• Publisher: SCEA
  • Release Date: Apr 30, 2013

Generally favorable reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 52 out of 71
  2. Negative: 1 out of 71
  1. May 6, 2013
    Still, Soul Sacrifice has me itching to buy a Vita (I borrowed the one I played the review code on), which is an accomplishment since my 3DS has been more than adequate for my handheld needs. Having completed the main story at 40 hours, there are still a ton of optional missions and upcoming DLC with new stories and new monsters to play.
  2. May 6, 2013
    Soul Sacrifice delivers a rich, deep and solid survival action experience, packed with some stunning visuals and sounds. The combat is often frustrating for various reasons, just like Monster Hunter, but overall it's no doubt one of the best PS Vita games around.
  3. May 5, 2013
    Soul Sacrifice is as ingenious as it is insane. The setting is a bizarre mix of Greek and Medieval legends, but that's nothing compared to how smartly the gameplay elements work together. Every isolated aspect has a problem, but when these aspects come together, the downsides are a thing of the past. Soul Sacrifice isn't perfect and a little more variation in enemies and environments would have gone a long way, but it will provide you with dozens upon dozens of hours of fun and will have you sacrifice many lives and Vita battery cycles.
  4. May 3, 2013
    Epic from start to finish, weird and attractive at the same time, Soul Sacrifice is an original game that takes its time to reveal it's potential. The universe is carefully crafted and the ambiance mixing uneasiness and sadness make a vault that fits the PS Vita tailored gameplay. A direct competitor of Monster Hunter, Soul Sacrifice does not match the list of monsters but sheds light on the obsolete game mechanics of Capcom's game while renewing the concept. Too bad that this game still suffers from it's youth as some mistakes are present, but we hope those will disappear in an upcoming sequel.
  5. May 3, 2013
    This role playing game feels fresh and is exactly what the PS Vita needs at this moment. Soul Sacrifice doesn't give players a sword, but the whole game leans on using magic.
  6. May 3, 2013
    Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.
  7. May 1, 2013
    Soul Sacrifice is undoubtedly one of the deepest and most interesting games available for Sony's handheld. The dark fantasy style and slightly repetitive missions might put some people off, but if you're looking to invest a lot of time into a game and don't mind sacrificing your social life, Keiji Inafune's latest is just the game for you.
  8. Apr 30, 2013
    While the game is a little limited by the platform, the underlying mechanics will capture a certain style of player.
  9. Apr 30, 2013
    Deeper than the Grand Canyon and just as expansive, Soul Sacrifice will keep you and a bunch of friends going for some time.
  10. 80
    Soul Sacrifice is a dark, addictive and brutal action-RPG that excels in aesthetics and rewarding combat. Poor A.I., repetitive foes and steep learning curve prevent it from reaching triple-A heights, however.
  11. Apr 30, 2013
    A unique and refreshing hack´n slash made from scratch exclusively for PS Vita. It may become repetitive in the long run, but meanwhile you´re going to discover a rich and distinct world with a weird cast of characters.
  12. Apr 30, 2013
    Offers a consuming fantasy adventure set in a desperately dark world. It may succumb to repetition in places, but its underlying moral mechanic brings a warped twist to a genre that’s becoming increasingly crowded in the wake of Monster Hunter’s success. The presentation isn’t always as polished as you’d expect from a first-party release, but the perverse art direction makes up for it.
  13. 80
    Its quest structure makes it perfectly suited for a portable, yet its addictive nature will have a lot of players never wanting to put it down.
  14. It’s a brilliantly well-structured handheld game, both offline and on, and despite the lack of a traditional hub world it never sacrifices depth for the sake of portability. Familiar ideas are wound up with fresh ones, resulting in one of the strongest games of its kind to hit the system so far.
  15. Apr 30, 2013
    There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
  16. May 24, 2013
    Soul Sacrifice is a game that rewards the patient and those who enjoy wide open worlds with lots to do. If you don’t mind putting those stories aside for the sake of more action, and you can tolerate the tediousness of some of the optional missions, you’re good to go.
  17. 77
    At the end of the day Soul Sacrifice has great content to play with some friends, but if you’re on the look out for a story driven RPG you may, and I stress may, want to look elsewhere.
  18. Apr 30, 2013
    Soul Sacrifice straddles the line between delivering the depth typically found on console and the on-off-on-again routine of handheld gaming, and the result is something that will likely please Vita owners hungry for a quality, grind-heavy RPG.
  19. May 13, 2013
    Soul Sacrifice pulls you in with an interesting premise; retelling the exploits of a dead sorcerer. The levels are short and brutal, making it ideal for a lunch break brawl. As far as action RPGs go, this is the best Vita has to offer thus far, but it’s far from perfect.
  20. May 13, 2013
    Some nagging problems with Soul Sacrifice keep my excitement tempered, but Vita owners would be remiss if they didn't try it out.
  21. May 7, 2013
    Your patience is tested perhaps too often in Soul Sacrifice. The pacing feels too slow through most of the early goings and it's not until you've offered several hours and no small quantity of blood that the storytelling finally awakens to move with some purpose.
  22. May 3, 2013
    It's not without its problems, but Soul Sacrifice's strong identity and rewarding commitment to the decision-making process are reason enough to try your hand at ridding the land of foul archfiends.
  23. May 1, 2013
    Soul Sacrifice has some shining components, and should hold its head high. The depth of weapon customization, strategic layer of combat, and robust multiplayer offerings kept me invested and having fun – even in the face of frustration.
  24. May 2, 2013
    Looks like Sony will have to wait a little longer before the Vita gets its killer app, but I can think of worse ways than Soul Sacrifice to eat up that time.
  25. May 31, 2013
    If you’re looking for a handheld game that oozes quality presentation and attractive story but don’t mind some of its simplicity, then take Soul Sacrifice for a taste; it just might pull you in.
  26. May 27, 2013
    This is a game that's most arresting when experienced alone, its grim story one of intensifying emptiness and detachment. Regardless of its irregular pratfalls, there's something to be said for a title this dark that excels primarily in short bursts rather than prolonged, daylight-avoiding tests of mental pertinacity.
  27. May 23, 2013
    Soul Sacrifice can stand on its own feet proudly, but it’s the potential of the birth of a franchise that should get gamers everywhere smiling into their Mountain Dew. With a few tweaks and additions Keiji Inafune’s baby could well come back to rule the roost – until then, dive in and experience it but try not to lose your soul to the game...
  28. May 13, 2013
    The dark fantasy world of Soul Sacrifice has a wonderful tension to it and the game has a wonderful narrative, however it’s core mechanics are not what they should be. For a game that focuses so much on fighting it’s also kind of disappointing that only the boss fights are worthwhile.
  29. May 13, 2013
    A unique RPG with charming art direction and very interesting combat and story that suffers from intense repetition of its missions.
  30. May 3, 2013
    There's a good experience to be had but it's hard to shake the fact that this is a bit of a niche title.
User Score

Generally favorable reviews- based on 276 Ratings

User score distribution:
  1. Positive: 53 out of 61
  2. Negative: 4 out of 61
  1. Apr 30, 2013
    Absolutely blow my mind, awesome itemization, you get ways to play instead of irons to wear and only see it moving, 400+ skills to customizateAbsolutely blow my mind, awesome itemization, you get ways to play instead of irons to wear and only see it moving, 400+ skills to customizate your toon whith your own style, great longevity with the magics level up system, and a wonderful online! also the difficulty of the game is really challenging! Full Review »
  2. Apr 30, 2013
    In my opinion is a zillion times better than monster hunter, not that it is the same or similar, but many think it would be a "copy" of theIn my opinion is a zillion times better than monster hunter, not that it is the same or similar, but many think it would be a "copy" of the MH. Only the story is worth more than all the MH all together. Best game vita today and one of the best of the year. Full Review »
  3. Apr 30, 2013
    Let me start by saying this game is NOT Monster Hunter, if you're gonna dive in this game thinking this is Monster Hunter you won't have toLet me start by saying this game is NOT Monster Hunter, if you're gonna dive in this game thinking this is Monster Hunter you won't have to much fun. Now putting that a side this game is down right gritty, disturbing, and out of the world. The combat system isn't your typical hack and slash with a sword/weapon instead you go in battle as a magician with countless customization(not in the sense of making your own spell, but many variety of spells) spells in the game. The core of the game is well as the title says "Soul Sacrifice" You either become dark by sacrificing them for power, or you can grant a monster/boss/fiend salvation and save them to gain defensive attributes over power which is consider "holy". This game takes place as you wake up in a cage filled with bones and the atmosphere is dark very dark it seems hopeless till the "Librom" the book a that you'll be reading which tells you many tales of a sorcerer that went on and do his bidding. Which you'll be controlling to tell the story of the sorcerer becoming a dark mage or a holy mage. Each chapter is broken down into missions, which you'll be undertaking. These mission starts out in a small map where you'll be fighting minions then go on toward the big boss "Archfiends or witches" Which from that point you go into battle granting them "salvation" or "justice". Sadly this game is NOT open world, but this does not set it back by much because this game has so much countless content in the game such as "Rites" which are very powerful spells that comes with a price. Such as, sacrificing your eyes to gain control of a powerful magic spells for a short period of time but losing vision because of you sacrificing your eyes. THESE must be repair upon use and the way you repair them is with Lacrims which are obtained after every stage by talking to the Librom, these are also use to repair spells if they have been use to much in a battle where they are broken, fear not if you do not exhaust the spells you went into battle with they will auto restore upon quest success or failure. This game has a 2 way leveling system it's very unique if you ask me, first off when you save a monster you gain "Holy Exp" thus leveling up your holy gauge, and when you sacrifice a monster you gain "Dark Exp" when the gauges fill up for either of the 2 it will level up. I.E. Holy Level 2/Dark Level 1. There's a catch though, as your maximum output is 100 so if you want to be the holy guardian you would want Level 99 Holy/Level 1 Dark, but if you want pure destruction you want Level 1 Holy/Level 99 Dark(There is no level 0) If you're wondering upon level up is it permanent? No this is where most game should learn, you can actually use the Lacrims you obtain from quest to DOWNLEVEL your character I.E. Level 40 Holy/Level 30 Dark>Use Lacrims to lower Level 40 Holy to Level 39 Holy. It makes for wonderful build if you weren't satisfy with the old build you had. The Multiplier aspect of this game is where the game will be where the fun starts. A maximum of 4 players can join forces to conquer the "Avalon pact quest" in which by going in you must team up and fight, but worry this if you're doing a bad job and constantly dying and you happen to join a group of people that get's very annoyed they can actually Sacrifice you and taking you out of the fight for a short burst of powerful Magic damage to the entire map. This in my opinion is a horrible way to die and not get rewards such as the essence/exp of the boss. I won't cover much for multiplayer due to the fact I haven't played on the full release of the game yet(This game requires an online pass that is not valid yet, since I got it early I'm fine with that) This is my first review and I hope you guys enjoy it. This game is a blast it will take your soul with the countless grinding you'll be doing. Full Review »