Metascore

Generally favorable reviews - based on 53 Critics What's this?

User Score

Generally favorable reviews- based on 28 Ratings

  • Summary: Field Commander is the first military turn-based strategy game for PSP and the only title that offers engaging, challenging skill based warfare in a realistic military setting. You play as a Field Commander working for the Global Defense League, an independent organization established by the Allied Nations to defend the world against covert organizations whose goals include terrorism, genocide, and global domination. Your main enemy in these scenarios is Shadow Hold, an evil terrorist organization bent on inciting wars, illicit arms deals and global domination. Command the land, skies and sea. Orchestrate an offensive attack through 30 unique missions, each one coming alive in beautiful 3D environments with highly-detailed terrain and dynamic visual effects. With an arsenal of 15 army divisions and 11 commanding officers to choose from, the power is yours to outwit the enemy at every turn. Expand
Score distribution:
  1. Positive: 36 out of 53
  2. Negative: 1 out of 53
  1. Turn-based strategy doesn't get any better than this. [May 2006, p.97]
  2. It's not the prettiest game on the console – in fact in some ways its downright ugly – but what it lacks in visual fidelity it makes up for in fun.
  3. It has strong multiplayer capability with the PSP’s wireless functionality, and a satisfying single player game.
  4. Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]

See all 53 Critic Reviews

Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 1 out of 9
  1. BillG.
    10
    no point compairing this to a game that is found on another format and will never make its way onto the PSP. Great turn based stratagy game and love the idea of playing other players over the internet. looks great sounds great and plays great, if you like your stratagy games then add this to your collection Expand
  2. MoeS.
    7
    This game is half decent as for all the advanced wars comments do people think AW was the first turnbased strategy game? I think I'll go post on AW and accuse them of ripping off panzer general etc. Expand
  3. For all its flaws, "Field Commander" still manages to be fun and playable. I disagree with reviewers who claim this game cannot be compared to "Advance Wars." After all, if this can't match that game, why waste your time?

    Pros:
    -The closest you're going to get to "Advance Wars" on PSP.
    -Actually improves on some gameplay mechanics from "Advance Wars."
    -Fairly long Single Player campaign with plenty of variety in map design.
    -An over the top story with over the top characters; just what you'd expect.
    -Plenty of unit variety to keep things interesting.
    -Multiplayer is great. Play every map, and even edited ones, over the internet, either live or by an email system. Or you can play on with a friend on the same PSP.

    Cons:
    -Laughable AI makes battles difficult only when the AI severely outnumbers you.
    -Unit models are... Meh. I prefer the straightforward unit appearance in "Advance Wars." The 3D models are creative, but made me a bit confused at times.
    -For a brand that builds its name on Graphics, this game can't say the same. The models could have looked a little better.
    -Only 2 people can play at once; that's a bit disappointing. I was looking forward to 3 player free for all, but no luck there.

    So, as you can see, the pros far outweigh the cons. Singleplayer will keep you busy for a while, but I think you'll find more enjoyment in the Multiplayer options. Find a friend, play, and you've remedied the main problem with "Field Commander," the AI. If you still play your PSP, add this game to your library if you haven't already. It's great to add variety if nothing else.
    Expand
  4. ZhouF.
    3
    You can see the designers rubbing their hands in glee at the processing power they have, at the chance to one up their Advance Wars foe. But sadly, all this game does is show how well the AW games are designed, for every flaw they fix turns out to be a feature. See for example the air units that can go anywhere and pick off units at their leisure. The soulless 'serious' plot. The crappy 3D graphics that make all vehicles look almost the same. The braindead AI that insists on taking out my infantry over my artillery. When I completed the survive 30 turns mission by totally annihilating the enemy in 15 turns, I decided to stop playing. Expand

See all 9 User Reviews