- Summary: Gravity Rush has players manipulate gravity to save your world from destruction. Gain a new perspective as you assume the role of Kat, a head-string girl looking for a way to protect her future in a world that's crumbling under her feet. Tilt and move the Vita, taking gravity into your ownGravity Rush has players manipulate gravity to save your world from destruction. Gain a new perspective as you assume the role of Kat, a head-string girl looking for a way to protect her future in a world that's crumbling under her feet. Tilt and move the Vita, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world.… Expand
May 29, 2012Gravity Rush is one of the most impressive titles to land on the Vita to date. It's rare to see a project with such lofty ambitions executed so well. The bold new mechanics are complemented by an engaging story, striking visuals and atmospheric soundtrack. If you were looking for an excuse to purchase the Sony handheld, look no further than this must-have gem.
Jun 11, 2012The gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.
Jun 12, 2012Gravity Rush is a very creative and original game from Sony. This was one of my most anticipated games for 2012. The graphics are amazing,Gravity Rush is a very creative and original game from Sony. This was one of my most anticipated games for 2012. The graphics are amazing, they're on par with its big brother PS3. If you need an excuse to buy a PS VITA, then this is the one. This is not only the best Vita game out there, but one of the best handheld games Ive ever played!… Expand
Jun 14, 2012This game is amazing!! Very beautiful and intelligent, different!! The PS Vita its beggining to win life!! I'm having too much fun. AnThis game is amazing!! Very beautiful and intelligent, different!! The PS Vita its beggining to win life!! I'm having too much fun. An extensive and creative world. Happy with my Vita.… Expand
Jun 12, 2012As the head of Nintendo America My body is usually ready.....but this is the first time i can truly say that my body wasn't ready.
10/10 GameAs the head of Nintendo America My body is usually ready.....but this is the first time i can truly say that my body wasn't ready.
10/10 Game of the Year… Expand
Mar 7, 2014I enjoyed every minute inside the world of Gravity Rush. A fresh game among others, really original, really funny, and charismatic. PlayingI enjoyed every minute inside the world of Gravity Rush. A fresh game among others, really original, really funny, and charismatic. Playing with the gravity in a sandbox environment was one of the best portable game experience, and shows tha PSVita could give to us.
In spite of the fact that game is too short, and the expensive and shorts DLC's, you must taste this game.… Expand
Jun 21, 2012I give Gravity Rush a 9. I've just completed it, what a truly great game it is!
My overall playtime was probably between 15-20 hours, I can'tI give Gravity Rush a 9. I've just completed it, what a truly great game it is!
My overall playtime was probably between 15-20 hours, I can't check because the clock is bugged but it was most certainly longer than 12 hours which is probably the average, I spent a good bit of time just flying around and collecting gems.
I had pretty high expectations (love Toyama's stuff) but Gravity Rush, for me, is his most accomplished game so far - there are moments in the game where you feel a rush (excuse the pun) of pure joy, as you plummet across the skies in shifting gravity, launching yourself head on to your enemies, painted against a pastel water coloured sky that melts into the landscape.
For anyone still on the fence, I'll list a few of the pros and cons I came across:
+ Lovely story, there are a lot of loose ends, where the games just gives you enough to speculate but also keeps you guessing, the ending heavily implies a sequel is planned. These are my favourite kind of stories, where a lot of it is left to your own imagination rather than having an exposition dump
+ Charming, likeable characters. I don't think there's a single character I disliked! This is a big deal for me. Kat is a brilliant heroine.
+ Amazing visuals - technically it's the best looking handheld title I've ever played.
+ Carrying on from the last point, the art style is awesome, entirely consistent - down to the maps, the menus, the comic book style cutscenes, the quirky voice acting - it's all ace.
+ The soundtrack mixes equal levels of whimsy and more bombastic tunes to create a wonderful mixture of sound
+ When it hits it stride, the gameplay is really very fun, launching yourself around and homing in on enemies while being suspended upside down above a skyscraper becomes second nature to you
+ Exciting and varied boss battles
+ The gyro is used very well for subtle maneuvers
- The gryo isn't as effective for more demanding maneuvers and for navigating tight corners and whatnot - The dash move is really quite unyielding and there seems to be a steep learning curve to master it (compared to the other uses with the gyro)
- While the world is designed wonderfully, there's not much to do outside of challenges and listening to rumours. Some more gimmicks to add distraction and variety would be welcome (For instance, they could have fleshed out Kat's home and let us collect lots of little objects to put in there, or there could be some sort of Fortune Telling mini game)
- Specifically, more variety with the sidequests themselves would have been nice - More enemy variety would be great
- The game brings in a lot of story elements and characters towards the end, and so they're not expanded upon enough - we will have to wait at least a year or so for a sequel :(
Most of my complaints are basically that I wanted more variety, which is something that a sequel would definitely remedy
I'm pretty confident there will be one
It's my 'Folklore' of the Vita (a total gem!) It's the most ambitious handheld game I've ever had the pleasure to play, and with that comes some flaws, but I absolutely can overlook them because Gravity Rush is everything I look for in a game; oozing with charm and character, a joy to both look at and play, and leaves me wanting more.
It's currently happily sitting on my 'Game of the Year' spot for a handheld title. And certainly takes it for 'Best new I.P' for me.… Expand
Jun 21, 2012Great Game on vita.
The story is creative and quiet good. However towards the end the story is rushed and should not.
Kat is quite amusingGreat Game on vita.
The story is creative and quiet good. However towards the end the story is rushed and should not.
Kat is quite amusing with dusty and you can connect with however the developer fails to deliver any other connection with any other character. Often characters are thrown in to mix up the story but give the impression of "WTF??" And there is no reason behind it.
The fighting can get annoying by missing enemies however don't let that stop you from picking this up. Accept the fighting mechanic for what it is and you'll enjoy this title.
Disappointed by every boss battle however, they are not hard and can easily beat within a matter of minutes. During the time with this game you will be lucky if you die once and that will probably be in a challenge.
Challenges and free roam are fun. However i suggest you take time from the main game to complete as these will help you, since it isn't worth it after the main game unless you must have that trophy. Do explore, explore, explore! Its get and gravity sliding around the city is really great.
The Rpgness is nice addition to this title and really makes the impression that your skills are improving and you are becoming the "Gravity Queen".
But let us not forget the gravity mechanic in this game. Great fun! Just as most as running from cops in GTA, NFS, Jak II
+challenges and free roam
+Gravity rocks! And so does the slide!
-No real need to care about other characters
-lack of a reason to come back after you beat the game
-Story is rushed towards the end… Expand
Jul 20, 2012Alright people, let's get down to business. Is Gravity Rush worth your money? The answer is yes. Gravity Rush has been watched closely for aAlright people, let's get down to business. Is Gravity Rush worth your money? The answer is yes. Gravity Rush has been watched closely for a while by gamers and critics alike, and while they all agree that Gravity Rush looks interesting, how's the time to put it to the test. And I'm happy to report that Gravity Rush is a superb entry in the Vita's library and one that every Vita owner should own. The first thing you'll notice are the game's stellar visuals. The developers really pulled out all the stops making this game look awesome. The characters are anime-inspired, and the story has a similar style. Light glistens, colors pop, and the cityscape looks great as you explore every bit of it. Some critics complain about how the visual scaling decreases the amount of depth to the world. I, however, thought that it enhanced the experience. As you get farther away from distant parts of the city, it turns into a dark, amber silhouette. One could complain that this detracts from the visual art style of the game, but it still looks beautiful. But visuals don't mean a thing if the gameplay and story isn't solid, and thankfully, most of it is. You play as young heroine, Kat. You wake up in the slums of a giant floating city with no memories and a mysterious starry cat next to you. This cat (whom Kat affectionately names Dusty) gives her gravity shifting powers that quickly make her a person of interest between everyone in the city, both good and bad. It's a pretty solid narrative, mostly told though comic book panel cutscenes (the town is named Hekseville, and since they never say it, I have no idea how to pronounce it) but it's a nice, new touch on how to tell a video game story. Kat herself is a very cute a protagonist and is the likable "I'll do whatever I can to save the world" kind of hero. Unfortunately if you're not into the silly, emotional, anime kind of story, it'll probably just go right over your head. Luckily, though, the gameplay has plenty enough ambiance to keep you coming back. You'll press R to float and then target a location and press it again to make the targeted surface the new gravity focus for Kat. Aim towards the air, and you can soar around the city. In combat, gravity kicks can be performed and inanimate objects can be hurled at opponents. There are also gems that are scattered around the city, which can fix broken locations and objects, as well as upgrade Kat's powers. The game has a decent length and you'll want to explore every inch of Hekseville's open-world environment. With all the good that Gravity Rush offers, it's impossible not to point out a few of it's flaws. As great as the main story is, I wish there were some side missions. You can get a few real, genuine "story driven" side missions and some new costumes, either as a pre-order bonus, or but various DLC. However, most of the so-called side missions are rack-em-up score challenges like, "beat as many enemies as you can in 5 minutes", or " hit all the checkpoints around the city for a race" kind of a thing. These might be good enough for some people, but I found myself wanting more. Also, the combat can be frustrating at some points, mainly during fights with aerial enemies, due to the fact that it's hard to get a fix on their position and they seem to like moving out of the way. This, is by far not a deal-breaker, though, and if it is for you, you probably just weren't trying hard enough. Overall, Gravity Rush proves itself to be an amazing entry into the Vita's library and something that almost every gamer will enjoy.… Expand