Mar 8, 2014With beautiful visuals and a excellent library of songs, Hatsune Miku -Project DIVA- F is one of the best in the series. Though honestly, I wished it (and the entire series in general) would be on Nintendo consoles as it would actually be fitting and that it got rid of the some of the provocative materials so it get at an E10+.… Expand
Apr 22, 2014The First US release of a Project Diva game and the first to land on the PS Vita. This game really is a huge improvement compared to the highly addictive Project Diva and Project Diva 2nd games, which were already extremely enjoyable. This game features the classic rhythm mode in which you try to hit the notes when the symbol reaches the mark while a song goes on. The songs in the game are all excellent and unique in their own way. There is the Diva Room in which you play around with the Vocaloid characters. It is quite entertaining and a step up from Project Diva 2nd. Another new aspect of the game is Edit Mode. You get to make your own music video along with a rhythm level. You can use your own music or the game's music. This gives the game more hours of fun. Overall, Hatsune Miku: Project Diva F is a flawless game (In my opinion). I am very excited for the American release of Project Diva F 2nd, and I might not be able to wait and end up buying the Japanese release of it. I recommend this to anyone who loves the Vocaloids or rhythm games in general.… Expand
Apr 11, 2014Beautiful visuals and good music makes this game a great game for gamers, who love rhythm games.
They have improved the game-play and visuals from the psp version and now it's perfect.
For me, it's the first game of the genre for the PSV and I love it. I played it 50 hours so far and I think I am addicted to it.
I recommend it for everybody, who still needs a great game for the PSV.
There is also a PS3 version, but the handheld version is better. There is no input lag.
But if you are a graphics whore, you should buy the PS3 version.
I am a graphics whore. I have both versions and totally worth it.
Mar 20, 2014New generation, new graphics : the technical leap is astonishing. Sure, it’s not perfect, as I noticed some rough textures and a few bugs in Diva Room. But honestly, there’s never been something that neat on a handheld. The devs really gave their best in making the PVs. They were excellent on PSP, they’re close to perfect on PSVita. Sadistic Music Factory, Flowery Battle of the Kagamines for example have such a strong identity that I never have enough of it. Similarly, the track list is wonderful. Nearly every single music is a surefire hit. Unhappy Refrain, Secret Police, World’s End Dancehall or Remocon to cite a few, provide a immense pleasure. I just wonder how this NyaNya thing landed here, because I looks like noise an not music (the PV is really impressive though). It’s so good that I would have wanted more than the 32 available (there were 40 on PSP).
As for the gameplay, it’s still a musical game in which you have to press the buttons following the tempo, but there are a few new things in this iteration. An additional button appears, which is in fact the touchscreen. The Technical Zone is a limited number of buttons within a music that can reward precious percentage points if you make a perfect. Last but not least, you will trigger a special and more spectacular ending if you succeed during the Chance Time.
Even if it was already on PSP, the Diva Room returns in an enhanced form, thanks to the refined graphics and the touchscreen. More than reality TV, it becomes a sort of dating sim, and a pretty nice one for that matters. Every character has a friend level that goes up and down depending on your actions (presents, etc.). Miku and the others have somewhat limited base actions and you will have to spend your DP in some items to get more variety. I personnally preferred the random event system that we had in Extend.
The AR mode allows you to insert Miku in your daily life. The AR camera is already cool, but the AR live is even more exciting : fans rush across a country to see a Hatsune Miku concert, but now you can have your own private session at home!
There’s one last key-element : difficulty. I had the occasion to try the game during my stay in Japan, but the normal mode didn’t last long. I’m really happy with the final product, because the hard mode has been almost perfectly set. In between 2nd and Extend, most songs put pressure without being discouraging. Unhappy Refrain, Remocon or Sadistic Factory are hard as hell, just like Rolling Girl and Uraomote Lovers were. It depends on the player though, some probably have cleared the extreme mode already…
More beautiful than ever, more addicting and richer, Project Diva f is concentrated fun like you seldom have. It fully benefits from Vita’s capabilities and sublimates the concept born on PSP.… Expand
Mar 11, 2014I was interested but skeptical when I first saw the trailer for this game. I saw the demo on the store and figured I'd give it a try as I like rhythm games. I must say that it is a lot of fun. While playing the demo I was having trouble clearing songs on normal, so it is a bit difficult, although I enjoy the challenge. I can definitely say this game will not be for everyone but you might as well try the demo to see if you like it and if not no harm done and your wallet will thank you.
TL;DR Try the demo first :P… Expand
Mar 9, 2014Presentation-wise, Project Diva f for PS Vita is almost identical to it's PS3 counterpart: it shares the same songs (with the extra songs that can be unlocked on PS3 being $10 DLC on Vita), the same charts, the same menues, etc. Other than some sporadic slow-downs it runs fairly well.
The major problem with this version, however, is the notes in all of the charts appear later than they should. The timing window for getting a perfect judgement for any given note is shifted significantly after its corresponding musical cue. While on lower levels this may not be game breaking, once you hit 6+ it turns into a *very* big issue, and makes 9s/10s pretty much unplayable. The music off-set setting was removed from this version of the game as well, so those who bought it are basically SOL unless Sega decides to push down a patch for it.
To be frank, it's more than a little disappointing. how this got past QA is beyond me.… Expand
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