Metascore
77

Generally favorable reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 36 out of 53
  2. Negative: 1 out of 53
  1. Although Field Commander has plenty of options, it's doubtful hardcore strategy heads will find enough to get lost in.
  2. Just taking the best points of a fine gaming series does not a good game make. As a huge Advance Wars fan, I’m appalled that another developer could take such liberties, but they do say that imitation is the best form of flattery.
  3. It's wonderfully balanced, nicely challenging, and things like the fog of war or stealth units are handled with plenty of confidence.
  4. The play is simple enough on the surface, but the real gameplay comes from the depth of strategy involved in the game.
  5. 90
    Field Commander proves to be a nicely presented and intuitive strategy game that is simplistic enough to lure in the unsuspecting, but thorough enough to satisfy the expecting.
  6. As a total package, Field Commander is easily one of the best turn-based strategy games ever produced. That's no surprise, since it's basically a knock-off of Nintendo's "Advance Wars."
  7. It's not the prettiest game on the console – in fact in some ways its downright ugly – but what it lacks in visual fidelity it makes up for in fun.
  8. With its fun yet basic gameplay, great presentation, and loads of multiplayer action, Field Commander is a great game!
  9. Sure it's a knockoff of "Advance Wars DS" in almost any way, but it's still incredibly enjoyable.
  10. 84
    It offers enough depth and flexibility to warrant a look from any serious gamer. It blends an engrossing single-player campaign with great production values and a robust set of multiplayer options.
  11. Field Commander scores a direct hit with satisfying turn-based strategy gameplay, a lengthy campaign, and a healthy array of online multiplayer options.
  12. This game takes all of the best elements from pen & paper war gaming and combines it with fun and exciting graphics and sound and even gives you old school options like PBM.
  13. There are dozens of ready-made missions and most of them can be tackled in radically different ways, which adds even more longevity on top of the mission editor and slew of multiplayer modes.
  14. The game ruthlessly steals from Advance Wars and behaves like its sadistic brother, but this shouldn’t be looked down upon. The game is a realist update for the genre and adds features that fans have been clamoring for.
  15. Field Commander is definitely worth a look from any RTS PSP-owning fan. The gameplay is rich enough and the number of options, which includes a multitude of multiplayer modes, is deep enough to keep gamers coming back for more. And even if you aren’t a big RTS fan, like myself, there’s enough here to make you want to become one.
  16. 80
    As a two-player game it excels, and as a single player experience it certainly seems compatible with the way most people spend time with their PSPs. It's the ideal commuting partner.
  17. Field Commander has great elements (the online multiplayer) and normal features (the lacking AI) that is best to be described as a game of taste.
  18. 75
    Despite taking a bit too much Advance Wars and not building enough of its own game, Field Commander is quite enjoyable and scratches the strategy itch.
  19. It has strong multiplayer capability with the PSP’s wireless functionality, and a satisfying single player game.
  20. Field Commander is nothing more Advance Wars with a fresh coat of paint. But while Nintendo players will hark that Sony stole their coveted stragety game, you can’t ignore the fact Sony’s multiplayer mode one-ups the GBA and DS versions.
  21. 50
    There are glitches upon glitches in the online version of this game, infesting the very area of the game that would have made it the finest in its class. Sometimes you cannot access the online mode. Sometimes, upon accessing it, you find your transmission games (games via email) frozen forever. You can play around the glitches until your FC becomes unplayable.
  22. 100
    Think of it as paying homage to the turn-based strategy games that came before. Considering the great storyline, the superb voice acting, the graphics, mission creation, and mission downloading, you will never grow old of Field Commander.
  23. It even goes so far as to improve on the Advance Wars formula, the ability to layer troops adding another strategic twist and the online features adding a significant amount of replay value.
  24. 80
    The tactical gameplay is refined and intelligent, yet easy to grasp, and the mix of a fun single player modes, and exceptionally in-depth multiplayer makes Field Commander not simply the best strategy game on the PSP, but one of the best on any system.
  25. It's ultimately disappointing that the best Sony could do with their advanced hardware is a poor man's version of a Game Boy game ["Advance Wars"]. But, hey, at least you can play it online.
  26. Field Commander does exactly what it set out to accomplish; provide a solid, portable, turn-based military strategy title.
  27. A soulless clone of a good game. It puts almost all of the pieces together, but the two that it misses, intelligence and personality, are what make a game likable and engaging.
  28. 70
    But in the process of making Field Commander appeal to a more hardcore audience, Sony Online Entertainment also made the game far blander than it should be. Unit design is purely uninspired and the story and accompanying dialogue are as trite as the next game.
  29. The first military strategy title for the PSP, it's well presented and addictive. [Feb 2007, p.76]
  30. The turn-based gameplay works surprisingly well on the PSP and the gameplay is easy to pick up and play, but packed with nuances and subtleties that you'll learn over time.
  31. Taxes the brain more than the trigger finger, so it's ideal for anyone hankering after a tactical time waster. [Aug 2006, p.96]
  32. While the single-player campaign occasionally gets a little repetitive, up against human competition the game becomes almost Chess-like in its intricate strategies. Completely immersive and utterly compelling.
  33. Controls obviously take some time to learn and the maps are a little small, but the game still works exceedingly well, especially in multiplayer.
  34. What it lacks in personality it makes up for in solid mechanics and slick execution, and should do any tactical fanatic proud. [July 2006, p.90]
  35. Field Commander has chosen a good series to emulate, and it emulates it with panache. [Sept 2006, p.130]
  36. There's nothing wrong with the fundamentals, and the online play is sweetness, but a couple more weeks in the situation room would have helped this war sail smoother.
  37. Field Commander is a polished, well-presented game with loads of options, but it's let down by weak AI. Best enjoyed via multiplayer.
  38. Yet another area where Field Commander falls short - other games grade your performance, so you can go back and improve your strategy, but here it is simply win or lose, no matter how well you plan and execute your campaign.
  39. 50
    Field Commander is the Ford Focus of the genre; it's solid, reliable and enjoyable but nothing new or all that exciting and it will leave you wanting that little bit more.
  40. If it's combat you crave, Field Commander won't disappoint. [may 2006, p.59]
  41. Advance Wars for PSP. Luckily there are also new ideas, like stackable units, mines and destructible forest. Too bad it is only for two players. [Sept 2006]
  42. 83
    Does everything that you could want from a handheld turn-based strategy game, and manages to throw a few new ideas into the mix to keep it interesting. [Issue 144, p.86]
  43. Massively addictive. [Aug 2006, p.73]
  44. The strategy angle comes from the different abilities of each unit...assuming they're each on a different level (air, land,etc.). [May 2006, p.85]
  45. Field Commander isn't bad. It just lacks "Advance Wars'" energy and verve, leaving you with a game in traditional military drag with solid but uncompelling gameplay.[June 2006, p.118]
  46. However, the overall roughness in every aspect of the game and the mediocre single-player element make this a niche title in an already-niche genre. [May 2006, p.113]
  47. Whilst the Campaign offers a slice of the action away when you're away from a Wi-Fi access point, the fact remains that Field Commander's strength is in its online functionality. More specifically it's the fact that by implementing an Infrastructure mode, players don't have to scour the locality for a second player in order to enjoy some Human vs. Human warfare.
  48. If you do have a DS but don’t own Advance Wars, skip Field Commander and pick up the true turn based strategy king. If you do already have Advance Wars, just play through it again and save your money for something truly new on the PSP.
  49. Field Commander is not only a genre first for the PSP, it's also a pretty darn good game for anyone who'd rather think first and shoot later.
  50. Turn-based strategy doesn't get any better than this. [May 2006, p.97]
  51. 80
    The multiplayer component is particularly strong, with ad hoc games, an infrastructure network mode where players can link up for games, and a transmission mode where you can send individual turns to other players, so a game can be played over a longer period of time, much like the old play-by-email strategy gaming of yesteryear.
  52. It's accessible for beginners but has tactical depth for experienced warmongers.
  53. Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]
User Score
8.1

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 6 out of 9
  2. Negative: 1 out of 9
  1. Dec 8, 2012
    7
    For all its flaws, "Field Commander" still manages to be fun and playable. I disagree with reviewers who claim this game cannot be compared to "Advance Wars." After all, if this can't match that game, why waste your time?

    Pros:
    -The closest you're going to get to "Advance Wars" on PSP.
    -Actually improves on some gameplay mechanics from "Advance Wars."
    -Fairly long Single Player campaign with plenty of variety in map design.
    -An over the top story with over the top characters; just what you'd expect.
    -Plenty of unit variety to keep things interesting.
    -Multiplayer is great. Play every map, and even edited ones, over the internet, either live or by an email system. Or you can play on with a friend on the same PSP.

    Cons:
    -Laughable AI makes battles difficult only when the AI severely outnumbers you.
    -Unit models are... Meh. I prefer the straightforward unit appearance in "Advance Wars." The 3D models are creative, but made me a bit confused at times.
    -For a brand that builds its name on Graphics, this game can't say the same. The models could have looked a little better.
    -Only 2 people can play at once; that's a bit disappointing. I was looking forward to 3 player free for all, but no luck there.

    So, as you can see, the pros far outweigh the cons. Singleplayer will keep you busy for a while, but I think you'll find more enjoyment in the Multiplayer options. Find a friend, play, and you've remedied the main problem with "Field Commander," the AI. If you still play your PSP, add this game to your library if you haven't already. It's great to add variety if nothing else.
    Full Review »