- Publisher: Take-Two Interactive
- Release Date: Oct 30, 2006
- Critic Score
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85It’s a purely hack-and-slash affair with all the right elements that make this game an enjoyable experience for fans of the genre. While some fetch quests are a little dull side, it’s hard to ignore the game’s originality and fun hack-and-slash action.
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85The overall presentation was top notch, the planetary soundtrack and loot were kick ass and the selection of quests was inspiring. Also, the diversity of creatures was very impressive.
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85Skepticism would normally be justified regarding an RPG on the PSP, but Throne of Agony is amazing.
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85With a lengthy quest and an in-depth experience point system it manages to sit on its very own, special throne. [Issue 148, p.89]
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83Throne of Agony offers the Dungeon Siege experience, albeit tweaked for a mobile audience. Combat is more dynamic and visceral thanks to these changes, though old-school fans may long for the point-and-click interface of the original.
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83Developers SuperVillain has taken the educated decision to make the series more accessible to the PSP, and while they may make a few enemies along the way, the real winners are the ones that give the title the chance it deserves.
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80Throne of Agony is arguably the best Action-RPG available on the PSP at the moment, and if you're a fan of the genre it'd be a criminal to skip this in favour of some of the more derivative fair that clutters the Sony release schedule from time to time.
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80The cream of the action RPG crop on the PSP. There's just enough of a plot to keep you interested enough to venture into more caverns and battle more beasts. An RPG by nature, it's an action game by trade, and most of all it's a satisfying romp.
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80Charming and well executed, Throne has managed to usurp Untold Legends as the PSP's action-RPG king. [Feb. 2007, p.80]
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Throne of Agony doesn't do anything that hasn't been seen in the genre before. Luckily, it does what it does very, very well -- well enough that there isn't a better hack 'n slash on the PSP right now.
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80Rarely do you ever find a dungeon-crawling action game as well thought-out as this one; a game that is feature-rich, playable, beautiful, is downright addictive, and does the Dungeon Siege lineage justice.
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A decent dungeon crawler. If you’re a fan of these kinds of games, this is a good one, and if you’re not, this will not be the one that changes your mind. It’s a well-done take on a relatively standard formula.
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Dungeon Siege: Throne of Agony may not be the greatest RPG to appear on PSP ever, but it deserves to be on most gamers’ Top 5 list.
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Recommended for beginners and intermediate gamers that will take their time savoring the flavors of the gameplay one bite at a time instead of trying to gulp it down all at once.
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76Its streamlined and action oriented gameplay fit the PSP well and it has been given an exceptionally nice graphical polish.
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Epic in places, bland in others, Dungeon Siege: Throne of Agony is certainly a premier dungeon crawler on the PSP, but doesn’t quite live up to the PC games on which it is based – not that they were ever true classics to begin with.
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70Dungeon Siege starts out exceptionally well but really does fail to build in its promising foundations as the game progresses, and this lack of development means that as you approach the eight hour mark (the whole game works out at somewhere between 12 and 15 hours), you'll really feel like you've seen everything on offer.
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70The thing about Dungeon Siege: Throne of Agony is that it's the same as every other hack and slash RPG.
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Less complicated than "Untold Legends," but equally stuffed with things to kill...and you can talk to a chicken. Sold! [Jan 2007, p.86]
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Great action RPG – one of the best on PSP – cleverly balanced in such a way as to appeal to both veterans and newcomers, but significantly marred by frustrating loading issues.
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A decent dungeon crawler RPG that should keep starved fans happy. [Feb 2007, p.81]
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Despite being an impressive enough handheld title, the experience in the Northern Wastelands does become quite repetitive, thanks mostly to samey gameplay and storylines that are difficult to care about.
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One of the better action RPGs on PSP. Still, slow loading times and repetition annoy. [Mar 2007, p.80]
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70No, it doesn't have the depth of its PC granddaddy, but barring a handful of unfortunate issues, it's perfectly good at what it does: pass the time.
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70A pretty fun game. And with a 15- to 20-hour main quest that you can play through with three different characters (and again in co-op play), you'll definitely get your money's worth.
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68Throne of Agony gets the basics of a good dungeon crawler right, but an oversimplification of the gameplay and some annoying bugs drag it down.
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65While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
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65A decent hack-and-slash RPG. Even though it’s much simpler and lacks the depth of its PC predecessor, it actually suits the handheld format. However, it’s some of the thoughtless design choices, the lack of good direction and tech issues that hold it back from standing out against, say "Untold Legends."
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What does let the whole thing down are the loading times (they're everywhere, even on the inventory screen, which you want to be able to flick through at speed) and the fact the combat does get repetitive.
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60It's not massively inspiring, nor is it innovative, but it is a solid and at times addictive little number.
User score distribution:
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Positive: 7 out of 8
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Mixed: 1 out of 8
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Negative: 0 out of 8
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MattC.9
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JeffS.5
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TonyL7