- Summary: Gamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it wasGamindustri: One of many parallel universes protected by four goddesses known as CPUs. Long ago, these four CPUs engaged in a war for supremacy known as the War of the Guardians. However, this war weakened their protective hold on the world inhabited by their people, and in turn it was flooded by monsters under the influence of an individual known as Arfoire. During the War of the Guardians, one of the CPUs—Neptune—was defeated by the others and hurled down to the world’s surface from the heavens. The drop caused Neptune to lose her memories, as learned by Compa and IF, who happen upon the fallen girl. A mysterious book containing knowledge of all Gamindustri’s history suddenly speaks out to Neptune, Compa, and IF. With the assistance of this sentient book, the trio embark on an extraordinary journey across four different nations on a quest to save the entire world.… Expand
Jan 26, 2015Hyperdimension Neptunia Re;Birth1 is a much better game than Hyperdimension Neptunia, but it’s still let down by several failings and issues that probably throw up enough barriers for anyone outside of its niche to feel comfortable enough in staying away from it.
Jan 1, 2016This one really surprised me, i thought it was gonna be all fanservice (which there is), and stupid (which it is), but handles it in a way, iThis one really surprised me, i thought it was gonna be all fanservice (which there is), and stupid (which it is), but handles it in a way, i don't feel ashamed when playing it :P. The thing that makes it worth, is the battle system and the fact that is hard (if you just wanna do the main line missions), you just can't beat some bosses as they come.
Oh, and FYI, i didn't play the original, so the series is new to me.… Expand
Feb 9, 2015Graphics: Honestly the 3D models in this game don't really look to impressive but that is to be expected since it is a remake of a 2010 gameGraphics: Honestly the 3D models in this game don't really look to impressive but that is to be expected since it is a remake of a 2010 game (though if we are being honest they were just kinda standard then) and the environments are kinda but the combat looks really cool and the special moves are a delight.The 2-D art is also very appealing to the eye especially the designs of our characters which on occasion yes can be very fanservicey
Story/Characters: The story and characters in this game are both hilarious and charming. Neptune, her friends, her enemies, and yes even the world they live in all reference something in the real world gaming industry (hints the name of the world gamindustri) and the game is packed full of references that range from easy to get to things that only seasoned gamers will even get. That aside though the story while being mostly nonsense is still engaging enough to make you want to see it through to the end. The characters with the exception of maybe some of the side characters are all really entertaining to watch interact with eachother wether there breaking the fourth wall, getting on each others nerves in funny ways, or having a legitimately heartwarming moment these characters are just a joy. That being said much like there designs some of their personalities and interaction do have a lot of fanservice but if that doesn't bother you it won't be a big deal.
Game Play: This game plays a lot more like Hyperdimension Neptunia Victory instead of the original game its based on (at least that's what I have heard I have never played the first game) and that is a great thing because the Victory was a great game. The combat is a sort of weird combination of turn based games like Final Fantasy and more action based games like Tales of Xillia, you can move freely around the arena during your turn and everyone including your enemies has a limited attack range. There is also a lot of exploring different maps which is honestly kind of mediocre but its functional, in these worlds you can find items which can range from just simple ingredients for blueprints for weapons and such to health items.The enemies are actually visible 3-d models on the meaning that except for boss fights or other scripted battles you can avoid combat entirely on these maps. That is not recommended though otherwise you will be destroyed by some of these very challenging bosses especially towards the end which unfortunately require a ton of mandatory grinding which can be a bit annoying but didn't bother me all that much since aside from that level progression was mostly fair through out most of the game.
Verdict: This game while not perfect is definitely a fantastic JRPG and possibly one of my personal favorites. If you don't mind a lot of fan service, some what dated graphics, and a bit of mandatory grinding towards the end of the game then I highly recommend adding this game to your Vita library especially if your a big fan of JRPGs like I am. The world and characters are a ton of fun and the game play is even more fun.… Expand
Apr 26, 2016It's as though a bunch of gamers found a way to program games using gameplay alone...
The brilliance of all three HN RPGs, beyond theIt's as though a bunch of gamers found a way to program games using gameplay alone...
The brilliance of all three HN RPGs, beyond the unbelievable good localization and charming character design, is the way their comic/critical approach to gaming carries over into the actual game. Sounds simple, but if that were true, Neptunia wouldn't be as remarkable as it is.
As just one small example:
Lots of games poke fun at the numerous gaming traditions that exist more for nostalgia or familiarity's sake than for the game's sake, and many break through the 4th wall to do it. Neptunia is so bloody cool because it doesn't just complain or joke about it, it addresses the problems in the gameplay itself, and fixes them in style.
This game fills SO many JRPG potholes, like the uselessness of characters who aren't in your frontline (not useless anymore), the empty time traveling with nothing in particular to do except walk (find that secret chest with yer chest...finder), difficulty spikes and valleys (adjustable through gameplay, NOT the options menu, in real time), slogging through places with weak enemies and having to kill tons of weakling-enemies and getting nothing in return (use symbol attacks to hear them without a fight, or make them stronger, or replace them with powerful enemies, &c. Up to you), grinding to adjust the difficulty (grinding is not for experience in this game. it's for fun and profit, and almost completely optional. :), &c, &c, &c. I could go on, but it would become spoilery...
Neptunia fixes all these problems (and many more) effortlessly, as well as letting u customize not only your appearance and skills and the immediate experience, but the entire game world. And i don't mean colors or textures, i mean specific, practical, gameplay details. (For example, if halfway through the game you decide you aren't really gamer, but rather a casual game-adjacent type. No problemo. Go pick up a few Mysterious Glow Whatevers, and lower the difficulty of the enemies. If it's too easy, make make them stronger. You can also apply this just to a dungeon, add powerful enemies, change the items available, and so on. And once these options are open, you they stay open.)
Through a hunt & gather type crafting system, where you acquire plans then use them to make stuff from dungeons and physics modifications (jumping higher, for example) you can basically adjust, change, flip, remove, add, make and improve basically everything of relevance. If you like to grind, you can, if you don't, you can check you Nepedia for the location of the item or enemy yer hunting, and have it done in a couple minutes.
And if you don't want to grind at all, you basically don't have to. For example, if you want a spiffy new sword, you can get a slightly more spiffy one by checking your plans, and making a spiffy new sword, which will then be added to the store (you also do this for healing items, accessories, armor, outfits, &c.). But you can also sell all the ingredients needed to make that sword and but a manufactured sword in the store.
Basically, if Bioware and Telltale are the inevitable future of Choose Your Own Adventure books, Nep is more like "Make your own adventure". If it wasn't all girls and vaguely sci-fi, the amount of goofing and laughter and metaphysical awareness would remind me of playing p&p rpgs in my room as an 8yr old.
Combat it strealined and colorful, (and neptune sings the FF victory song when she wins a battle sometimes). If you've ever played BoF: Dragon Quarter (a truly wonderful little ps2 rpg), and xenosaga 1-3 (arguably the best sci-fi story in gaming history), HN's fighting is like a perfect mix of these two. It's streamlined and strategic, and works perfectly well, all the time.
I can't wait to see what's new in HNRb2...
There's so much in these games that i'm leaving critical features out, but...take that as more praise from someone who's just spent 80 hrs with Nep and Compa and Iffy.
(And it's totally, subtly yuri, which i personally appreciate as a fan of the genre. I mean, c'mon, Who doesn't love chaste teenage lesbians falling into melodramatic secret romances in elaborate convent schools? Maria-sama is watching you panic, strawberry. :)
I'm just finishing pt1 and i'm downloading pt2 to my vita right now. It's been a while since i spent 80 hrs on a game and immediately started the sequel when i finished it. And to be honest, i usually don't much like funny games (or music). I think comedy is almost always dated, whereas tragedy and suspense are passion are usually timeless. Somehow, NepNep puts them all in one place, and keeps it compelling. i.e.: I really hope gay marriage is legal in Leanbox, cuz Iffy and Lady Vert would be the BEST moms.
(That kind of thing.)
Work that lily rank, Otome-chant… Expand
Dec 29, 2014First the good stuff. Combat can be really strategic. Lot of things to do and dungeons to explore. The story is very interesting. the remakeFirst the good stuff. Combat can be really strategic. Lot of things to do and dungeons to explore. The story is very interesting. the remake system (for me not as good) brings a lot more to a to dungeons and gives more re playability. Now the bad things. combat can feel a little underwhelming. not enough weapons and some accessories will make you weaker so you ether have to choose between looks or better stats and you need good stats cause this game can be hard I'm talking shin megami tensei hard. My final conclusion is that it's a great game and if you have a play station vita and you like anime and manga then you should check it out.… Expand
Jan 7, 2015I f your looking for a serious RPG then go bark up another tree. If your looking for an experience in laughs, head shaking and fanservice thatI f your looking for a serious RPG then go bark up another tree. If your looking for an experience in laughs, head shaking and fanservice that is so shameless it even declares its intent as fanservice in the game dialogue then look no further.
This game is essentialy designed with a very serious anti piracy message as its background but its anything but serious.
As for the meat of the game, the battle system is great, the graphics are nice and the translation is near flawless.
negatives include lack of enemy variation, recycled maps and no real item compendium system (you will understand why when you start trying to complete the bigger plans)
overall recomended… Expand
Feb 10, 2015Campy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.Campy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.
Hyperdimension Neptunia Re;Birth 1 (HDNR;B1) is the remake to the 2010 Playstation 3 game Hyperdimension Neptunia. The first thing you'll note upon starting a new game is that the game doesn't take itself too seriously: the plot revolves around four goddesses representing different game companies attempting to best one another in a never-ending conflict known as the Console War. Each of the four nations of the world, Gamindustri, are named after game consoles and most of their citizens are personified video game developers and publishers. The game's absurdity continues in this fashion, and is chock full of Internet memes, video game references and fourth-wall breaking. Further adding to the game's campiness are regular doses of fan service. While nothing too extreme, there are quite a few panty shots and most, if not every, playable character has a swimsuit costume to unlock.
Getting into the game play of HDNR;B1: combat is solid but can get repetitive, especially with the mandatory grinding the game forces on you. While every character has special moves that draw from their respective SP pool, the main attraction is the combo system implemented for your "standard" attacks: after an initial strike, you choose from rush, power or break attacks up to three times per turn and in any combination. Rush attacks hit multiple times and fill you EXE. gage (or super meter) faster than the others, power attacks do the most damage as possible while break attacks deal heavy damage to an enemies guard. Breaking an enemy's guard will increase the damage they take until their guard partially refills on their next turn. This system keeps the player interested in combat, alleviating a common problem in most JRPGs where the player simply hammers X until they've won. In addition, your character can perform a combo finisher once certain segments of the EXE. gage are filled (this does not deplete the gage) and use EXE. Drives that are the game's super moves, dealing massive damage to enemies in its radius at the cost of some of the EXE. gage.
Almost as frequent as the combat is the game's dialogue segments. It's tempting to call this game part visual novel due to its lengthy and frequent conversations, however this also brings up another major part of the game: voice acting. Around half of the conversations are voiced, and in this game that means hours of voiced dialogue. Character voices are a bit hit and miss; some characters' voices work well, while others are kind of iffy (get it? 'cause one of the characters is named...heh...). The main character's voice in particular always sounds sarcastic which is odd given that she's supposed to be the clueless, ditzy heroine. Another oddity is Noire, whose voice sounds like it was recorded with a different quality than the rest of the cast.
As previously mentioned, the game forces some mandatory grinding. This is because the game's bosses are gigantic difficulty spikes, often throwing two bosses at you back to back with no time to heal or save in between. Because of this, you'd have to grind out around five levels per dungeon in order to stand a chance during the boss fight(s). During my playthrough, I found a dungeon with fairly easy enemies that gave outrageous amounts of experience (appropriately called Whales) and ground on them while watching television. This made it so I could breeze through most of the game's chapters, but still took hours of my time to do. However HDNR;B1 is not without mercy and you can unlock a way to make the game easier (or harder if you're a masochist) and gain more experience from fights fairly early in the game, easing up on both the brutal boss fights and chore of grinding somewhat.
Aside from the major issues regarding the game, its graphics are standard for the Vita (that is to say they're above average among the rest of the handheld market), load times were short and, while I did experience slow down twice in my playthrough, the game runs smoothly. Something the game lacks is replay value: there are multiple endings, however the point where those endings branch is late enough in the game that one can simply make multiple saves and progress towards each ending on each slot rather than replay the whole game.
In short, Hyperdimension Neptunia Re;Birth 1 is fun as long as you're not looking for a deep or engrossing title. While its repetitive grinding, arduous boss fights and lack of replay value may bog it down, if you can enjoy the campy story, engaging battle system and (mostly) well done voice acting this game is well worth your time and money.… Expand
Mar 3, 2015Degradation remake from the PS3, the story has been corrupted , it's story and Onodera Shingo cancer considering the events of this reverse ,Degradation remake from the PS3, the story has been corrupted , it's story and Onodera Shingo cancer considering the events of this reverse , Playful it! ! !… Expand
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