- Summary: In a lush of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers then figure out your foes, and you might save your race. Don't, and you're dinner! Enter Oddworld's surreal, sensory overload of pure gaming and claim your destiny.… Expand
May 13, 2012The art is amazing, the voice acting was top notch for it's time, and the creatures are genius.
It's the best platform game I've ever played and it's difficulty is may put off a more casual audience but there will never be a time when it is unfair on you, when you make a mistake and die you always think to your self "Ok, that didn't work but now i know where I went wrong". It's a masterpiece and you should pick it up seeing it's quite cheap on certain services.… Expand
Jun 17, 2014What can I say? In my opinion, the greatest game ever created. The artwork is amazing, the puzzles are fantastic and the gameplay is top notch. What is most amazing about this game is how fantastically it's aged, it is in my eyes the most amazing well aged game ever made. While amazing games such as Final Fantasy VII look laughable by today's standards with blocky CGI and even blockier in-game graphics and clunky controls, everything that was impressive in Abe's oddysee in 1997 is still impressive today; the artwork is amazing, the controls and gameplay are fantastic, and the cutscenes look amazing even today, let alone by 1997 standards. One could say the game is a little too difficult for casual gamers, but challenging games are always best. A timeless classic.… Expand
Nov 11, 2011Truly stunning 2D platformer, from the game mechanics, to the graphics and of course the music/sound effects.
This title even has a main potagonist you really do care about, along with his 99 workmates who you should try your best to save!
Epic, beautiful, gorgeous!… Expand
May 22, 2012This is another PSX classic. The game mechanic forces you to explore without knowing what will come next, to save your friends without knowing if you'll die, to think about a solution of a problem without knowing exactly what's that problem. Very hard and exigent game, but also very beautifuly finished maps and history. I can't give it 10 because of the lack of saving points. Dying in the same spot again and again and repeating the same part of the game can be frustrating.… Expand
Jan 15, 2014I apologize, but I just don't understand how this game is dubbed a "classic".
I was turned onto this game by a friend of mine, who referred to it as "Nintendo Hard". Great! I thought, because I tend to really enjoy games to challenge me.
However, after playing this game for around 30 minutes, I wanted to shove my fist through my screen.
Before I get to that, I just want to praise this game's presentation. It is GORGEOUS. The game is just oozing gorgeous little details, the sense of humor is dark and spot-on, and Abe, as a character, is just such a sweetie that you just want to give him a big hug.
However, for me, the major breakdown is in the gameplay. First off, as mentioned before, this game is HARD, and I do not say that lightly. This game is unreasonably difficult with absolutely nothing to make it less frustrating. Abe can only take a single hit from any source before dying, checkpoints are extremely far apart at times, and there is nothing worse than dying, being impatient, then sprinting back onto the screen that killed you, only to trip and fall onto a landmine or into the path of a hungry Slog. This particular aspect is made 10 times worse by the lack of an autosave.
Another aspect of this game is its abuse of secrets. Now, I love secrets, but these ones are more or less mandatory for getting the game's "Good" ending, and are even more difficult than the rest of the game. Once again, this problem is compounded by the irritatingly unclear checkpoint system. Also, these secret areas are not just off the beaten path and hidden just offscreen. They are hidden in places that literally nobody in their right mind would ever attempt to look, and some require extremely complex commands to access, such as killing an enemy with an object in a strange way to destroy an anti-chant device to possess another enemy to crouch behind a barrel,which opens the door somewhere else. At times, they are literally that complicated, and due to the uncontrollably awkward checkpoints, if you accidentally kill the enemy to possess, you will never get another chance, because the game has autosaved.
Anyway, back to the massive difficulty. Abe's control doesn't feel tight; in fact, it feels like Abe is just a bit hungover as he walks. Bump into a wall while sprinting? Likely just caused instant death by whatever monster is chasing you. Forget to manually uncrouch before moving? Abe will roll extremely quickly, likely into the enemy you were attempting to avoid. Deaths like this account for much of my frustration with the game, because I never felt like they were my fault. I felt like Abe was ignoring what I said, or that I couldn't see the edge of a platform clearly, while I was running from instant death enemies, and had exactly 0.4 seconds of reaction time for Abe to jump.
I know it sounds like I'm complaining a lot, and I really am, but this game is one of the most unreasonably frustrating games I have ever played. I adore Abe's Exodus and Munch's Oddysee, but this game is just too difficult to recommend for anything other than someone who doesn't mind grinding their teeth to splinters or just playing trial-and-error until the game is finished.
Trust me, if you can help yourself, just look up the cutscenes online and go straight to Abe's Exodus, and you might save yourself a few gray hairs.… Expand