• Publisher: SCEA
  • Release Date: Feb 15, 2012
Metascore

Mixed or average reviews - based on 50 Critics What's this?

User Score

Mixed or average reviews- based on 66 Ratings

  • Summary: From the producers behind Fat Princess, comes an original new experience -- Escape Plan. Escape Plan takes advantage of the Vita system's multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of the hapless heroes in the palm of your hand. Players can swipe, squeeze, poke and slap Lil and Laarg to manipulate the characters and interact with the diverse environments. Only you can help them survive each deadly room before their captor and nemesis, Bakuki, recycles them and turns them into his minions... or sheep. [Sony] Expand
Score distribution:
  1. Positive: 22 out of 50
  2. Negative: 1 out of 50
  1. Feb 23, 2012
    90
    Affordable, yet masterfully produced, with a very strong visual identity, this action puzzle game offers an unusual gameplay that works surprisingly well when grasped. It's a very nice, well-priced game that offers 4 to 5 hours of gameplay for puzzle and scoring aficionados.
  2. Feb 27, 2012
    86
    One of the best Vita launch games and the best puzzle game of 2012 so far, period. It's a shame the touch controls don't always work as well as they should, but overall this is a minor complaint.
  3. May 4, 2012
    70
    When the credits roll, Escape Plan leaves you satisfied of time well spent; getting know its cast of charming characters is a pleasure and its gameplay is largely on the right side refreshing. Though it arguably rarely feels essential, it is a quietly charming game that feels perfectly at ease with its glacial pace, and it is this – along with Lil and Laarg's PVC-clad charisma – that ultimately enables Escape Plan to meander its way into your heart.
  4. Feb 16, 2012
    45
    Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 13 out of 15
  2. Negative: 1 out of 15
  1. This game is sloppy fun. I don't remember a game that I actually enjoyed dieing (except for ghost trick? but that doesn't count). It's as if you are meant to kill these little things over and over and over. the back touch is strange, but it just works. Some of the level names had me do a double take, like "Facial of Death" That sounds like you're taking a lawnmower to your face... or something else. And the main bad guy, (is he bad?) is Bakuki, don't spell it wrong. Took awhile to wrap my head around the whole tap swipe control thing, but it actually ends up working really well, tilting the vita and squeezing lil to fart him/her? in the direction of the spikes you want to hit. Over all I love it. Collapse
  2. Excellent launch title. It has brilliant graphics, dark humor, challenging puzzles.
    My only frustration was getting stuck doing a particular p
    uzzle over and over and over because my timing was a "teeny weeny" bit off, particularly when front and rear touch was required. Expand
  3. A charming, creative, and artistic puzzle game marred only by the Vita's form factor. It's controls make fantastic, intuitive use of the front and back touch panels but by doing so it makes the Vita very difficult to hold. It doesn't help that the game also encourages you to use as little gestures as possible to finish the puzzles, penalizing you for holding the Vita while touching the back screen. There is also a question about the value of the game, as the $15 doesn't get you that many hours of content.

    Regardless, it's still a great gem from the Vita's launch and I greatly enjoy it.
    Expand
  4. This game is annoying. I spent more time wrestling with the controls than using my brain to solve the puzzles. It annoying puts the number of deaths on your character and every time I look at it I am reminded that half of that number is because those guys wouldn't do what I wanted them to do. Seems like it was meant for the iPhone with all the touch controls. The Vita has a nice control pad they could have used. Really hate this game and I already removed it from my Vita. Dokuro is a much better game despite it being $5 more. Expand

See all 15 User Reviews