• Publisher: SCEA
  • Release Date: Jan 28, 1998
Final Fantasy Tactics Image
  • Summary: Featuring over 20 types of Jobs and 400 Abilities through the Job System, beautifully laid out 3D environments and the Charge Time Battle System, FINAL FANTASY Tactics provides strategy-intensive gameplay that takes a twist on the traditional RPG.
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Think of this as Final Fantasy on a 3-D chess board, where your men/women have certain movements and abilities. The spell effects are gorgeous and you can easily find yourself spending lengths of time just building your party the way you like.
  2. While I still prefer "Vandal Hearts," this is still the best turn based strategy game on the market.
  3. Some console role-players might just find this style of deep preparation and chess-like battle sequences too sluggish. Strategists who have been truly bored by trying to play "Panzer General" or even "X-Com" on a TV screen, however, will appreciate how much lush graphics, soundtrack, and effects can goose up a wargaming system.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 23 out of 24
  2. Mixed: 0 out of 24
  3. Negative: 1 out of 24
  1. 10
    SHORT NOTICE Must-have for just anybody ready to use his brain a bit: * Complex, twisted story that makes you dive into conspiracies, fraternity and treasons, revolutions. * Charismatic and likeable characters * Slick graphics (for a tactical and a PS), with a aesthetic design that outstands the technical age of the title. * Moving musics, always right on spot: lyrical, dramatical, glorious musics will engrave in your memory. * AND, LAST BUT NOT LEAST, ASTOUNDING GAMEPLAY: * challenging but not insurmountable battles; * jaw-dropping number of jobs and abilities, each with own skills and tactics; * total freedom in jobs/skills combination, allowing limitless strategies; * great exploration value, with secret characters/dungeons/equipment to discover. Buy it, rent it or download it... But just play it ;) LONG NOTICE: The games takes place in an heroic-fantasy setup, putting you in the hide of a yound soldier, going into battle with his friend. They'll soon be separated though, and will follow different ways as they struggle to survive in the storm of conspiracies that fall on the kingdom. Graphics: In spite of its age, the game still shines, to anyone who accepts to see the pixels. :) Character design is very original, yet brands a real identity. Although the battle environments are simplistic, they do the task and player quickly forgets about them (save for taking height and obstacles into account). The magics and invocations however are very pretty considering the platform. Anyways, you generally don't play tactical games for their graphics. ;) Scenario: twisted plot, numerous charismatic characters will join or battle you during your quest. While not as complex as Xenogears, the scenario could be hard to follow if you don't play on a regular basis. All in all, you won't ever get bored. Music: just one of the BEST OSTs EVER. Made by Hitoshi Sakimoto and Masaharu Iwata, the various themes immerse the player into the action. There is a good chance you'll remember some of the main themes your whole life. Gameplay: The gameplay is mainly divided into 2 phase: - the "exploration phase": on the world map, you progress directly from a place to another (no free-ride). In towns, you can recruit new people, buy equipments, and send some of your men to accomplish jobs. While they do so, you (obviously) cannot use them in battle. If they come back successful, they gain a hefty number of experience points and nice trophies. It's all here that you manage each soldier, changing its job or learning skills. In battle, soldier earn job points for his current job only, but can use 2 jobs's skill sets. So you can have a Black Mage using White Magic, a Knight with Monk's special attacks, and so forth. With 40 jobs and hundreds of skills, your freedom to develop every character and job/skills combination is the order you want allows limitless strategies, while also preventing the player to form a fun-dumping "godlike team". Little story to illustrate: I made a 6-man team back then that just easily blew out any and every enemies on story battle... But I still got obliterated in a random fight by just a bunch of high-level Chocobos... lol). - the battle phase: you choose, among your whole army, a group of 5-8 people to battle the enemy on a 3D, cubical map. Each soldier can move AND do something, in whichever order you want. Movement is limited and vary depending on the job, and actions take varying time to resolve. For example, magics can take a few turns to launch, so you have to anticipate. Environment also comes into play, with archers firing further if they are above ground, or rocks blocking projectiles. Just exploring the possibilities of combining jobs and skills and trying them in battle will entertain you for at least 50 hours. If you add to this the thrilling scenario, enchanting music, the great number of secret characters/equipment/dungeons to find, you know now that this game will make you dream of another world for dozens hours. WHAT ARE YOU STILL DOING HERE by the way? lol Thanks for reading this review. PS: It's true that Ogre Battle was the ancestor of the genre, and FFT obviously takes some elements from it, but FFT is just far richer than his illustrate parent imo and thus is the top-notch reference of TRPG. Expand
    • 1 of 1 users said yes
  2. RJS.
    10
    Great Game. - Great battle system, highly customizable - Strong replay value - Excellent soundtrack - Engaging storyline.
    • 1 of 1 users said yes
  3. BryanM.
    3
    I don't know what it is i just hate this game. it plays different then FFVII and VIII.
    • 0 of 3 users said yes

See all 24 User Reviews