bit deeper than something like the EO series, but you still have that wonderful since of control as you decide everything from voice to appearance of your characters, something that I didn't think about before but being able to change an annoying voice is pretty nice.
Not for everyone, but really hit the spot for me. Now to go back to the dungeons!… Expand
Apr 23, 2014I have played the Japanese version extensively before playing this English version. A polished and modern take on the dungeon RPG genre.I have played the Japanese version extensively before playing this English version. A polished and modern take on the dungeon RPG genre. Highly recommended.… Expand
May 11, 2014an impressive rpg, with a good story, and good first person exploration and battle system. you explore dungeons in order to kill demons andan impressive rpg, with a good story, and good first person exploration and battle system. you explore dungeons in order to kill demons and get gold to buy things and pay your rent at the inn you're staying at. the boss' in the dungeons are powerful demons that, if you can beat them, will be captured and fight for you. you can create and get rid of party members as you please, and rent out rooms to increase your party size. the combat is also in first person where you can see the character portrait of the member as they do an action. it gets grind heavy at times, but in a surprisingly fun way, although some people may not like that, as well as the frequent random encounters with enemies, along with the overall difficulty, although the difficulty can be changed a bit.… Expand
Jul 5, 2015A solid localization from NIS America, and a great RPG to play on the go, Demon Gaze manages to do most everything right. I quickly found theA solid localization from NIS America, and a great RPG to play on the go, Demon Gaze manages to do most everything right. I quickly found the music to be very catchy and enjoyable - and it also features vocaloid IA, which could be good or bad, depending on your tastes. Hmm, the graphics are very good, and the dungeons are also very diverse, but the actual dungeons themselves can become a tad bit bland after exploring through them for more than two or so hours.The battle system is deep and solid, and the difficulty level isn't too high or low. The story is interesting to see, and while fan service is present - it isn't one of Demon Gaze's main points. There are puzzles to solve in this game too, and I found these puzzles to be quite easy and challenging at the same time. I felt that the way quests are handled in this game wasn't really the most efficient way, and yeah.... basically it could have been improved! The game is pretty long too, clocking in between 25 and 40 hours, depending on how fast you complete things. Sooo, take your time and find this game, then play it! I feel that you won't regret playing this solid RPG.
Overall: 8/10… Expand
Jun 17, 2014This game is a classic JRPG that will hold no punches on new comers to the genre with the earlier objectives begining much harder then theThis game is a classic JRPG that will hold no punches on new comers to the genre with the earlier objectives begining much harder then the later ones once mechanics are learned proper. That being said the game is beautiful and the characters are all classic troupes and you be thrown for a loop with unique characters but they are all lovable in their own way but it is obvious which ones were made to be most liked. This is one of the few games out there that everything about your party is customizable to the extreme from everything to their skin to their class to their voice etc etc. stats are determined by class so there is no option to make a unique class however the main character is considered unique. If you dont mind fan service and gameplay that is predicated on moving forward/discovery this game is for you. I thoroughly enjoyed it and it will take anywhere from 30 hours to 50 hours to complete depending on your play style. I for instance wanted full map completion extra and trophies so i did a little extra work here and there and ended at 43 hours and there was actually end game content albeit it was about 1 dungeon and a boss basically.
TL;DR : pro: Looks Great, Compliments its battle system well, story isnt knew but compelling enough, enjoyment comes from discovery mostly and figuring out the story.
con: grindy, not a beginners jrpg, decently long for a hand held game, leaves a bit to be desired if you are coming off a console rpg or a western one for that matter.… Expand
Feb 7, 2016An honest review from an adult, whose favorite three titles are Fire Emblem, Danganronpa, and Atelier Totori. (so you will know what type ofAn honest review from an adult, whose favorite three titles are Fire Emblem, Danganronpa, and Atelier Totori. (so you will know what type of gamer is writing this review)
GAMEPLAY: Suprising addictive, I played this game all day untill I had beaten it and that doesnt happen very often for me. What made it so addictive was the challenge of the boss fights. I'll delve more into gameplay further down in this review.
VOICE ACTING: What little voice acting Demon Gaze had was good. It was only voice acted about 30 percent of the time. The voices fit all the characters.
MUSIC: Some tracks were top notch while others were so-so. Some of the dungeons had no music at all while exploring though. Only water swishing sounds on one dungeon and one only had someone talking inaudibly.
GRAPHICS: The dungeons could be beutiful at times. The characters were drawn very nicely also.
Story: You either love it or hate it. I personally found its pervitive dialogue and sometimes lame quips to be amusing. The game actually meant to be stupid at times, which would get a laugh from me. The story was quiete perverted at times, including lines like ' I'll double the size of his **** and actually, he should thank me for it.' Yeah, this game didnt hold back but thats what I liked about it.
REPLAY VALUE: Demon Gaze does have some bonus stuff at the end but I havnt started it yet so I cant say how many gameplay hours is involved in it.
DIFFICULTY: Very challenging at times. Boss fights usually require prior grinding and you never can seem to get everything you need because of the games stinginess with money, but this actually made the game quiet fun.
IN DEPTH REVIEW:
First thing you should know is that Demon Gaze dissapoints from the very beginning. You have the option of creating a male or female protoganist...unfortunatly, it states that if you choose a female protoganist, that she will always be reffered to as a male. You can make a total of 4 other party members and create 3 as backstock, in case you need certain classes for certain boss fights. Character creation consist of: choosing a race, this determines your starting stats, then choosing your class, which determines your obtained skills and weapon availability, then you choose the characters looks from a selection of about 60 charcter pictures, then you name them and choose thier voice. The only thing they say are grunts or dying screams though. You can also purchase some Disgea character pictures for a dollar on PSN. They have Etna, Flonne, Sicily, and Asagi.
Now to talk gameplay, you are constantly short on cash. Why? Because you have to pay rent everytime you return to the inn, which is your base. If you dont have enough to pay the rent, then you go into debt. Paying on time is rewarded with prizes. This constant struggle for money made the game quite fun as it added an importance to doing everything you could to before returning to the inn. It also makes you consider what you need the most as you cant afford everything you would need.
The game has much customization. Starting with level ups, you get a point to distribute to a stat everytime you level up. You also can upgrade equipment with ether. Ether is obtained through disenchanting other equipment you dont need. Another way this game allows you to customize is through demons. Demons are the boss fights in this game and after you beat them, you obtain them. Demons can aid you on the battlefield by attacking or taking hits and also has skills that your protoganist can use on the party. The demons have a guage and when that emptys, they go into rage attacking you. You have to close the demon before that happens ,so keeping a close eye on the demon guage is important. There are 10 demons in total that can be aqquired and you can eventually equip 3 of them at a time. Each on has different skills and specialties. This playes a big part in the boss fights as you need to choose the right demons to take into that boss fight. You can also customize through furniture. Furniture gives you a stat boost and every party member can have one peice of furniture in thier room. You find furniture through exploring and can also buy some st the shops. You also have artifacts you can equip to your party members. Artifacts give your party members different skills they can use in combat.
The difficulty of the game is what made this game so fun. You can change the difficulty but this doesnt make much difference. I believe changing the difficulty just makes you encounter less eneimies and the enimies also have about 10 percent less health. Changing to an easier difficulty takes away some experience gain and money gain though, but the rent is cheaper when the game is set on easy.
I have never felt so great after beating a boss in any other game. The satisfaction is partly what made this game great. You will constantly be hanging on to dear life during boss fights. Ive reached the word limit unfortunatly. Bummer...… Expand
May 13, 2014Demon Gaze: A good-looking but bland tasting RPG.
Demon Gaze is a first-person dungeon-crawler JRPG. Aside from having to choose the GazerDemon Gaze: A good-looking but bland tasting RPG.
Demon Gaze is a first-person dungeon-crawler JRPG. Aside from having to choose the Gazer class as the party leader, the player is free to pick from a pool of seven classes and five races (who start with different base stats and are locked out of certain equipment) to fill the rest of their party. The crux of the game revolves around defeating and capturing demons (the game’s bosses). Capturing demons will allow the Gazer to equip their key, giving them a suite of bonus skills and the ability to summon the demon in combat (who acts like a sixth, uncontrollable party member).
I enjoy Demon Gaze’s art. There are plenty of bright colors and the character portraits are unique and fun. While there’s little movement during dialog, the character’s expressions are varied so it doesn’t feel like you’re simply talking to cardboard cut-outs. The voice acting is also very enjoyable and adds to the NPC’s personalities.
The game is very, VERY linear. At the beginning of the game, the bulletin board where members of the inn post quests and the like is almost overwhelming. However, after a while you discover that all of those quests you assumed were sidequests are actually part of the main thread. There are only three sidequests in the game: Gather soul skulls for the mortician, Prometh, scrounge for black mushrooms for Pinay, the maid, and buy/find a set of rare clothing for the stylist, Kukure. All three of these sidequests are given fairly early on and you gradually complete them by finding hidden treasure (via treasure maps) within each area. The story itself “meh”. While on par with most JRPGs, nobody will remember its plot after a few weeks.
The game allows an online component called “Gazer Memos” which are signs with short blurbs written by other players. These signs can warn others about upcoming hazards, help navigate a maze or notify them about nearby treasure and how to obtain it. While useful, seeing the memos scattered about an area really ruins the atmosphere. Also, since every treasure has been discovered and noted by fellow gazers, treasure maps become wastes of space in your inventory.
Demon Gaze’s level designs are uninspired. While pretty to look at, there are no interesting or new themes to the levels (there’s a ruin level, a graveyard level, a forest level, ect.). Puzzles and gimmicks within the levels are just as uninspired and many levels have the same gimmick, such as damaging floor tiles, leading to monotony.
Combat occurs on an almost static screen; enemies only flash when attacking or being dealt damage and there is the occasional swipe or flash from an ability or spell. The entire game is in first-person, so you never see your characters react. Also, there is a very limited diversity of monsters in the game, making palette swaps common.
The difficulty is another problem that plagues Demon Gaze. On “cool” (the game’s normal difficulty), all the random encounters are little more than annoyances. Boss fights are either “decimate the party on the first turn” difficult or “could beat blindfolded” easy depending on the party’s level. There’s no sweet spot where you feel triumph over a difficult foe. You either crush the boss or be crushed by the boss.
Demon Gaze is flip-floppy on how much technical information if wants to give its players. For example, you can read up on demons’ abilities that you’ve yet to face or capture, yet it never tells you what exactly your stats do. I can safely assume that strength increases my standard attack’s damage, but what exactly does mysticism do? And why, despite leveling nothing but intelligence on my wizard, do her spells seem to do the same amount of damage as they did 3 levels ago?
Demon Gaze’s biggest fault is its combat: there’s just not a lot of strategy. While there are elements (air, dark, earth, fire, light, and water) and some monsters have weaknesses due to what class of monster they are, the extra damage is rarely noticeable. This is even more frustrating when facing bosses who, despite having titles such as “Fire Dragon Woman” and “Earth Iron Woman”, don’t have an elemental weakness. Status ailments (K.O.’d, poisoned, paralyzed, ect.) don’t last very long on monsters either and their most common medium, as special effects on weapons, is unreliable, meaning these effects aren’t a consistent factor in fights. This means most fights boil down to slugfests. The strategy I used for the vast majority of fights was to use the samurai skill Slash, which attacks an entire line of enemies, and the healer skill Holy Shield, which absorbs a bit of damage done to the party for a turn. There were no moments where I thought “Okay! I need to silence the enemy healer while rushing their archer in the back.” Most of the time, I didn’t even need to make a decision about how to attack, and thankfully, pressing the triangle button will make your party perform all of their actions from the previous turn. So almost every random encounter can be won by holding triangle. Bosses are somewhat exempt from the holding triangle play, but their fights are no more strategic. Boss fights are won simply by cranking up the defenses on your characters while chipping away at their health with your strongest abilities. Again, bosses have no elemental weaknesses and aside from a few who will remove your party’s buffs and/or who will rearrange the formation of your party (moving the members in the back to the front and vice versa), there is not a smidgen of thought involved in these fights.
I picked up Demon Gaze because it seemed similar to the Etrian Odyssey series. I love the gimmicks that each new stratum brought and challenging combat that the E.O. games have brought me. Unfortunately, Demon Gaze, while similar at first glance, doesn’t have much of what made its fellow modern dungeon-crawler great. I took a bite, expecting a taste of the epic fun I hold dear. Instead, what I took a bite of what just a good-looking but bland tasting RPG.… Expand