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Mixed or average reviews - based on 14 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 56 Ratings

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  • Summary: Gamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it wasGamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was flooded by monsters under the influence of an individual known as Arfoire. During the War of the Guardians, one of the CPUs—Neptune—was defeated by the others and hurled down to the world’s surface from the heavens. The drop caused Neptune to lose her memories, as learned by Compa and IF, who happen upon the fallen girl. A mysterious book containing knowledge of all Gamindustri’s history suddenly speaks out to Neptune, Compa, and IF. With the assistance of this sentient book, the trio embark on an extraordinary journey across four different nations on a quest to save the entire world. Expand
Score distribution:
  1. Positive: 6 out of 14
  2. Negative: 0 out of 14
  1. 90
    RE;Birth 1 is a damned fine JRPG. It's silly, it's charming and it's irreverent, but it's also a package that's been wrapped up in a clever, rich combat system. This was the start that the Hyperdimension Neptunia franchise deserved.
  2. Sep 30, 2014
    86
    The changes implemented are breath of fresh air, the story is very funny at times and is interesting enough to keep playing for dozens of hours.
  3. Aug 27, 2014
    80
    Hyperdimension fans will enjoy a new take on an old story, RPG fans will enjoy the various customization systems, and gamers fans will love the references to other franchises.
  4. Aug 27, 2014
    70
    Hyperdimension Neptunia Re;Birth 1 is an improvement on the original game.
  5. Sep 30, 2014
    70
    It’s not a fantastic JRPG, but as titles go, it’s a concrete, entertaining video game with a group of Moe girls full of charm and silly banter.
  6. Sep 4, 2014
    70
    Hyperdimension Neptunia Re;Birth 1 does not fix all the problems of the original release, but is surely a more compelling RPG than the one we played back in 2010.
  7. Aug 24, 2014
    50
    Interesting combat can’t save an otherwise incredibly dull experience.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Nov 17, 2014
    9
    This game is easily the best in the series (so far).

    They basically took the outline of the original game's story, combined it with the
    This game is easily the best in the series (so far).

    They basically took the outline of the original game's story, combined it with the fantastic game engine from Hyperdimension Neptunia Victory, and vastly improved the framerate.

    They also added a new system that lets to modify aspects of the game and unlock new locations, enemies, and abilities!

    However, the game is much more difficult this time around, so you will definitely need to grind quite a bit. Also, the fanservice is kept to a minimum with this installment.

    With all that said, this is definitely my favorite Hyperdimension Neptunia game so far, and possibly one of the most beautiful PS Vita games on the market (and the improved framerate is definitely a plus)!
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  2. Aug 26, 2014
    8
    Fun, Silly, and overall addictive a solid remake of the original. combat system was greatly improved and the remake system adds some great newFun, Silly, and overall addictive a solid remake of the original. combat system was greatly improved and the remake system adds some great new features. It is also fun to play a mini game of find the reference with the games many references and allusions to other games, developers, and consoles. Expand
  3. Aug 27, 2014
    8
    Let's immediately stress that Hyperdimension Neptune ReBirth1 (Re1) has cut all ties with the original title (almost). Even though it borrowsLet's immediately stress that Hyperdimension Neptune ReBirth1 (Re1) has cut all ties with the original title (almost). Even though it borrows a lot from previous episodes (battle system, enemies, musics, 2D models), Re1 definitely feels brand new. All the technical aspects have been adapted to fit to Vita's power, but above all, the game has been re-written and re-designed. While keeping the broad outline of the original, the story becomes more modern and richer : it has a better pace but maintains its terrific sense of humor, its hilarious parodies (the game starts with Luigi's double saying «at long last my time has come!»), and welcomes more characters more progressively. Those characters enrich Re1 which ends up more dense and fresher than any past episode.

    Remember the hassle to obtain Noire, Blanc and Vert at the end of the first game? That's no longer the case : Noire joins pretty quickly, Vert and Blanc 1 or 2 chapters after. The game also has the wonderful idea to make the transition with Mk2 by the «birth» of Nepgear, Uni, Ram & Rom. NPCs such as Financier and Cyan have now a character design of their own, which makes the narration a lot nicer, like a bunch of other design choices that it would be too long and useless to discuss here. But that's not all! Re1 includes every DLC character from Hyperdimension Neptune Victory, which makes a total of 16 playable characters in game (+ Histoire, Plutia and Peashy in DLC).

    Technically speaking, this remake transposes with some refinements the graphics of the latest PS3 Neptunia. True, Neptunia games have never represented technical prowess... but the referential has changed! We are now on the handheld market and Re1 is beyond doubt one of the most beautiful portable RPGs ever made! Far from the derelict 3D engines used on 3DS, here characters are incredibly detailed and the game goes as far as animating the mouth of the girls when they speak! Backgrounds are still rather simple but the 3D is neat. Movements suffer from drops time to time but remain on par with home console versions. Believe me it's quite a sight on the OLED screen.

    Gameplay-wise, it's still Mk2's system with tougher difficulty : you will bite the dust, at least in the first half. But the good people of Felistella have you covered. You will have the possibility to lower the enemies' level if you're stuck, or even reinforce them if you're yawning during battles. It's part of the «memory» system introduced in this remake. The Flag/Scouts system is gone : now, the game grants you a amount of «memory» that you are free to use for the following : discover new dungeons, modify enemies, modify drop items, item creation, gameplay tweaks (including difficulty).

    The fighting in itself knows little change. The tactical-like turn-based system with free moving around the field is still on the agenda. That said, the higher difficulty and the different styles of the various characters make combat more fun, strategic and varied than ever. You really have to weight your decision in managing heal, magic, relay or Ex-Drive. Note that you'll have again a your disposal the creation of CDs (accessories) to boost your characters in battle.

    The only drawback I can think of is that the fan-service level has been reduced to a bare minimum : artworks, inherited from the original for most part, aren't risqué in any way and too few new ones were made for the occasion. Except this, ReBirth1 is exactly the concentrate of humor, beauty and variety the fans have been dreaming to hold in their hand.
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  4. Nov 19, 2014
    7
    This is a really fun and challenging game. The battle system is different from your usual JRPG, though it is a bit too simplistic.
    The
    This is a really fun and challenging game. The battle system is different from your usual JRPG, though it is a bit too simplistic.
    The characters are cute and entertaining and I applaud the writing for not harping on the main character's amnesia.
    However; the presentation is horrible. Dungeons and music are continually re-used, thus dampening what could have been really fun. The monster designs are quirky and interesting, but for some reason the dungeon environments are run-of-the-mill and just don't fit at all.
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