Like its namesake, The Hungry Horde might not be easy on the eyes, but the combination of engagingly frenetic gameplay and offbeat mini-games are enough to recommend it beyond its rotting facade.
This game nails that magic "just one more go" feeling straight into your forehead! You control a couple of zombies at the start of the game, and the goal is to 'recruit' more zombies. In a race against being nuked, you must consume brains for special abilities and humans to extend your play time.
The difficulty curve is perfectly balanced. If you keep at it, you'll be tens of days deep before nuke time! There's a also a great collection of mini games, most of which could've been addictive stand-alone games, you can play within the main game or separately, through the sticker book.
The sticker book is where the games collectible stickers are placed which are earnt through achieving different goals or killing *ahem* recruiting people.
On top of all the above, the icing on the cake, is the quirky humour. It doesn't get old, in fact, there's so many small jokes hidden everywhere that you'll still be chuckling on your 300th run through.
For short bursts or marathon recruiting sessions, this is a game that'll get its hooks into you and not let go.
Perfect for pick up and play gaming on the go. Whether you're completing challenges or just going for a new high-score, this game is always an addictive experience. It's always exciting to see a new area or to make it to another night. Making it through levels before time runs out makes for tense runs where you are trying you're trying to make the best use of your limited time.
The mini-games you play to get more time are actually quite well made, even if some of them are noticeably less fun than the others. Overall it's an excellent game for your Vita, and a great first game from Nosebleed Interactive.
If you can overlook its technical issues and unsavoury presentation, you just might enjoy yourself. Those with an appetite for addictive, challenging gameplay and a mass amount of replay value will be more than satisfied with their zombie-infested helping.
The Hungry Horde is a fun game for a while, but never for very long. It has a very chaotic style to it. The gameplay is easy but still requires tactical skills. The minigames are funny and provide variation to the game.
An unbelievably addictive game. At first the player will have little to no clue what they are doing and will fail to even get past the first day but after a few playthroughs you will be surprised at how quickly you pick up how the game works.
You control a pair of zombies and are tasked with swelling your ranks by catching humans and converting them to brain-eaters. You are racing against the clock, however, and you must collect as many people as possible to add time to the clock before the government nukes your horde. Mini games can also be used to access additional time and these can games themselves can be great fun, if lasting a little too long at times (Pacifist Island and Zombat) and breaking the actual game up somewhat.
If you do particularity well in game by completing objectives or lasting for a set number of days you unlock sticker packs which are then opened and added to a sticker album on the main screen. I found this a charming little creative touch and I enjoyed filling the book in (all those doublers/swaps can be infuriating, though, just like in real life!) and training with the mini-games using the shiny stickers that unlock them.
Unfortunately, the game does encounter some technical problems, notably slow down at times after playing certain mini-games a lot and missing textures. This, however, is down to the Unity engine and a lack of support from Unity themselves when pressed about the problems by the developers.
To summarise, The Hungry Horde is definitely worth playing and can be very rewarding. Hurry while it is still free on PSN if you are unsure about paying the asking price.
The Hungry Horde (THH) is probably one the PS Vita's most addictive games that has been released since 2012. The first thing that any player will notice, is the graphic style that THH uses; it has a sort of retro/Minecraft inspired style when it comes to the humans and zombies in THH.
THH takes place in a non-descriptive setting, probably somewhere in the USA, as the FBI are featured as well. THH's premise tasks the player with controlling a horde of zombies (starting off with 2 at the beginning of a playthrough, slowly expanding as the player progresses through each level) and surviving each night, while reaching timed checkpoints along the way. The player is also given 4 Power-ups, that are activated through collecting the appropriately coloured Brains within the game's levels.
So the basic aim of THH: Kill as many humans as you can (which means adding more Zombies to your horde) while beating the clock each night (level), and see how long your horde can survive.
That's the first major feature of THH, it's basically a race against the clock, with the player having to ensure that they protect and add to their zombie horde, all the while also making sure to beat the clock as well.
THH also makes use of the Vita's front and back touchpad, and they used quite well within the game, never becoming too intrusive or frustrating for the player.
There is no story attached to THH, it's simply an arcade game with retro roots; there are also a range of mini-games offered to the player, which are also separate game modes in addition to being available within the main game mode.
The main game mode offers 150 objectives (with the player having to complete a randomised number of 3 objectives at any one time) for the player to complete, and each completed objective rewards the player with a Sticker Pack. THH's Sticker Book is used to unlock various extras and mini-games, so it is a worthwhile pursuit as you play the game (There are around 150+ stickers to collect).
Unfortunately THH has a few technical issues, but it's not gamebreaking. There seems to be a few bugs/glitches with the Patch that's available to download for THH, which results in some trophies not being unlocked if you play THH connected to the PSN. I would recommend that you play THH while putting your Vita into "Flight Mode" (under the Settings tab).
The only time I have experienced frame-rate drops (which is very rare itself) is where I played THH while I was connected to the PSN, so again, I would recommend enabling "Flight Mode" on the Vita before playing the THH.
This game is like Katamari Damacy without all the weirdness. The object is to progress to the next area without running out of time. You can get additional time by collecting humans to your horde or playing mini-games. The six mini-games vary in quality from a boring whack-a-mole, Robotron rip off, to an excellent rip off of the Playstation Mobile game Rebel. The mini games are weirdly put into the game as they break the overall flow of the whole game. It's initially fun and unique but it grows quickly old after repetition as the maps aren't randomized and you have to start from the beginning every time the game is over. Lots of dying because you aren't sure where to go next. To do well you need to pretty much stick to set memorized patterns. The game does a poor job of explaining what is going on but it is easy to figure out after a couple of plays. Worth trying if you got it free on PS Plus.
In The Hungry Horde you control a pair of zombies with the aim of reaching the end of the leel before times runs out. Along the way you’ll bite humans to add them to your ever growing horde as well as competing in a small variety of mini-games.
As a free PS+ offering The Hungry Horde does provide some short term entertainment but it all become very repetitive very quickly and I quickly lost interest.
I really wanted to love this game. It is a fabulous idea and the way it plays is actually pretty cool. So why did I give it a 4?
It it just too damn difficult. I have put about thirty hours into the game and I still haven't got past day 2. The random layouts are frustrating enough to get lost and stuck way too often ... then you get objectives where you need to backtrack or get through chomping areas and there just isn't time for that crap. Basically this game looks like a perfect game for casual play but even putting in eight hours a day I am still lost a lot and struggling.
With a different difficulty setting or a little more time to get to know the levels I would be giving this game an 8 or 9 but as it is I think it it broken level difficult.
SummaryYou start by controlling a pair of wayward zombies. Every time you chomp on a human they join your ever-growing horde, until you’re controlling entire streets full of the undead. [Playstation.com]