Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 3 out of 21
  2. Negative: 6 out of 21
  1. Feb 19, 2013
    Sumioni: Demon Arts is one of those hidden gems of the Playstation Vita that the market analysts radar unfortunately make it increasingly difficult to locate.
  2. Apr 2, 2012
    I have to say that Sumioni: Demon Arts is easily one of my favorites on the Vita despite its less than stellar inner workings.
  3. Mar 27, 2012
    All in all, Sumioni is a very good game, but one hurt by its limited scope. It allows you to do a nice variety of things with the touch screen, and even made great use of the back panel, but its strict formula gets old pretty quickly. Its $20 price tag feels a tad steep given that, but most of what's offered is done really well, so I think you'll get your money's worth out of it if you like hack and slash games with some platforming and even a touch of bullet hell shooter gameplay thrown in.
  4. Playstation Official Magazine UK
    Mar 22, 2013
    Sadly, the frantic combat is never as graceful as it should be. [Apr 2013, p.117]
  5. Feb 14, 2013
    With a bit of sprucing up here and there, Sumioni: Demon Arts could be a keeper. In its current form, there's still plenty to enjoy.
  6. Apr 5, 2012
    Sumioni won't set the world on fire, but it finds ways to be challenging and entertaining and I see it taking the road that leads it to becoming a cult classic.
  7. Jun 6, 2012
    Were this priced right, the bite-sized platforming combat would be worth checking out, but $20 is a little too steep. Unless you're really hungry for some new Vita games, it's best to wait for a sale before giving it a shot.
  8. Mar 28, 2012
    A gorgeous game that plays well and offers a unique experience all around. The frustration of going back to see all it has to offer, though, is a huge barrier to entry. While the price point of $20 is appealing, a simple stage select or a modern save system would have vastly improved the experience.
  9. Official PlayStation Magazine Benelux
    Apr 25, 2012
    In its many trailers Sumioni: Demon Arts promised to make perfect use of the PlayStation Vita's unique capabilities and it actually does just that. Unfortunately the game is a bit of a one trick pony and turns into a grind pretty quickly. [May 2012, p.87]
  10. Jan 23, 2013
    It's quite repetitive, and even if visually pleasant, there's little fun to be found here. Somehow it feels incomplete and we can't really recommend it unless you try it first for yourself.
  11. Mar 27, 2012
    Painting destruction becomes tiresome in the repetitive Sumioni: Demon Arts.
  12. Mar 23, 2012
    Its clever premise is really nothing more than a series of annoying bottlenecks for the gamer, and with so little in terms of in-game diversity, no reasons exist to actually see and do everything unless you're a dedicated completionist or Trophy hunter.
  13. Feb 25, 2013
    A beautiful game to look at, but horribly flawed deep down. The art style and good use of the Vita’s touch screen is enough to draw you in, but the poor story and constant repetition will certainly alienate players before the game really has a chance to truly get started.
  14. Jan 24, 2013
    Sumioni: Demon Arts isn't a bad game, but it's not a visual wonder. Very repetitive and loose in its gameplay, this PSVita downloadable hasn't many ideas and sometimes the control fails.
  15. Playstation: The Official Magazine (US)
    May 7, 2012
    It demands a level of precision that is tough to pull off with the cumbersome control scheme, making it hard to muster the effort. [June 2012, p.82]
  16. Games Master UK
    Apr 13, 2013
    Stylish visuals can't save this from being a repetitive and uninspiring experience. [May 2013, p.81]
  17. Play UK
    Mar 21, 2013
    For some, the idea of fighting through repetitive levels will be just that: a slog. [Issue#229, p.82]
  18. Apr 18, 2012
    Sumioni is a mixed bag. While it is a solid action game in terms of its foundation, the overall execution of the idea and obtrusive touch screen controls prevent the complete package from excelling.
  19. Feb 11, 2013
    If you have to give Sumioni: Demon Arts something, it’s that it’s a beautifully flawed game. The bold art direction makes way for occasionally uninspiring backdrops, repetitive gameplay, and irritating music. The nonsensical story provides characters you don’t care about and a world you must save that you know nothing of. The developers clearly thought that the art style and touch screen controls were enough to make up for the issues, but they're not. This is a let down on nearly every level.
  20. 40
    It gets old, repetitive and unsatisfying in short order. Playing it lost all fun after an hour.
  21. Apr 23, 2012
    As is, it's a shallow, irredeemable miscalculation not worth anything close to the $20 asking price.
User Score

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 5 out of 12
  2. Negative: 4 out of 12
  1. Mar 9, 2013
    It is hard to write a review for such not an ordinary game. On the one hand, it is fun: dynamic, cool japanesse style, a lot of missions,It is hard to write a review for such not an ordinary game. On the one hand, it is fun: dynamic, cool japanesse style, a lot of missions, moves, magic (ink arts, in our case), but on other hand, there are disadvantages: too hard bosses, hwo need a lot of time to defeat; endings, that need you to start the game over and over to replay the same missions, and so on. But at all, i must say, thatbthis game is cool and imteresting. Full Review »