Nov 24, 2014Freedom Wars may be another hunting game on the Vita, but it's by far one of the best. It screams AAA production with standout graphics, solid audio, unique gameplay mechanics and a fresh story line - bringing them to you in a one of a kind package that only Japan could come up with, but with an execution typical of the Western big shots.
Oct 28, 2014I love the combat system! It's kind of like a mixture of Monster Hunter (Close Quarters) and Lost Planet (With the grappling hook + gunplay).I love the combat system! It's kind of like a mixture of Monster Hunter (Close Quarters) and Lost Planet (With the grappling hook + gunplay). It runs pretty swell as well. The futuristic setting of...102,014...is intriguing with the religious overtone of the governments/City States, known as Panopticons, do to the lack of resources for each Panopticon maintains and would lead to a overpopulation problem; In which case leads to the reason why you're fighting giant robots and monsters, because the government forced you too! Customization for characters has a good variety of outfits and body like choices for you too make.
Though there's some issues every once in a while (drop in frame rate, etc.), overall i'm a happy camper to know that i have a reason why i bought a vita in first place after this.… Expand
Dec 25, 2014You Need This Game In Your Life. Incredible graphics and top gameplay, lots of customisation and gear to obtain. You will easily get weeks ofYou Need This Game In Your Life. Incredible graphics and top gameplay, lots of customisation and gear to obtain. You will easily get weeks of gameplay out of this one and that's before you jump into multiplayer. Freedom Wars, Gods Eater Burst and Monster Hunter Freedom Unite are the 3 top games you need on your Vita. ENJOY. :)… Expand
Nov 3, 2014Pros:
- Combat is fun and there are a variety of weapons to use which each have different play-styles.
- Graphics are quite good consideringPros:
- Combat is fun and there are a variety of weapons to use which each have different play-styles.
- Graphics are quite good considering it's a handheld game. Character models are really well done.
- Character and Accessory (AI companion) customization has a good amount of depth and can be changed at anytime.
- Very cool online ranking system that shows the top players and panopticons (basically the city you associate with).
- Interesting weapon upgrade and modification system (it's quite deep so I won't be going into detail here).
- Story and premise are very cool.
- No English voice-over. All the audio is in Japanese. You will have to read text. If you don't like reading then just stop here.
- Map variety is limited but helped somewhat by the different weather effects that can occur.
- Some of the missions are very difficult which would be fine but some are meant to be frustrating and are plain annoying (I'm looking at you Code 7 exam).
A really fun game, especially if you have some friends that play. Carefully consider if you're okay with not having English voices before you buy. It would be nice if they released a demo but they have yet to do so.… Expand
Mar 8, 2015Theoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player,Theoretically, the formula to an enjoyable and therefore successful videogame is one that continuously challenges yet rewards the player, familiarizing them with the default state yet consistently extending the experience with a progressive story, new features, and unlockables. Freedom Wars, an ambitious action game developed by SCE Japan Studio for the PS Vita, certainly lives up to this formula. freedom-warsIn its home country the title fast became the second highest selling game for the portable console in its opening weekend and remains one of the most popular first party games. At first glance, the Monster Hunter style structure of completing missions in a 3rd person sword-play / shooter setup may appear to lack any originality.
For those who persevere however, they shall find a strong example of the previously mentioned formula of success; a deep and addictive game that pleasantly surprises as much as it hits all expectations.
The story follows a dystopian future in which the world’s resources have run dry. Humanity has split into several mega cities known as Panopitcons, each of which enforce a Big Brother style regime on its residents. Individuals seen to possess unique and indispensable skills that may contribute to the Greater Good of society are known as Citizens.
Members of the bottom rung who are deemed lazy and unproductive are treated as Sinners, locked in cells and punished for the simplest acts unless they have earned the right to them. The player takes control of their own customised Sinner and are given a 1,000,000 year sentence for the ‘crime’ of losing their memory.
The key focus then, at least initially, is to complete tasks in order to reduce your sentence. As events develop, various threads arise and entwine, featuring a terrorist groups, a dangerous conspiracy, the ominous and powerful ‘On-High’ civilization, and a mysterious woman named Aries III who appears only to the protagonist on a plane between dream and reality. What could be over-complicated or too reliant on the gimmick of abiding to a penal system instead presents a wonderfully deep and involving narrative that expands the gaming world confidently and at a decent pace.
Gameplay is a fairly complex hybrid of role-playing and 3rd person action pumped with a slew mechanics and options yet, like the plot, is dished out to the player at a forgiving pace that keeps them hungry for more.
Within the first hour, taking more than five steps in your cell or speaking with a member of the opposite gender will result in a penalty of years further added onto your remaining sentence. By completing missions your character will reduce their sentence and receive Entitlement Points which will allow them to claim Rights.
These include permission to pace and speak with various peoples as previously mentioned as well as Aesthetic options such as unlocking new customisation kits and Interface options such as building Research Facilities. Resources are gained from missions and can be donated to the Greater Good of your Panopticon to reduce your sentence and add to online score of the mega city and your character.
These resources can also be used in Facilities to produce items of medical supplies, ammunition, and weapons. Weapons can also be bought or picked up in the field during missions and are split into Melee and Firearm types, each made up of three sub-categories: Assault Weapons, Portable Artillery, and Autocannons; Light Melee, Heavy Melee, and Polearms. Furthermore, each similar unit (i.e. a Longsword in the Heavy Melee category) can differ greatly from the next depending on its base statistics, rarity, level, and modifications.
The player themselves can set up and equip several customisable loadouts consisting of two weapon slots, a ‘Thorn’ slot, Combat Items, and Augmentations which grant further bonuses such as stat upgrades. The level of customisation is far above the standard and goes a long way to keep the player addicted, consistently farming the game to achieve new abilities.
Full Review @ItsMuchMore… Expand
Nov 15, 2014While I haven't completed the game yet I think I have played enough to give it a fair score. Freedom Wars is a beautiful looking game thatWhile I haven't completed the game yet I think I have played enough to give it a fair score. Freedom Wars is a beautiful looking game that most likely pushes the Vita to its limits. The shading, textures, and character models all look great. The music for the most part is pretty mediocre. There are a few interesting tracks but nothing special, some are actually quite annoying in my opinion. The story is also pretty cool; each Panopticon has to fight for resources as you fight for freedom. In the beginning of the game you get to choose what Panopticon you belong to, throughout the rest of the game you contribute to it. The characters themselves are your basic anime tropes: the idiot, the big serious guy, the shy girl, etc...they can still be fun even if they are a bit unoriginal. And last but not least is the gameplay which is absolutely amazing! So far I've only played offline and it's fine this way as well. Some of the key gameplay elements are melee, shooting, and the thorn mechanic. The thorns can act as a healing ability, an offence ability, etc...it's pretty fun to use. One complaint that I would have to give is that the game throws all of it's stuff at you way to fast in boring text boxes which confused me for a while until I got the hang of it. If you have a Vita, get this game! Totally worth it!… Expand
Nov 15, 2014After sinking about 90 or so hours into the game, I feel this is a mediocre game overall. The combat is fast paced and exciting but the lackAfter sinking about 90 or so hours into the game, I feel this is a mediocre game overall. The combat is fast paced and exciting but the lack of variety of enemies makes it sort of bland after a while, to make up for this thought the large number of weapons as well as different move-sets for weapons of the same type lets you mix up game play quite a bit. The enemy humans are way too accurate with their guns (seriously, you'll die to them more often than the abductors) and this is post patch where its been nerfed a bit. Although not impossible to get, the top tier weapons involve a lot of save scumming, which sort of detracts from the game. Online play isn't the worst, there are frame drops here and there but nothing really terrible aside from disconnects and what not depending on who's hosting, and as you would expect online play is several times more efficient than bringing the AI characters. I found the story really poorly written, maybe it was lost in translation, like some of the item descriptions (seriously clip size up and carryable ammo should be flipped). Character customization is great, you get lots of options and you can make your character really stand out if you put some effort into it.
tldr: Its alright… Expand
Dec 6, 2014we need a real rpg not this piece of junk i know why this flopped because it is terrible all you do is kill the same monsters and get pointswe need a real rpg not this piece of junk i know why this flopped because it is terrible all you do is kill the same monsters and get points but this game is still better than earthbound… Expand