Metascore
78

Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 20 out of 25
  2. Negative: 0 out of 25
  1. 96
    Muramasa Rebirth is a wonderfully enhanced version of an already terrific game that melds old-school action sensibilities with more modern complexities and a storyline that manages to feel notably mature.
  2. Jul 29, 2013
    90
    A super slick and highly entertaining side-scrolling hack-'n'-slash game. Your Vita needs this game.
  3. Jul 29, 2013
    90
    Muramasa: Rebirth was a great game on the Wii but on the Vita, it is a masterpiece. Excellent and engaging gameplay, enjoyable stories (yes, multiple), and one of the most visually appealing art styles ever used in a video game combine for an adventure that every Vita owner should take.
  4. Jul 18, 2013
    90
    For those that own a Vita I suggest picking up Vanillaware’s entry on the machine. It is gorgeous, with stylistic and deep combat, and just plain enjoyable. Anyone clamoring for more software on Sony’s portable should look no further.
  5. Nov 27, 2013
    85
    This small Vanillaware pearl is a must have not only for its spectacular graphics, but also for a well crafted gameplay, scratched only by too lengthy and boring backtracking phases.
  6. Oct 21, 2013
    85
    Muramasa: The Demon Blade's a piece of art, or art by itself. It's a simple beat 'em up that's set on the early Japanese history, mainly focused on the personal story of two wanderers that're trying to earn a living smashing every enemy that's set on their way. Improved with HD graphics in this Vita version.
  7. Aug 16, 2013
    85
    Muramasa Rebirth is a gorgeous, action-packed, fairly lengthy adventure that looks, sounds, and plays better than ever.
  8. Jun 30, 2013
    85
    Muramasa Rebirth is about as good a remake as one could realistically hope for on the Vita and a must-buy for anyone who enjoyed the original release but wished it controlled better than it did.
  9. Jul 9, 2013
    83
    Muramasa: Rebirth seems to find itself much more at home on the Vita, and can be called an essential title in anyone's collection. It's not without faults, however, as the new localization brings an unwanted focus to the dull story, and the lengthy campaigns can leave the title feeling overall long in the tooth. Despite this, it's more aptly considered Muramasa+; a port that's slightly more recommended than whatever people had to say about the Wii release.
  10. Oct 23, 2013
    80
    Muramasa Rebirth is a showcase for what visuals the PS Vita can produce. It does have solid gameplay, but lacks enough variation to be an absolute must have purchase. There is fun to be had for sure though and would be a solid introduction to the genre thanks to the simple to use mechanics that take plenty of mastering.
  11. Aug 20, 2013
    80
    The nimble combat system keeps it exciting. [Issue#234, p.82]
  12. Muramasa is twenty hours well spent amongst some of the most breathtaking visuals and sound on PS Vita. Unsheath your wallet and ninjadash your way to the store now. [July 2013, p76]
  13. 80
    For fans of Vanillaware’s games, this is a no-brainer. Muramasa Rebirth is the more complete version of its Wii predecessor. With an amazing art style, fast action, and even some humor, sidescroller fighting game fans will find a lot to like here. This is one of the Vita’s prettiest games, and is fun to boot!
  14. Jul 3, 2013
    80
    Between gorgeous visuals, engaging combat—on Chaos mode, at least—a sizable chunk of Genroku-era Japan to soak in and wander about, and a solid length (anything between eight to 12 hours, depending on how much exploring you do), Muramasa Rebirth is well worth any Vita owner’s time.
  15. Jul 3, 2013
    80
    On that note, Muramasa Rebirth comes highly recommended, as it provides a visually striking journey through demon-infested Japan. With two characters to play and a wealth of swords to unlock, you'll find plenty to love about this addictive game.
  16. Jul 1, 2013
    80
    Thanks to its new localization and higher resolution, Rebirth is unquestionably the definitive version of the game, and anyone who enjoyed the original would be foolish to not experience this improved version.
  17. 80
    A fine showcase of what the PS Vita and developers can do to make each other look good. The artistic direction and arcade gameplay style will bring you back to Muramasa Rebirth again and again, even if the map is cumbersome.
  18. 80
    Thus, if you haven’t had the pleasure of playing Muramasa before, and you have a Vita, Rebirth is wholeheartedly worth playing. It’s breathtakingly beautiful in all aspects — from its combat to graphics to soundtrack to the sword forging mechanic, this is just an immensely enjoyable game, even in spite of its repetitious combat and under-emphasized story.
  19. Jun 24, 2013
    80
    It’s not only Vita’s prettiest game; it’s also a hell of a lot of fun to play. Immersive, stylish, and full of action, Muramasa Rebirth’s twin campaigns, multiple endings, hidden Demon Swords, massive exploration and other optional goodies are enough to keep you busy for a good long while.
  20. Jun 28, 2013
    75
    If you've already played Muramasa to death, I doubt you'll find anything worth paying full price for in Rebirth (yet), but for those of you who haven't experienced it and haven't played a Vanillaware game, this is a great way to see that beautiful art everyone keeps talking about.
  21. Nov 13, 2013
    70
    Muramasa Rebirth is gorgeous, action packed, and regularly delightful, but its charm cannot entirely compensate for its repetitive nature.
  22. Jul 9, 2013
    70
    Visually, Muramasa Rebirth is stunning. The Vita's sharp screen enhances the already gorgeous graphics and rewarding gameplay, resulting in fast-paced combat and satisfying boss battles that have never looked better. Although backtracking and repetition will eventually take their toll, it's still a fine choice for your portable action-RPG fix.
  23. Jun 25, 2013
    70
    Yes, the art and animation are even more gorgeous, but none of the core design problems from the original version were addressed. The result is a familiar experience that feels both faithful and flawed.
  24. 60
    One of the most beautiful video games ever made, but the gameplay is a far less attractive proposition – especially in this barely-altered remake.
  25. Jul 2, 2013
    60
    The game occasionally falters as a portable port because of its refusal to use the Vita's technological capabilities for anything other than enhancing things strictly on a superficial level.
User Score
8.8

Generally favorable reviews- based on 80 Ratings

User score distribution:
  1. Positive: 14 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 0 out of 14
  1. Jun 25, 2013
    10
    10 out ot 10!

    I'm an absolute fan of high quality 2D games. This game delivers in every single aspect: smooth gameplay, breath-taking
    sprites, sounds etc.

    I almost bought a Wii just to have the oportunity to play this game alone, i'm glad that I have a PSV and can play it now!

    So far, I've played about 6 hours with Momohime and enjoying every single minute of it!
    Full Review »
  2. Jun 30, 2013
    10
    I adore this game. i loved it on the wii and I'm thrilled it's now on Vita.

    The game has 2 things that make it magical: its unique 2D art
    and animation, and a beautifully melodic and high energy soundtrack that pushes you onwards even when the gameplay gets samey.

    The game is very simple go left, right, explore, collect, level up, manage basic resources, get some light mystically flavoured storytelling, and mainly fight. You're collecting swords with crazy and inventive special moves throughout the game, and testing them out on all manner of incredibly designed and animated creatures & monsters. Like Okami, the game is inspired by traditional Japanese art and mural painting, and it really does feel like a painting come to life in a video game.

    Very few games have this much charm. I rate it very highly indeed as one of my few keepers this last game generation.
    Full Review »
  3. Aug 3, 2013
    8
    The game looks absolutely beautiful on Vita and graphics are the best thing on Muramasa. Story is but a necessity to be ignored, but the characters are quite well written, which makes it enjoyable nontheless.

    Combat is fast, with responisve controls, but I'd appreciate if the enemies had less HP and more tricks up their sleeves, since it takes unreasonable long time to take down most enemies even when you are clearly superior and they can't put a scretch on you. Some enemy types are rather annoying to deal with like that, they can't harm you, but will happily deflect most of your attacks. Not much fun to be had then.

    Boss fights on the other hand are quite different and much more enjoyable, since each comes with its own playstyle. The pinnacle of combat for me were the second endings of each character, which are super fast paced and 90% of attacks ends up witch clash of the blades. Kisuke's 1st/3rd ending boss fight also had a nice emotional drive to it.

    What was really disappointing is the repetivnes of the game: Locations are greatly copy/pasted, and you are required to basically just run back and forth through them with random fights thrown in more than I'd care for the playtime gets ridiculously inflated with that. Also inventory navigation/use could be more user-friendly if you want to use multiple items, you have to re-open the inventory for every single one.

    This being considered a metrodivania game, I'd expect gaining new abilities throughout the game, but you gain access to the new areas simply by obtaining a specific sword. And the swords, in essence, are all pretty much the same, thus the gameplay does not evolve a bit over the course of game, which is a real shame.

    For a metroidvania game on Vita, I'd say the Guacamelee! is a better choice. But when you play a Vanillaware game, you play it mostly for the art.
    Full Review »