Metascore
62

Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 3 out of 9
  2. Negative: 1 out of 9
  1. The game's laborious method of having to constantly upgrade replacement killers tacked onto a rather genericly expanded story, buries all of the unique properties that were meant to make this game stand out.
  2. Looks nearly identical to Squaresoft's game ["Final Fantasy Tactics"]. That's not necessarily a bad thing, but visuals is about the only area where Hoshigami stays on par with FFT.
  3. Those who hang on will discover one of the most versatile and engaging battle systems out there, along with a highly customizable magic system.
  4. I had to do a good bit of tutorial research before I knew what the heck I was doing in this game. [Feb 2002, p.94]
  5. A difficult game, and, as the developer's first effort, it's a bit rough around the edges. For serious fans of the genre, the game can be very time consuming and rewarding in the way a good strategy game should be.
  6. Lamentably, this FFT doppelganger actually reminds me more of Tactics Ogre, and that’s a stop back for the genre. [Feb 2002, p.168]
  7. So you've got overly emphasized elements, a hit or miss magic creation system, and some pretty addicting session attacks. How does it all play out in actual gameplay? Kind of blasé and very frustrating to tell you the truth.
  8. The battles are too tough for all the wrong reasons. [Feb 2002, p.116]
  9. 40
    I hate Hoshigami...Whatever the reason is, this game is just too hard. And when it's this hard, it's just not fun.

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