• Publisher: Capcom
  • Release Date: Dec 4, 2001
Mega Man X6 Image
  • Summary: It's been three weeks since Earth's near collision with the space colony Eurasia. The disaster was averted by Zero's heroics. Now, on a bruised and battered planet, tales of rampagning reploids are surfacing. It's up to Mega Man X to investigate these mysteries but it's not going to be easy. Mega Man X must battle through a maze of levels and rescure reploids along the way. Return to battle agagin and again with the new Nightmare System, which randomizes level maps, enemies and endings based on how you play the game. Mega man X is back and now it's personal! Expand
Score distribution:
  1. Positive: 6 out of 14
  2. Negative: 3 out of 14
  1. The plot is in badly translated Japanese and makes little sense, but still the game is curiously 'unputdownable'.
  2. Despite these shortcomings, it's still Mega Man, and the gameplay is still entertaining, making X6 an attractive package for hard-core Mega Man fans.
  3. A game rusted stiff by recycling and repetition. The gameplay is still there and the challenge has taken some steroids, but there's no heart.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 6 out of 10
  2. Negative: 1 out of 10
  1. AdrianH.
    10
    This game rocks(as in Rockman tee hee)!I played X5 and using Falcon Armor for start is cool!
    • 0 of 0 users said yes
  2. BillyS.
    6
    Gull? Whats this zero's in here good he diden't die, O wait my mistake he does die in the end (or should I got killed off) this game is like X meets soup opras! and when zero dies because of his weakend and shamful saber(which can fortunitly be fixed with a power up) he sounds really, realy, really bad another thing can't capcom stick with one voice for zero instead of changing it all the time! I'm Canadian, eh and I can't possibly understand chinese or whatever it was that they were saying!. The power ups were better than x5's but the levels sure weren't! X's amour sucked more than X5's too. Unless you like megaman (Z fans don't play or you'll pay) Any way don't play (30 bucks for this, they should pay us and for anyone that already got this call the cops you were robbed!) Expand
    • 0 of 0 users said yes
  3. Megaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some of the best seen in the series, X6 has many flaws and outweigh what good was done. I felt the puzzles and difficulty in X6 were quite a bit harder and less sophisticated than previous X games. Even though some times the goals felt impossible in a cheap kind of way, X6 was hard to put down. I give it a base score of 6 point for consistent solid game mechanics. Level progression was interesting and much more dynamic. So far it is my favourite evolution of the original MegaMan formula that I've seen. The formula that was tried and true for So many iterations. I'll give them a point for trying something other than the usual and in my opinion succeeding. The Nightmare system is something that add's a sense of urgency to game progression. Emergencies and secret bosses are always getting in the way of your master plan. It really makes me feel like there's a crisis at hand. The music was bogus. Nothing compared to the standards of composure set by the original X. It sounded like it was produced entirely on someone's home keyboard, which in an 8bit world is fine. When your playback is full digital audio, synthesizer strings and percussion just sound ugly. I found at critical points the atmosphere didn't fit the moment. The Dr Light moments are noteworthy. I also got the impression that it was trying to dynamically change the music as I went through the level and it just wasn't working for me. The music direction really didn't work. 2 points from X6. Music is really important factor for my immersion, and if it doesn't fit well, it chafes me. As far as story went, it's like the entire thing was a denouement. Where ever there was build up, it was always very anti climatic. Though playing as zero was a good time and all, it messed the canon up. I would've rather you had a different mystery partner the whole time, because with x6 ruined series creator's plans for the Zero series. What would have come of the next evolution if X6 left canon as canon. The Bosses. No style. Pretty flat and easy to be fair. I hardly even remember what bosses were there, because they were boring and flat. What difficulty was created was with cheap patterns that weren't memorable to who they were at all. Pretty much the only reason this game got any points at all was due to the fact the mechanics are fun to control and the sprites were always very responsive to my input. They made me feel powerful like I could take on those impossible challenges... Standing there thinking "Are you kidding me?" while still knowing it was possible with X's upgrades. They did that well. For these reasons, I couldn't put this one down despite it's flaws. Expand
    • 0 of 0 users said yes

See all 10 User Reviews