- Summary: Gamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it wasGamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was flooded by monsters under the influence of an individual known as Arfoire. During the War of the Guardians, one of the CPUs—Neptune—was defeated by the others and hurled down to the world’s surface from the heavens. The drop caused Neptune to lose her memories, as learned by Compa and IF, who happen upon the fallen girl. A mysterious book containing knowledge of all Gamindustri’s history suddenly speaks out to Neptune, Compa, and IF. With the assistance of this sentient book, the trio embark on an extraordinary journey across four different nations on a quest to save the entire world.… Expand
Nov 17, 2014This game is easily the best in the series (so far).
They basically took the outline of the original game's story, combined it with theThis game is easily the best in the series (so far).
They basically took the outline of the original game's story, combined it with the fantastic game engine from Hyperdimension Neptunia Victory, and vastly improved the framerate.
They also added a new system that lets to modify aspects of the game and unlock new locations, enemies, and abilities!
However, the game is much more difficult this time around, so you will definitely need to grind quite a bit. Also, the fanservice is kept to a minimum with this installment.
With all that said, this is definitely my favorite Hyperdimension Neptunia game so far, and possibly one of the most beautiful PS Vita games on the market (and the improved framerate is definitely a plus)!… Expand
Feb 9, 2015Graphics: Honestly the 3D models in this game don't really look to impressive but that is to be expected since it is a remake of a 2010 gameGraphics: Honestly the 3D models in this game don't really look to impressive but that is to be expected since it is a remake of a 2010 game (though if we are being honest they were just kinda standard then) and the environments are kinda but the combat looks really cool and the special moves are a delight.The 2-D art is also very appealing to the eye especially the designs of our characters which on occasion yes can be very fanservicey
Story/Characters: The story and characters in this game are both hilarious and charming. Neptune, her friends, her enemies, and yes even the world they live in all reference something in the real world gaming industry (hints the name of the world gamindustri) and the game is packed full of references that range from easy to get to things that only seasoned gamers will even get. That aside though the story while being mostly nonsense is still engaging enough to make you want to see it through to the end. The characters with the exception of maybe some of the side characters are all really entertaining to watch interact with eachother wether there breaking the fourth wall, getting on each others nerves in funny ways, or having a legitimately heartwarming moment these characters are just a joy. That being said much like there designs some of their personalities and interaction do have a lot of fanservice but if that doesn't bother you it won't be a big deal.
Game Play: This game plays a lot more like Hyperdimension Neptunia Victory instead of the original game its based on (at least that's what I have heard I have never played the first game) and that is a great thing because the Victory was a great game. The combat is a sort of weird combination of turn based games like Final Fantasy and more action based games like Tales of Xillia, you can move freely around the arena during your turn and everyone including your enemies has a limited attack range. There is also a lot of exploring different maps which is honestly kind of mediocre but its functional, in these worlds you can find items which can range from just simple ingredients for blueprints for weapons and such to health items.The enemies are actually visible 3-d models on the meaning that except for boss fights or other scripted battles you can avoid combat entirely on these maps. That is not recommended though otherwise you will be destroyed by some of these very challenging bosses especially towards the end which unfortunately require a ton of mandatory grinding which can be a bit annoying but didn't bother me all that much since aside from that level progression was mostly fair through out most of the game.
Verdict: This game while not perfect is definitely a fantastic JRPG and possibly one of my personal favorites. If you don't mind a lot of fan service, some what dated graphics, and a bit of mandatory grinding towards the end of the game then I highly recommend adding this game to your Vita library especially if your a big fan of JRPGs like I am. The world and characters are a ton of fun and the game play is even more fun.… Expand
Dec 29, 2014First the good stuff. Combat can be really strategic. Lot of things to do and dungeons to explore. The story is very interesting. the remakeFirst the good stuff. Combat can be really strategic. Lot of things to do and dungeons to explore. The story is very interesting. the remake system (for me not as good) brings a lot more to a to dungeons and gives more re playability. Now the bad things. combat can feel a little underwhelming. not enough weapons and some accessories will make you weaker so you ether have to choose between looks or better stats and you need good stats cause this game can be hard I'm talking shin megami tensei hard. My final conclusion is that it's a great game and if you have a play station vita and you like anime and manga then you should check it out.… Expand
Aug 27, 2014Let's immediately stress that Hyperdimension Neptune ReBirth1 (Re1) has cut all ties with the original title (almost). Even though it borrowsLet's immediately stress that Hyperdimension Neptune ReBirth1 (Re1) has cut all ties with the original title (almost). Even though it borrows a lot from previous episodes (battle system, enemies, musics, 2D models), Re1 definitely feels brand new. All the technical aspects have been adapted to fit to Vita's power, but above all, the game has been re-written and re-designed. While keeping the broad outline of the original, the story becomes more modern and richer : it has a better pace but maintains its terrific sense of humor, its hilarious parodies (the game starts with Luigi's double saying «at long last my time has come!»), and welcomes more characters more progressively. Those characters enrich Re1 which ends up more dense and fresher than any past episode.
Remember the hassle to obtain Noire, Blanc and Vert at the end of the first game? That's no longer the case : Noire joins pretty quickly, Vert and Blanc 1 or 2 chapters after. The game also has the wonderful idea to make the transition with Mk2 by the «birth» of Nepgear, Uni, Ram & Rom. NPCs such as Financier and Cyan have now a character design of their own, which makes the narration a lot nicer, like a bunch of other design choices that it would be too long and useless to discuss here. But that's not all! Re1 includes every DLC character from Hyperdimension Neptune Victory, which makes a total of 16 playable characters in game (+ Histoire, Plutia and Peashy in DLC).
Technically speaking, this remake transposes with some refinements the graphics of the latest PS3 Neptunia. True, Neptunia games have never represented technical prowess... but the referential has changed! We are now on the handheld market and Re1 is beyond doubt one of the most beautiful portable RPGs ever made! Far from the derelict 3D engines used on 3DS, here characters are incredibly detailed and the game goes as far as animating the mouth of the girls when they speak! Backgrounds are still rather simple but the 3D is neat. Movements suffer from drops time to time but remain on par with home console versions. Believe me it's quite a sight on the OLED screen.
Gameplay-wise, it's still Mk2's system with tougher difficulty : you will bite the dust, at least in the first half. But the good people of Felistella have you covered. You will have the possibility to lower the enemies' level if you're stuck, or even reinforce them if you're yawning during battles. It's part of the «memory» system introduced in this remake. The Flag/Scouts system is gone : now, the game grants you a amount of «memory» that you are free to use for the following : discover new dungeons, modify enemies, modify drop items, item creation, gameplay tweaks (including difficulty).
The fighting in itself knows little change. The tactical-like turn-based system with free moving around the field is still on the agenda. That said, the higher difficulty and the different styles of the various characters make combat more fun, strategic and varied than ever. You really have to weight your decision in managing heal, magic, relay or Ex-Drive. Note that you'll have again a your disposal the creation of CDs (accessories) to boost your characters in battle.
The only drawback I can think of is that the fan-service level has been reduced to a bare minimum : artworks, inherited from the original for most part, aren't risqué in any way and too few new ones were made for the occasion. Except this, ReBirth1 is exactly the concentrate of humor, beauty and variety the fans have been dreaming to hold in their hand.… Expand
Nov 19, 2014This is a really fun and challenging game. The battle system is different from your usual JRPG, though it is a bit too simplistic.
TheThis is a really fun and challenging game. The battle system is different from your usual JRPG, though it is a bit too simplistic.
The characters are cute and entertaining and I applaud the writing for not harping on the main character's amnesia.
However; the presentation is horrible. Dungeons and music are continually re-used, thus dampening what could have been really fun. The monster designs are quirky and interesting, but for some reason the dungeon environments are run-of-the-mill and just don't fit at all.… Expand
Feb 10, 2015Campy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.Campy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.
Hyperdimension Neptunia Re;Birth 1 (HDNR;B1) is the remake to the 2010 Playstation 3 game Hyperdimension Neptunia. The first thing you'll note upon starting a new game is that the game doesn't take itself too seriously: the plot revolves around four goddesses representing different game companies attempting to best one another in a never-ending conflict known as the Console War. Each of the four nations of the world, Gamindustri, are named after game consoles and most of their citizens are personified video game developers and publishers. The game's absurdity continues in this fashion, and is chock full of Internet memes, video game references and fourth-wall breaking. Further adding to the game's campiness are regular doses of fan service. While nothing too extreme, there are quite a few panty shots and most, if not every, playable character has a swimsuit costume to unlock.
Getting into the game play of HDNR;B1: combat is solid but can get repetitive, especially with the mandatory grinding the game forces on you. While every character has special moves that draw from their respective SP pool, the main attraction is the combo system implemented for your "standard" attacks: after an initial strike, you choose from rush, power or break attacks up to three times per turn and in any combination. Rush attacks hit multiple times and fill you EXE. gage (or super meter) faster than the others, power attacks do the most damage as possible while break attacks deal heavy damage to an enemies guard. Breaking an enemy's guard will increase the damage they take until their guard partially refills on their next turn. This system keeps the player interested in combat, alleviating a common problem in most JRPGs where the player simply hammers X until they've won. In addition, your character can perform a combo finisher once certain segments of the EXE. gage are filled (this does not deplete the gage) and use EXE. Drives that are the game's super moves, dealing massive damage to enemies in its radius at the cost of some of the EXE. gage.
Almost as frequent as the combat is the game's dialogue segments. It's tempting to call this game part visual novel due to its lengthy and frequent conversations, however this also brings up another major part of the game: voice acting. Around half of the conversations are voiced, and in this game that means hours of voiced dialogue. Character voices are a bit hit and miss; some characters' voices work well, while others are kind of iffy (get it? 'cause one of the characters is named...heh...). The main character's voice in particular always sounds sarcastic which is odd given that she's supposed to be the clueless, ditzy heroine. Another oddity is Noire, whose voice sounds like it was recorded with a different quality than the rest of the cast.
As previously mentioned, the game forces some mandatory grinding. This is because the game's bosses are gigantic difficulty spikes, often throwing two bosses at you back to back with no time to heal or save in between. Because of this, you'd have to grind out around five levels per dungeon in order to stand a chance during the boss fight(s). During my playthrough, I found a dungeon with fairly easy enemies that gave outrageous amounts of experience (appropriately called Whales) and ground on them while watching television. This made it so I could breeze through most of the game's chapters, but still took hours of my time to do. However HDNR;B1 is not without mercy and you can unlock a way to make the game easier (or harder if you're a masochist) and gain more experience from fights fairly early in the game, easing up on both the brutal boss fights and chore of grinding somewhat.
Aside from the major issues regarding the game, its graphics are standard for the Vita (that is to say they're above average among the rest of the handheld market), load times were short and, while I did experience slow down twice in my playthrough, the game runs smoothly. Something the game lacks is replay value: there are multiple endings, however the point where those endings branch is late enough in the game that one can simply make multiple saves and progress towards each ending on each slot rather than replay the whole game.
In short, Hyperdimension Neptunia Re;Birth 1 is fun as long as you're not looking for a deep or engrossing title. While its repetitive grinding, arduous boss fights and lack of replay value may bog it down, if you can enjoy the campy story, engaging battle system and (mostly) well done voice acting this game is well worth your time and money.… Expand
Mar 3, 2015Degradation remake from the PS3, the story has been corrupted , it's story and Onodera Shingo cancer considering the events of this reverse ,Degradation remake from the PS3, the story has been corrupted , it's story and Onodera Shingo cancer considering the events of this reverse , Playful it! ! !… Expand
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