• Summary: Field Commander is the first military turn-based strategy game for PSP and the only title that offers engaging, challenging skill based warfare in a realistic military setting. You play as a Field Commander working for the Global Defense League, an independent organization established by the Allied Nations to defend the world against covert organizations whose goals include terrorism, genocide, and global domination. Your main enemy in these scenarios is Shadow Hold, an evil terrorist organization bent on inciting wars, illicit arms deals and global domination. Command the land, skies and sea. Orchestrate an offensive attack through 30 unique missions, each one coming alive in beautiful 3D environments with highly-detailed terrain and dynamic visual effects. With an arsenal of 15 army divisions and 11 commanding officers to choose from, the power is yours to outwit the enemy at every turn. Expand
Score distribution:
  1. Positive: 36 out of 53
  2. Negative: 1 out of 53
  1. Turn-based strategy doesn't get any better than this. [May 2006, p.97]
  2. It has strong multiplayer capability with the PSP's wireless functionality, and a satisfying single player game.
  3. Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]

See all 53 Critic Reviews

Score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. BillG.
    10
    no point compairing this to a game that is found on another format and will never make its way onto the PSP. Great turn based stratagy game and love the idea of playing other players over the internet. looks great sounds great and plays great, if you like your stratagy games then add this to your collection Expand
    • 0 of 0 users said yes
  2. DanH.
    6
    Decent turn-based strategy, but doesn't even compare to Advance Wars DS. Advance Wars DS has way better maps, AI, CO's, personallity, and replayability. This feels so much half-baked compared to it. Expand
    • 0 of 0 users said yes
  3. ZhouF.
    3
    You can see the designers rubbing their hands in glee at the processing power they have, at the chance to one up their Advance Wars foe. But sadly, all this game does is show how well the AW games are designed, for every flaw they fix turns out to be a feature. See for example the air units that can go anywhere and pick off units at their leisure. The soulless 'serious' plot. The crappy 3D graphics that make all vehicles look almost the same. The braindead AI that insists on taking out my infantry over my artillery. When I completed the survive 30 turns mission by totally annihilating the enemy in 15 turns, I decided to stop playing. Expand
    • 0 of 0 users said yes

See all 8 User Reviews