Freedom Wars PlayStation Vita

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Metascore
73

Mixed or average reviews - based on 39 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 222 Ratings

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  • Summary: Freedom Wars is an action-packed RPG, launching exclusively on the PlayStation Vita.
Score distribution:
  1. Positive: 24 out of 39
  2. Negative: 0 out of 39
  1. Nov 24, 2014
    98
    Freedom Wars may be another hunting game on the Vita, but it's by far one of the best. It screams AAA production with standout graphics, solid audio, unique gameplay mechanics and a fresh story line - bringing them to you in a one of a kind package that only Japan could come up with, but with an execution typical of the Western big shots.
  2. Oct 31, 2014
    82
    Freedom Wars has its shortcomings, but I would still consider it one of the top Vita games available.
  3. Nov 20, 2014
    80
    Once you get the hang of the complex controls and slight camera issues, you're in for a breathless, exhilarating time staring down giant robots, outmaneuvering your rivals, and rescuing your betters.
  4. Nov 10, 2014
    79
    We sure don't have the new Monster Hunter, but Freedom Wars is a good game to keep an eye on. If the premises and the narrative structure of the game had to be maintained at early hours levels, we'd be talking about a true masterpiece. Good game, anyway.
  5. Oct 29, 2014
    75
    Freedom Wars delivers an action RPG in an accessible, pickup-and-play, portable package.
  6. 70
    The game comes so very close to being an amazing experience but the gameplay doesn't quite match with its excellent concept.
  7. Nov 5, 2014
    50
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 33 out of 46
  2. Negative: 6 out of 46
  1. Oct 28, 2014
    10
    I love the combat system! It's kind of like a mixture of Monster Hunter (Close Quarters) and Lost Planet (With the grappling hook + gunplay).I love the combat system! It's kind of like a mixture of Monster Hunter (Close Quarters) and Lost Planet (With the grappling hook + gunplay). It runs pretty swell as well. The futuristic setting of...102,014...is intriguing with the religious overtone of the governments/City States, known as Panopticons, do to the lack of resources for each Panopticon maintains and would lead to a overpopulation problem; In which case leads to the reason why you're fighting giant robots and monsters, because the government forced you too! Customization for characters has a good variety of outfits and body like choices for you too make.

    Though there's some issues every once in a while (drop in frame rate, etc.), overall i'm a happy camper to know that i have a reason why i bought a vita in first place after this.
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  2. Jan 4, 2015
    10
    This game is fantastic. You might have issues with the controls in the beginning but they offer different types of controls that might suitThis game is fantastic. You might have issues with the controls in the beginning but they offer different types of controls that might suit how you play the game. The default control scheme wasn't ideal for me so I changed it and now I'm having no trouble at all with fighting against any enemy nor combining my offensive and defensive strategies. I'm guessing the reviewer didn't try to change his controls. I kind of agree with the limited variations within the prison itself even as you go up the ranks but then again it is heavily emphasized in the story that no matter how high you are in the rank, A sinner is still is pretty much just dirt. So it also makes sense for them to suffer a bleak and lifeless environment in prison. It is a prison after all. It would have made more sense if you were a citizen and not a prisoner to have different environments depending on your class. Expand
  3. Nov 7, 2014
    10
    have put probably 20 hours into the game by now and i'm really enjoying it. big fan of boss hunting genre type games and this didn't fail tohave put probably 20 hours into the game by now and i'm really enjoying it. big fan of boss hunting genre type games and this didn't fail to please me. my only complaint is that it starts off a bit slow. if you like story, then maybe that won't bug you but i just wanted to get in and smashy smashy.

    the co op works great, and it's really awesome being able to play this on the pstv. full screen with a controller and LAN connection is the way to go.

    for a release price of $30 its hard to go wrong here.
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  4. Mar 8, 2015
    8
    Theoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player,Theoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player, familiarizing them with the default state yet consistently extending the experience with a progressive story, new features, and unlockables. Freedom Wars, an ambitious action game developed by SCE Japan Studio for the PS Vita, certainly lives up to this formula. freedom-warsIn its home country the title fast became the second highest selling game for the portable console in its opening weekend and remains one of the most popular first party games. At first glance, the Monster Hunter style structure of completing missions in a 3rd person sword-play / shooter setup may appear to lack any originality.

    For those who persevere however, they shall find a strong example of the previously mentioned formula of success; a deep and addictive game that pleasantly surprises as much as it hits all expectations.

    The story follows a dystopian future in which the world’s resources have run dry. Humanity has split into several mega cities known as Panopitcons, each of which enforce a Big Brother style regime on its residents. Individuals seen to possess unique and indispensable skills that may contribute to the Greater Good of society are known as Citizens.

    Members of the bottom rung who are deemed lazy and unproductive are treated as Sinners, locked in cells and punished for the simplest acts unless they have earned the right to them. The player takes control of their own customised Sinner and are given a 1,000,000 year sentence for the ‘crime’ of losing their memory.

    The key focus then, at least initially, is to complete tasks in order to reduce your sentence. As events develop, various threads arise and entwine, featuring a terrorist groups, a dangerous conspiracy, the ominous and powerful ‘On-High’ civilization, and a mysterious woman named Aries III who appears only to the protagonist on a plane between dream and reality. What could be over-complicated or too reliant on the gimmick of abiding to a penal system instead presents a wonderfully deep and involving narrative that expands the gaming world confidently and at a decent pace.

    Gameplay is a fairly complex hybrid of role-playing and 3rd person action pumped with a slew mechanics and options yet, like the plot, is dished out to the player at a forgiving pace that keeps them hungry for more.

    Within the first hour, taking more than five steps in your cell or speaking with a member of the opposite gender will result in a penalty of years further added onto your remaining sentence. By completing missions your character will reduce their sentence and receive Entitlement Points which will allow them to claim Rights.

    These include permission to pace and speak with various peoples as previously mentioned as well as Aesthetic options such as unlocking new customisation kits and Interface options such as building Research Facilities. Resources are gained from missions and can be donated to the Greater Good of your Panopticon to reduce your sentence and add to online score of the mega city and your character.

    These resources can also be used in Facilities to produce items of medical supplies, ammunition, and weapons. Weapons can also be bought or picked up in the field during missions and are split into Melee and Firearm types, each made up of three sub-categories: Assault Weapons, Portable Artillery, and Autocannons; Light Melee, Heavy Melee, and Polearms. Furthermore, each similar unit (i.e. a Longsword in the Heavy Melee category) can differ greatly from the next depending on its base statistics, rarity, level, and modifications.

    The player themselves can set up and equip several customisable loadouts consisting of two weapon slots, a ‘Thorn’ slot, Combat Items, and Augmentations which grant further bonuses such as stat upgrades. The level of customisation is far above the standard and goes a long way to keep the player addicted, consistently farming the game to achieve new abilities.

    Full Review @ItsMuchMore
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  5. Nov 5, 2014
    8
    This game is has really good gameplay but, lacks story. I really love how rewarding it feel when you cut an abductors arm of or free aThis game is has really good gameplay but, lacks story. I really love how rewarding it feel when you cut an abductors arm of or free a citizen. The story is not interesting. I find myself constantly skipping the dialog and just go into combat. Bottom line, the game lacks a good story but, make up for it with it's awesome addictive gameplay. It's a must have for all vita owners Expand
  6. Jan 21, 2015
    7
    I'm really glad that i bought a copy and played it because it made me laugh, it pissed me off, it depressed me, and it made me put down myI'm really glad that i bought a copy and played it because it made me laugh, it pissed me off, it depressed me, and it made me put down my Vita and think deeply about society and its future and all within the first 30 minutes of the game.
    But then I just really didn't enjoy it, I can't say exactly why but i just wasn't having fun. the combat well, it just doesn't feel impactfull. I get bored and then I get killed a lot and i don't really care to try harder or get better at it.
    Still, I want to see more from this IP in the future, It had some really interesting concepts that were very creative and were implemented directly into the gameplay rather than just attached to it.
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  7. Dec 6, 2014
    0
    we need a real rpg not this piece of junk i know why this flopped because it is terrible all you do is kill the same monsters and get pointswe need a real rpg not this piece of junk i know why this flopped because it is terrible all you do is kill the same monsters and get points but this game is still better than earthbound Expand

See all 46 User Reviews

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