Metascore
55

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 0 out of 34
  2. Negative: 7 out of 34
  1. Feb 20, 2012
    74
    Shinobido for PS Vita is like a mixture of Hitman and Metal Gear Solid for Asia fans, who really love dialogue, character development and a thin but broad storyline about a war in a foreign country. But they will have to live with some AI bugs, repetetive level layout, poor controls and a lack of use of PS Vita features. Acquire could have done better.
  2. Feb 17, 2012
    73
    The controls suit the system, with a surprisingly smart option to touch on-screen icons to turn the camera toward potential threats. The stealth play and covert killing is fast and satisfying but when blades clash, things can get awkward. You're eventually given a reversal move can quickly end fights with weaker enemies, but there's no running away from certain fated confrontations, which are almost always prolonged and clumsy.
  3. Mar 17, 2012
    70
    Shinobido 2: Revenge of Zen is actually the only game for PlayStation Vita that delivers a stealth action based gameplay, but it also suffers from several problems: cumbersome controls, repetitive missions and poor combat.
  4. Mar 9, 2012
    70
    It's only shortcomings are its dated design, repetitive nature and visuals that could pass for a re-mastered PS2 game, but if you're looking for a hardcore experience with solid shinobi substance, this ranks as a viable christening for your shiny new Vita.
  5. Feb 22, 2012
    70
    If you're the type of gamer who only plays games with gigantic hype and multimillion-dollar budgets, Revenge of Zen might not be your thing, but those who do get into this title are in for a worthwhile experience.
  6. Feb 22, 2012
    70
    Nice gameplay, clean graphics and a beautiful soundtrack make Shinobido 2 a little surprise for Vita's early adopter.
  7. 70
    A fun stealth game with tons of depth, innovative use of Vita tech, and some very interesting systems.
  8. Feb 28, 2012
    65
    Shinobido 2 is, at the end, a good stelth game. Playing it, however, gives you the sensation that the dev team could reach far better distances in terms of game design.
  9. Feb 23, 2012
    65
    Doesn't do much in terms of story, little of what you learn or obtain in terms of skills and tools seems necessary, and the combat is seriously flawed. But beneath that beats the heart of a competent stealth adventure, which is difficult to find these days.
  10. Feb 14, 2012
    63
    As a stealth game, Shinobido 2 is successful and rewarding. I could even confidently recommend it to Metal Gear fans looking to scratch a sneaky itch in the beginning of the Vita's life cycle. Outside of sneaking up behind people to perform kills however, the game feels unpolished and not entirely thought-out.
  11. Mar 8, 2012
    62
    Feels like a PS2 game. It lacks that level of polish that the Vita deserves and the game blatantly recycles the same character models and maps over and over.
  12. When a well-planned incursion comes to fruition, the game is rewarding; the rest of the time, it's plagued with camera weirdness, clipping errors and a clunky combat system. [April 2012, p75]
  13. Mar 12, 2012
    60
    Shinobido 2: Revenge of Zen stealthily slips its unique action into the starting line of Vita's launch titles. As the most powerful gaming handheld yet seen, low budget titles don't fully do Vita justice, though, and Shinobido 2 is no different.
  14. Mar 10, 2012
    60
    Shinobido is a stealth game for Vita, damaged by a very low artificial intelligence and by high repetitiveness. At least the main story is interesting.
  15. Feb 27, 2012
    60
    There will always be missions to do, but they can certainly get repetitive, while main story missions are few and far between.
  16. Feb 20, 2012
    60
    Despite how lazy and pointless it is, its ability to provide cheap laughs and easily gratifying stealth missions can't be denied.
  17. Feb 17, 2012
    60
    As potentially deep as it is, though, Shinobido 2 still feels weirdly antiquated next to the rest of the Vita's launch lineup – and while we didn't opt for much grinding, it only took us around seven hours to play it from start to finish.
  18. Feb 27, 2012
    58
    Being a ninja will always be cool, but limited gameplay options, terrible AI, a hostile camera and a rather high degree of repetitiveness turns Shinobido 2 into a game that doesn't quite deliver on its promising premise.
  19. Mar 8, 2012
    57
    Shinobido 2 is like a journey in a time long gone – also technically. But even if you can't shake off the feeling that the makers of Tenchu are somewhat stuck in the PSone-era, you'll find some morbid fascination lurking behind the next corner along with your victims.
  20. Feb 15, 2012
    57
    A so-so "stab" at portable stealth. After all these years we should expect much more. [March 2012, p.75]
  21. As expected, Shinobido 2 is no return to developer Acquire's former glory. A lot of gamers will be bothered by the unfinished look and feel of the game. Sometimes you even wonder if the developers remembered to program the AI. [March 2012, p.64]
  22. Feb 21, 2012
    55
    Shinobido 2 starts out as a fun stealth-game but quickly becomes repetitive in both gameplay and environments. It tries to keep us interested by offering many possibilities and a decent atmosphere, but fails to keep the boredom away for to long.
  23. Mar 29, 2012
    52
    Even those who love this type of game will acknowledge that this is an average and mediocre one, which might well have been a PSP title in terms of visual quality, and lack of innovation and content.
  24. Apr 5, 2012
    50
    This style of game is too dated to survive this generation in its current form. The game might be worth a shot to others at a heavily discounted price, but everyone else will quickly tire of the repetitive action and clunky gameplay.
  25. The stealth lacks Ezio's style. [Apr 2012, p.115]
  26. 50
    It seems that this ninja should have stayed in the shadows.
  27. Dimwitted enemies and bland looks also make for a subpar experience. [Apr 2012, p.56]
  28. Apr 8, 2012
    45
    Shinobido 2 is a game with a few nice ideas. For instance: it has a decent pace for a stealth game with open levels that offer multiple paths. But before you'll be able to see the good that it has to offer, you'll most likely be scared off by the other awful aspects it has, like atrocious graphics, too many menus and load screens, a boring and cliché-filled story and constant repetition in gameplay.
  29. Feb 21, 2012
    45
    Just a bunch of poorly controlled quests weaved together with a very thin story. If it was only a few bucks, it would be a decent distraction for people looking to be ninjas on the go, but as a full price PlayStation Vita, I can't recommend it.
  30. Mar 1, 2012
    40
    Mediocre stealth action is the order of the day in this forgettable sequel.
  31. Feb 14, 2012
    40
    Feels like it's been hiding in the bushes for years, growing old as it waits to spring out on stealth fans. [March 2012, p.92]
  32. Mar 13, 2012
    35
    Exploitable enemy AI and finicky physics spoil Shinobido 2's stealthy aspirations.
  33. Feb 23, 2012
    33
    I'm certainly not opposed to playing a great Tenchu-style stealth game, but Shinobido is a far cry from what I'd call great. It has a handful of decent ideas that are surrounded by lackluster presentation and gameplay. A bit more variety, in both level design and enemies, would have gone a long way towards making this a better experience. As it stands, I can't really suggest picking this title up, even if you're a fan of Acquire's previous work.
  34. Apr 12, 2012
    30
    This one's a dud. [May 2012, p.83]
User Score
6.1

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 6 out of 9
  2. Negative: 1 out of 9
  1. Jun 22, 2012
    6
    I gave Shinobido 2 a 6. I did juggle with the idea of giving a 7 score, but I believe the game doesn't offer enough variety to warrant a higher score. My initial playthrough has lasted around 8 hours, a fair length - and the game does dole out an array of optional character skins and costumes to make further plathroughs more enjoyable.
    The reason why Shinobido 2 didn't score higher for me, is because it suffers from a fairly flat execution of it's story, the cutscenes, while visually at a fairly nice standard, with a nice attention to detail, generally don't pack much of a visual punch. The characters themselves are pretty one dimensional, with our hero, Zen, being almost irritatingly stubborn. It's clear this is a direct sequel to the first game, so the story is harder to grasp to newcomers to the series like myself. It also makes the intentions of the villain fairly obscured because it relates directly to events that happened in the previous game.
    It simply comes across as being half baked, the creators could have done so much more with such a combination of unusual characters, but it feels as though we gleam most of the characteristics of these people from the ending montage!
    Another conflicting aspect of the game is the overall presentation, beautiful music dampened by basic sound effects, pretty locations plagued with repetition, nice character models with basic animation.
    The missions themselves offer various styles, including kidnapping, sabotage, retrieving documents, bodyguard work, annihilation, hunting and good old assassination - this is where the game works it's magic. Going back to the most basic forms of stealth gameplay, the game offers the most enjoyment - suffering only when we're forced to do face-to-face combat because the janky, unyielding nature of the gameplay can frustrate.
    Another aspect of the game that regrettably under-delivers is the daimyo, or warlord association. By carrying out missions from certain daimyo you can improve your reputation with them, unlocking certain gifts and rarer missions. Basically you can aid certain daimyo to win the war, by favouring one over another you can sway the outcome of the war however you like. The outcome itself doesn't appear to affect the story - however I did unlock a unique cutscene at the end of the game along with my A ranking *wink wink* So again, while it does fall short of what it could have been, it does offer replay value should you choose to back the other daimyo (three to choose from) in future playthroughs
    Shinobido 2 is a game of potential, and there is a lot of value in it should you choose to seek it, just don't expect to be blown away in your playthrough, with a steep curve to attune yourself with the controls, and the gameplay in general, many people will be put off straight away. After a few hours though I did very much enjoy the good old Tenchu nature of the game, and I will continue to jump in every now and then to back those other daimyo, and perhaps play as a bear!
    Full Review »
  2. Apr 11, 2012
    10
    It is sooo obvious which publishers are paying the critics and who aren't. How could anyone score MW3 higher than shinibido 2? This game is deep and highly enjoyable, totally disregard the critics and go with user reviews needless to say. Full Review »
  3. May 7, 2012
    3
    The controls are the worst I've ever seen. The graphics are okay I guess and the storyline is even more **** Best not spend your hard earned money on this title ;). Full Review »