Throne of Agony offers the Dungeon Siege experience, albeit tweaked for a mobile audience. Combat is more dynamic and visceral thanks to these changes, though old-school fans may long for the point-and-click interface of the original.
Good game, good graphics and nice, enjoyable game play. It has some issues but nothing major. This is hack and slash game, the story is so-so not the best. Sometimes hard to figure out what to do next but google is your friend and there are couple of walkthroughs and can find some questionable part on youtube so you can bit it for sure. I started a mage but 1/4 way figured better of to be archer and put many point on agi, str (for armor wear). Meantime boosted the enchant spell to max (LVL21) and it worked. I wasn't sure if I will run into a trouble because of the mixed setup but game handled very well and it was fun. At LVL50 was 935 dps... with crossbow ;). Anyway I can recommend this game to anyone who likes the genre.
I did not give 10 points because:
- story is not to well designed, got bored on reading wall texts
- map is well let put it this way not the best. You can only see a small portion of the map and can't zoom out etc. which makes couple of quest annoying (catapult search for example)
- at 3/4 of the game I had a feeling they run out of money/time and skipped a lot. Got the ship but wasn't in a big use at all, could be far more done
- mage spells not finished. Game has various fire mage spells but nothing else (did not check other classes)
- follower / minions ai is not good. Both stuck in objects, and instead of attacking the enemy most of times just hangs around. They are most of the time behind you and not front to protect (mage). That's why I decided to change priorities on skill points.
Rarely do you ever find a dungeon-crawling action game as well thought-out as this one; a game that is feature-rich, playable, beautiful, is downright addictive, and does the Dungeon Siege lineage justice.
Dungeon Siege starts out exceptionally well but really does fail to build in its promising foundations as the game progresses, and this lack of development means that as you approach the eight hour mark (the whole game works out at somewhere between 12 and 15 hours), you'll really feel like you've seen everything on offer.
While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
There are elements of this game that no one other than testers should have to sit through, and the fact that it has been released in this state is a great shame.
The only entry on the PSP for Dungeon Siege, and one that supported a controller (DS 3 was the second game in the series to support this) rather than mouse and keyboard aspects of the first two DS games. The first thing to make you smile is the graphics; the environments look really well detailed, and the isometric world map is nicely designed so you can move your hero around it without getting lost. The special effects look really nice too. The sounds are more or less average at times, the outstanding moments being when you fight enemies, and least when you walk across different surfaces and expect to hear the relavent sounds (you cant hear the sound of running on wooden bridges accurately, for example). The gameplay on the whole is quiet good, except it would have been to have a strafe, dodge, parry or roll move to avoid attacks. The best thing you can do is either take it on the chin, or walk back and forth or left and right to avoid being hit. In the beginging it is hard to avoid attacks, and you can get easily killed, but once you start levelling up life gets a bit more easier. Which leads me onto the loot and lore of the game itself. There are many weapons, spells and armour sets to plunder, and depending on how enthusiastic you are, you can choose a close or long range weapon/spell, coupled with a an armour that not only looks delicious, but also aids you in mashing your hideous enemies to a pulp. Another plus point alongside this are the missions, there are lots to do, and you can do it whatever order you see fit. Finally, the music varies from serene to ecstatic to spooky depending on the environment. It **** you right into the game. If you love isometric dungeon crawlers/rpgs (and need a break from the previous mouse and keyboard gameplay), then this is a rare must-have. Gosh, even the title makes the heart shudder!!!
SummaryDungeon Siege: Throne of Agony is an all-new adventure, created from the ground up specifically for the PSP handheld system. Dungeon Siege: Throne of Agony features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. Multiple ...